Substance Designer

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  1. 3D View in SD: Backface Cull Toggle

    Backface Cull Switch in Substance Designer. Without having to go in and manually modify the glsfx/glsl files, can you please add a switch in designer to enable/disable backface culling? This is especially needed for alpha planes.

    6 votes
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  2. Simple math in numerical parameter fields

    Designer could greatly benefit from allowing numerical parameter fields to be subject to simple math manipulation.

    i.e. If someone wanted to change Perlin Noise 'Scale' from default 32 to some multiple, they could just type 32 * 4 and hit Enter instead of having to mentally calculate the answer and type 128.

    Other applications have this feature such as Cinema 4D and Houdini. It allows the user to maintain their speed while working without being slowed down by simple math.

    7 votes
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  3. String operators as function nodes

    The use of strings in function nodes is currently very limited as is even stated in the docs: https://docs.substance3d.com/sddoc/constant-nodes-142770194.html
    "It's main goal is to function as a final output for the Text Node."

    What I find myself needing are:
    - String input values (as node in substance graph, and input value to node)
    - Cast to string for integers and float
    - Concatenating strings (+ operator)
    - length of string

    nice to have:
    - multiplikation (concatenate same string x times, if x < 1: trim string)

    setting a string variable with the sequence node also doesn't seem to work.

    2 votes
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  4. It would be helpful if split is included in tile generator and split can be influenced by greyscale input map

    It would be helpful if split is included in tile generator and split can be influenced by greyscale input map

    1 vote
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  5. Multi Colored Node links based of frame colour

    If you create a frame around a few nodes and give it a color, whatever node come out of that frame, the grayscale links will inherit that color. So if you make your frame red, the links are also red. This would really help possibly make the spaghetti a lot easier to read. This would be a huge boost to readability with the new magnet feature you added recently.
    This applied to mainly Substance Designer.

    2 votes
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  6. Value Processor: Get size of input images

    A simple node where you select the input image from a dropdown (like in the sampler nodes) and get the size as a float2 vector. A toggle to get the size as log2 would be nice, too.

    Only $size of the current node is available in Get Float2.

    1 vote
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  7. prorender

    Use AMD Pro Render instead of iray for pathtracing. Pro Render supports both Nvidia and AMD cards as well as great support for Mac using Metal2 backend.

    20 votes
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  8. Drag and create new node like in Unreal Engine 4

    I just worked a lot with UE4 blueprints and recently back to SD and noticed that to add nodes is not really handy. So maybe you could add a similar system like in ue4. For instance when you click and drag the circle to add a new node po previous and then just type the name of the node you need and it will automatically connect it to the previous node. It's simple but very handy. You no need to connect nodes by hand

    7 votes
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  9. Shadows in 3D viewport

    It would be great to have Open GL shadow rendering in viewport, same as substance painter/alchemist have. It gives us better representation of material than without it. It is cumbersome to switch between Open GL and Iray just to get better idea of shapes you are working on.

    2 votes
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  10. custom shortcuts Substance designer

    i would like to have the option for custom shortcuts for the Nodes in Designer it would be faster to work with. Most of the time you are using the same nodes over and over again. For example setting the B Key for the Blendnode and so on would speed up everything.

    2 votes
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  11. be able to create input nodes for Node Parameters

    What would be useful is to be able to create input nodes for all possible inputs with either a color or greyscale(which ever applies) input from the parameter function drop down

    For example i have multiple cells 4 where i want to keep the same seed and scale and disorder and have other ones different, like the color source different i also don't want to make a whole bunch of parameters for for every node that i want to keep consistent, also exposing everything isnt desirable if im exporting for something like say painter, and a massive list is there.

    1 vote
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  12. More blending modes for FX-Map

    Hi!
    I think that adding more blending options for quadrant node would be ultra cool. Min mode is essential for some kind of stuff like carving stones or etc.

    1 vote
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  13. Bevel mode that simultneously rounds concave/convex corners

    Currently the 'rounded' option in the bevel node only produces rounded bevels in some circumstances. If the bevel is positive, convex corners will be rounded, but not concave. If the bevel is negative, Concave corners will be rounded, but not convex.

    I think it would be better if this mode rounded both concave and convex corners regardless of negative or positive bevel, or if there were a third option for this behavior.

    1 vote
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  14. Add aSDProperty.visibleIf() to Designer API

    I would like to check the return value of the visible if expression on a given property.

    1 vote
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  15. Bookmark frame

    Would be cool that whenever you create a pin it automatically create a bookmark that you can snap to back to remind yourself. Like if you left a note to come back to this you can snap back a lot faster. Maybe using Ctrl + 1 would create bookmark 1 and you can enter this by pressing num pad 1. I know 1/2/3 is linked to link creation mode but would be handy to remind yourself and not get lost in your own work.
    This applied to mainly Substance Designer.

    1 vote
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  16. Pen Tool for making curves

    A simple pen tool for making curved lines that can have thickness adjustment. this would be instead of using a ton of warp nodes

    2 votes
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  17. HUD/UI adition

    So because you can Ctrl+Alt+Right click a object in the 3D view to select a texture set, makes things alot more streamlined, and less cluttered

    Only issue now is that you wont know at a glance which texture set you are on until you open the Texture Set List which in turn adds more clutter

    So as a proposal, have maybe on the bottom right corner of the interface a indication of what texture set you are on. Could add customization options on how opaque you want the text to be and how large Or on the program title bar…

    1 vote
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    0 comments  ·  Substance Painter  ·  Flag idea as inappropriate…  ·  Admin →
  18. Better Ghost Nodes

    Ghost nodes are my worst enemy. They do a decent job of showing us where the original node was and how it was connected, but not much else. I'm not sure if this is possible, because it depends on what data is stored inside of each module/file. But here goes anyway..

    It would be extremely useful if it were possible to see what variables were exposed for a Ghost node - to see how it was wired in. The easiest way to pull this off (again, if it is possible) would be to leave it alone - just leave the…

    3 votes
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  19. Add a Derive-Z node

    Like many game engine tools, it would be good if I could feed X and Y normal maps into designer and plug them into a node to create an XYZ normal map to use in Designer.

    1 vote
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  20. 3D View: Rotation around / zoom on mouse cursor

    Similar to Cinema 4D, or with a slightly option change in Maya, rotating/tumbling around objects can be done around a point of interest, in this case the mouse cursor location.

    It is frustrating to try to rotate around / zoom from a point on an object in 3D space when the rotation origin is some arbitrary point in the scene. I'm guessing its 0,0,0 for Designer's 3D View all the time. Having that point of rotation / zoom be exactly where the mouse cursor is when the user 'alt+left/right clicks' clicks allows the user to more reliably navigate their object,…

    2 votes
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