Substance Designer
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Pattern amount and size driven by a grayscale node
It would be super handy if there was a native node that can drive both the amount and size of a pattern.
There is a guy who works at Pixar who developed a node that is exactly what I'm looking for (images attached), but I wish there was a native Substance Designer version of the same principle but with even more control.
2 votes -
Enter decimal numbers with comma
As a Swedish user, with a Swedish keyboard, I'd love to be able to use my numpad to enter decimal numbers. However, Substance Designer doesn't see comma (,) as a valid notation for writing '.7' for example. Would be awesome if Substance could just change the commas to dots as many other Adobe software does. It's quite annoying to not be able to use my numpad.
Thanks!
3 votes -
Save UI interface option
It would be very useful to be able to save your interface layouts. I move around my screens quite often depending on what I am doing and to rearrange my UI constantly is a pain.
5 votes -
Add Substance to Creative Cloud subscription
Hi There, please add Substance to the CC subscription ASAP. Cheers.
1 vote -
PBR Render node: add more models (at least a cube)
The PBR Render node is getting more features and it's incredibly useful to get good renders easily, but it still has a lot of shortcomings.
Aside from sphere and plane, there are no options for other models.
A cube (rounded or not) would cover a lot of scenarios.
(it would also be nice to get a cleaner image - right now there are a lot of artifacts caused by reflections I suppose)
(it would also be nice to have a mask of the DOF to be used for image editing - ie adding clarity)
3 votes -
Browse panels and menus by dragging
It would be great to have the option to browse all the panels such as properties menu and library by dragging. In the same manner as in Substance painter and other programs. In the most programs this is done with middle mouse button, but i think it would be logical to have it bind on ctrl+alt+left mouse button since the feature already works like this in the substance painter.
1 vote -
Reload LowPoly Mesh In bake window
I would like to suggest the ability to add a button in the baking menu/window in Substance Designer that allows the user to reload their low poly mesh while keeping the high poly asset in memory. Quite often when you bake from a high poly mesh and there are errors, you have to close the bake window, reload the low poly with new changes and rebake. The issue is that Designer clears the highpoly from memory which means it has to sync it up again. This because extremely time consuming when you have a very detailed high poly mesh. My…
1 vote -
2D view guides
I think toggleable guides / a simple grid (a la Photoshop) would be helpful in the 2D viewport. Currently we only really have the ability to eyeball if a shape is centralised, or takes up a certain amount of the texture space. This would be help in creating more precision materials and for creating trim sheets too.
2 votes -
Swap inputs when connecting an input to an input
One thing that I am used to from other graph editors, which currently does nothing right now is when you select an input and then connect it to a different input, it swaps the connection - e.g. if I have a Blend node, and I've connected the wrong thing to the foreground and background inputs, it should be as simple as clicking those two inputs to move them around. Right now it's an error-prone and multi-step process to trace where the both the inputs are coming from, reconnect one (which deletes the other path), hope you remember where the other…
1 vote -
node groups
Please, make simple node groups like in Blender
select nodes, ctrl+G and you see a group node instead of a mess ,
you copy the group and get an instance , click a small number and the instance turns unique .
It might be not providing all that extra functionality SD promise but for every day work it's so, so much more easy and convenient to deal with.
I also love how Shift+D in Blender makes a copy right in place of the node , not in a center of view in the mess of orther nodes. I like cttrl…
1 vote -
Export non square Texture.
We need to export a non-tile & non-square file, like the filter forge.
for example:
24576x81921 vote -
Allow for shortcuts to nodes with preset parameters
I love the new ability to create nodes with shortcuts. But it would be even more helpful if we could set up shortcuts for the same node with different parameters. The specific reason I want this for is the blend node, which I usually node which mode I'm gonna use when I create it. It would be great if I could set up different shortcuts for multiply, screen, overlay etc.
1 vote -
left click to pan around the graph
I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.
I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.
For reference open up Unreal Engine material editor for example.
1 vote -
Channel Selection Buttons for Blending Modes
I frequently forget to first check what channel I have selected in the drop-down menu before changing the blending mode/opacity on a layer, and I think it'd be nice to have the option to switch between a drop-down menu and buttons, like the channel buttons in the Properties tab. It's just a little visual cue to make it more obvious, so it doesn't take 5 seconds wondering why messing with the blend mode/opacity isn't doing anything, just to realize you were working in the wrong channel.
1 vote -
Can we fix the Material system in substance Designer?
the material system seems a little broken in substance, especially when switching between nested reference graphs, as the material in the 3D view constantly wants to update to show whichever network im looking at, but I'm usually looking at sub-graphs that have blank textures, and the cached full substance shader gets lost and has to be reevaluated when I go back to the main graph. The material settings also get reset, meaning I have to go back to the scale of the displacement in the settings and set them back to the values they were set to.
Can we not…
1 vote -
image following a curve path
Substance Designer does not have the function of image following a curve path, these functions are often used, but Substance Designer does not have these functions
5 votes -
View multiple nodes in 2d view
Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
These are features that's awsome in Nuke and would be nice to have in SD1 vote -
Node as Background in 2D view
Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?
1 vote -
cntl+drag makes material multi connection
those 1, 2, 3 are kind of clunky to use, with a pen at least. I would so much prefer to use Ctrl for makeing material multi connection.
As of option 3 it never worked for me anyway
1 vote -
Drag and drop onto connections
Right now if you select a connection, and then click one of the simple nodes in the quick bar, it splits the connection and adds the node into it, which is super useful! However, this doesn't seem to work for more complicated nodes pulled from the Library, and, additionally, when you drag a node (whether a basic one from the quick bar or the library), it highlights the connection as if it were going to do exactly what I would want and expect, but upon dropping the node it simply drops it on top of the connection without splitting it.…
1 vote
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