Substance Designer

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Thanks

  1. Export non square Texture.

    We need to export a non-tile & non-square file, like the filter forge.
    for example:
    24576x8192

    1 vote

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  2. Allow for shortcuts to nodes with preset parameters

    I love the new ability to create nodes with shortcuts. But it would be even more helpful if we could set up shortcuts for the same node with different parameters. The specific reason I want this for is the blend node, which I usually node which mode I'm gonna use when I create it. It would be great if I could set up different shortcuts for multiply, screen, overlay etc.

    1 vote

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  3. left click to pan around the graph

    I would like to request a feature to use left click to pan around substance designer graph. Similar as how it is in Unreal Engines node editor.

    I am aware that Substance Designer has right click for the menu but that should not be a problem because Unreal Engine has solved similar issue with separating click + drag and click as a different actions.

    For reference open up Unreal Engine material editor for example.

    1 vote

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  4. Channel Selection Buttons for Blending Modes

    I frequently forget to first check what channel I have selected in the drop-down menu before changing the blending mode/opacity on a layer, and I think it'd be nice to have the option to switch between a drop-down menu and buttons, like the channel buttons in the Properties tab. It's just a little visual cue to make it more obvious, so it doesn't take 5 seconds wondering why messing with the blend mode/opacity isn't doing anything, just to realize you were working in the wrong channel.

    1 vote

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  5. View multiple nodes in 2d view

    Be able to view two or more selected nodes at the same time in the 2d view to either "spreadsheet" (view several nodes as rows and columns) or to be able to compare between two with movable gizmo in the view.
    These are features that's awsome in Nuke and would be nice to have in SD

    1 vote

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  6. Node as Background in 2D view

    Would it be possible to add the ability to denote a node as the background image in the 2d view rather than having to save it out and import the image back in? It seems a bit of a long winded way to do it if we could just Alt + click a node or something and have it briefly stored in memory?

    1 vote

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  7. 2D view guides

    I think toggleable guides / a simple grid (a la Photoshop) would be helpful in the 2D viewport. Currently we only really have the ability to eyeball if a shape is centralised, or takes up a certain amount of the texture space. This would be help in creating more precision materials and for creating trim sheets too.

    2 votes

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  8. cntl+drag makes material multi connection

    those 1, 2, 3 are kind of clunky to use, with a pen at least. I would so much prefer to use Ctrl for makeing material multi connection.

    As of option 3 it never worked for me anyway

    1 vote

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  9. Drag and drop onto connections

    Right now if you select a connection, and then click one of the simple nodes in the quick bar, it splits the connection and adds the node into it, which is super useful! However, this doesn't seem to work for more complicated nodes pulled from the Library, and, additionally, when you drag a node (whether a basic one from the quick bar or the library), it highlights the connection as if it were going to do exactly what I would want and expect, but upon dropping the node it simply drops it on top of the connection without splitting it.…

    1 vote

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  10. Swap inputs when connecting an input to an input

    One thing that I am used to from other graph editors, which currently does nothing right now is when you select an input and then connect it to a different input, it swaps the connection - e.g. if I have a Blend node, and I've connected the wrong thing to the foreground and background inputs, it should be as simple as clicking those two inputs to move them around. Right now it's an error-prone and multi-step process to trace where the both the inputs are coming from, reconnect one (which deletes the other path), hope you remember where the other…

    1 vote

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  11. delete link with ctrl+stroke accross

    Usually there is Wacom pen in my right hand and my left palm is over left corner of keyboard around ctrl/shift etc keys.

    I am kind of lazy to reach delete or backspace buttons:) so if we could do it Blender way It would be super cool

    1 vote

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  12. node groups

    Please, make simple node groups like in Blender

    select nodes, ctrl+G and you see a group node instead of a mess ,

    you copy the group and get an instance , click a small number and the instance turns unique .

    It might be not providing all that extra functionality SD promise but for every day work it's so, so much more easy and convenient to deal with.

    I also love how Shift+D in Blender makes a copy right in place of the node , not in a center of view in the mess of orther nodes. I like cttrl…

    1 vote

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  13. 1 vote

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  14. Support for next generation image formats

    It is time to integrate some new formats that are getting more and more popular across many ranges of platforms and are also easier for handling and transporting HDR content.

    I would like to see support for JPEG XL, AVIF and HEIF/HEIC

    There should at least be some import features for AVIF & HEIF
    I personally root for JPEG XL which I think will finally become the new standard because its packed with a lot of advantages over everything else and does not need a lot more power to compute.

    1 vote

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  15. Can we fix the Material system in substance Designer?

    the material system seems a little broken in substance, especially when switching between nested reference graphs, as the material in the 3D view constantly wants to update to show whichever network im looking at, but I'm usually looking at sub-graphs that have blank textures, and the cached full substance shader gets lost and has to be reevaluated when I go back to the main graph. The material settings also get reset, meaning I have to go back to the scale of the displacement in the settings and set them back to the values they were set to.

    Can we not…

    1 vote

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  16. Gradient Map Parameters

    Ability to either expose the colors used within the gradient map or ability to connect uniform color nodes to the gradient map along with the grayscale input, similar to how Tile Sampler or Tile Generator can have multiple pattern inputs.

    1 vote

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  17. PBR Render node: add more models (at least a cube)

    The PBR Render node is getting more features and it's incredibly useful to get good renders easily, but it still has a lot of shortcomings.

    Aside from sphere and plane, there are no options for other models.

    A cube (rounded or not) would cover a lot of scenarios.

    (it would also be nice to get a cleaner image - right now there are a lot of artifacts caused by reflections I suppose)

    (it would also be nice to have a mask of the DOF to be used for image editing - ie adding clarity)

    3 votes

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  18. Save UI interface option

    It would be very useful to be able to save your interface layouts. I move around my screens quite often depending on what I am doing and to rearrange my UI constantly is a pain.

    5 votes

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  19. Format XML for better VCS/Git use

    Substance designer stores its SBS files in an XML format. But it's all one long unbroken line. If you store the SBS files in version control (e.g. Git) it makes diffs pretty useless. But if it just had some line breaks/indentation (pretty printing on XML export) it would be much easier to see what had been changed.

    1 vote

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  20. Texture export does not detect write protected files

    When texture files are locked by a versioning software like Perforce they cannot be overwritten. But even so Substance Designer reports "Export done" as if they were successfully overwritten. Would be better with a proper warning that the files were locked.

    1 vote

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