Substance Designer

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Thanks

  1. Texture export does not detect write protected files

    When texture files are locked by a versioning software like Perforce they cannot be overwritten. But even so Substance Designer reports "Export done" as if they were successfully overwritten. Would be better with a proper warning that the files were locked.

    1 vote
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  2. image following a curve path

    Substance Designer does not have the function of image following a curve path, these functions are often used, but Substance Designer does not have these functions

    1 vote
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  3. liquefaction/deformation path

    Can you set the liquefaction/deformation path for the liquefaction/deformation texture? These paths can easily handle some complex effects. Now it is too troublesome to do liquefaction/deformation. A lot of deformation nodes are set, which wastes a lot of time.

    1 vote
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  4. A large number of random curves with freely set radians cannot be generated

    A large number of random curves with freely set radians cannot be generated, and all nodes can only generate straight lines or chaotic lines. Without a large number of randomly curved curves, it is difficult to simulate the effect of the real world

    1 vote
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  5. portal node

    ability to set an output that you can then reference from the other side of the graph, like a variable in a shader node graph, allows you to reference that really useful mask multiple times across a graph without all the crisscrossing wires. please make it so

    1 vote
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  6. Blender style unlink node with Ctrl+ stroke across the link

    Blender nodes are quite convenient imo with wacom pen

    .Shift+stroke across several links makes reroute dot node.

    M to bypass node

    Nodes being auto connecting

    But main thing I miss in SD is an ability to quickly drop a link with just a stroke accorss it.

    1 vote
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  7. Allow multiple instances of substance designer running at the same time

    It would be great to be able to run multiple instances of Designer at (bonus: being able to copy / paste nodes between them)

    e.g. I have a texture export running that takes 30 mins (many UDIMs) and at the same time I could open a second instance to continue to work

    1 vote
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  8. Toggle through / cycle / solo channels in 3d viewer

    It would be great to have shortcuts in 3d viewer to toggle between different channels (like in Substance Painter), baseColor, metalness, roughness etc. to see what every channel is doing without any lighting / reflection etc., just flat color information.

    Thanks!

    1 vote
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  9. Repeat Last Command as a keyboard shortcut

    Not sure if this is grouped under launcher.

    Say I want to "align selected nodes vertically". Can I select then push say G or something to repeat the same previous function without having to click the button again

    like the G of Maya

    1 vote
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  10. Relative file link system.

    Substance Designer has file link system based on absolute path. This is quite annoying sometimes. For instance, moving .SBS file from one PC to others, mesh mapping, etc.
    If SD allows user to use relative path, it will give users great experiences.

    1 vote
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  11. Bitmap Image resize

    Currently when I import bitmap into my graph, the resizing happens with two options for stretching. Smooth stretch and Nearest stretch. If there is a way to preserve the image size but then fill rest of the pixels with a choice of gray scale values, it would help preserve the pixel proportions for non square image size input.

    1 vote
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  12. right click and UI

    I like how pressing space bar in graph window allows for searching nodes immediately. It would be convenient if the same search be made available upon right clicking. Currently it gives Add Node option and it requires for me to move mouse to pick what I need. This would further align with other software in similar workflow such as DynamoBim. Just a thought.

    1 vote
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  13. Inject EXIF/Metadata on Output nodes/images

    Had that "Crazy" idea this morning... Why not create a node or a way that simply inject METADATA (EXIT) on output images... That way we could identify an image as a BaseColour, Normal, Height, Without caring about it's naming. And i could write a "smart" script on my 3D Software that reads metadata from image and auto-connect then to the correct slots on a PBR material...

     Is this too crazy ? lol I just want to put the "bots" to work for me. Just checked and Substance Designer don't handle metadata... 
    
    That could be crazy if it works !

    1 vote
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  14. Option to Disable windows Auto Dock on preferences (or per window)

    Substance Designer.
    I always work with the 3D View floating and HUGE, and it's very ODD, everytime o move it around and it wants to dock everywhere into Substance Designer screen. It's amazing to have the Dock Option, but it's odd when you don't want it to dock. :)

    1 vote
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  15. Random Position on Both Axis (Tile Sampler)

    Could we have a random position slider for both X and Y on each tile sampler?

    1 vote
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  16. Colour code exposed variable

    In Substance designer would be cool if you can colour code exposed variables to easily see where they belong.

    2 votes
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  17. Null and Texture Merge Nodes

    For Substance Designer I think it great if there was as system like the objectMerge and null nodes in Houdini where you could output parts of your graph to null nodes and then use the 'objectMerge' style node to retrieve data from those without having to physically connect the node. Think this would be a great way to get of messy graphs connections and overall add less clutter. There could even be an option to see these connections but as dotted lines or something when using the highlight flow display.

    1 vote
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  18. Pointer's Gamut check

    Hello guys,
    I would love to see some sort of Pointer's Gamut check to make sure that albedo textures belong to real surface colors.
    It could be implemented in Legacy and when using ICC profiles as some kind of preview mode in the 2d view (like Esteban mentioned)?

    Here is a link to an article about Pointer's gamut : https://www.tftcentral.co.uk/articles/pointers_gamut.htm

    And a pdf to explain a bit the tool and its purpose.
    (sorry for double request, one for each software)

    Thanks !

    1 vote
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  19. Add Ability to Create Arrays and Dictionaries in the Function Graphs

    Currently, it is difficult to store information and get information that would normally get stored in an array or dictionary. I have created a tool that places objects along a bezier curve, and it would have made the creation easier if I could have stored the pascal triangle in a dictionary, finding the correct array of integers per number of bezier points.

    Thanks!

    1 vote
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  20. Modulate Parameters on per Pixel Basis

    As is, only very few, specified things work on a per pixel basis. I think being able to modulate any given parameter on a per pixel basis would give a huge amount of freedom, which is needed to create more complex materials.

    For instance, the position random in the shape splatter can only be applied uniformly over the whole texture space. But if you want to have a gradient control the amount of position random, you can't do it.

    I see substance designer as a texture synthesizer, and as much you need time based modulation in an audio synthsizer, you…

    1 vote
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