Substance Designer

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Thanks

  1. impact/collision map baking

    If you bake the height map from a collision box on the low mesh, you can isolate the impact areas of an object. you can combine the curve map and this impact map for micro wear.

    But we need a tool to generate a collision box (like unreal engine)

    1 vote
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    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. grabdoc 3d view depth buffer (like zbrush) for create alpha shape

    grabdoc 3d view depth buffer (like zbrush) for create alpha shape

    4 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. output node export in right click menu

    would be so much easier then check in and check of in "Export Outputs"
    when you want just a single output exported

    2 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Append/Override specific settings in Project Files stack

    Substance Designer currently has the ability to load in multiple project configurations and apply them via an ordered stack. By default, there are two config files called Default Project and User Project. You can also create project configuration files yourself and add them to this stack.

    However, let's say you want to create two additional project configs. One for use studio-wide and another for a specific 3d engine/project. While you can add them to the project configuration stack, the last one in the stack will overwrite settings from all others that came before.

    What I would like to see is…

    1 vote
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  5. Dependency Manager improvements

    Substance Designer has a dependency manager for keeping track of referenced graphs and other files. However, it's fairly limited in terms of what you can actually do with it. There are many cases where a reference to a package or graph within the package was broken in some way and needed to be fixed but there are not many options to do so.

    For example, let's say I took a graph from one package file with many graphs within it and placed it it's own package instead. What I'd like to do is point to the graph in the new…

    4 votes
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  6. Text Node: line break/paragraph after Exposing Text

    Hello,

    I've been using the newly introduced Text Node in a Material for an easy to customize Book Texture, with different Titles etc.

    However I noticed that, after Exposing the Text Parameter from the Node, the String value doesn't support line breaks.
    So it always only one line of text per node if exposed.

    I think it would be a huge improvement if it was possible to inject paragraphs into the exposed Text params for formatting etc.

    1 vote
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Prevent switching 2D/3D tab

    I tabed 2D/3D view, and primarily stay with 3D, but EVERY TIME when I click some node, it switching active 3D tab to 2D — extremely annoying !

    2 votes
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  8. Transmitter & Receiver Node

    A readable graph is an efficient graph.
    However due to the nature of things you almost always have 'send' data to other corners of the graph resulting in spaghettis unless you spend time and effort cleaning the graph flow.

    Katana has a nice system of 'Transmitter' and 'Receiver' Nodes.
    Basically you attach a Transmitter Node on one Node and create a 'Receiver' Node in another corner. On the Dropdown Options of the Receiver you can choose any 'Transmitter' in your graph and internally there is a hidden connection created.

    Voila. You can share stuff all over the graph without criss-crossing…

    45 votes
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    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Copy nodes between versions of Designer

    please make a way to open new substances in the old as preview or copy nodes especially if there are no new nodes. I currently am using both 5.6 and 6 and it is a nightmare

    6 votes
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  10. Mesh node

    Mesh node with following options:
    X axis
    Y axis
    Z axis

    By default it gives you a Height map, but you can also apply whatever node you want to the mesh UVs (SVG nodes of PBR maps for example)

    33 votes
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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Warp Tool

    Warp Tool. In photoshop it's Liquify.

    Add a Photoshop "Liquify/Warp tool" node to designer.

    See video:
    https://www.youtube.com/watch?v=eGuiSuZAjoM

    19 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes
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  13. Add colorspace setting on export

    As the simplest of methods, allow the user to choose between sRGB and linear color space when exporting textures. The current convention per channel could stay in as the default but the user should have control to cange it if desired.
    Also, open exr should always be in linear space by default, no matter if the texture is based on a color or greyscale channel. Right now, exporting the diffuse / base color will result in an open exr with sRGB profile. (!)
    Ultimately, something like OCIO implementation would be great.

    17 votes
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    backlog  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. 10 votes
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  15. Copy stamping

    For you Houdini users out there I'm sure you've missed copy stamping in SD.
    What this allows you to do is to make variations on each copy when using tiling/scattering nodes by referring to a value in a node up the chain.
    You could for example randomize a different warp strength for each copy, within limits set by you. Or use a different shape in the "shape" node for each copy. Very powerful.

    8 votes
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  16. Savable layouts

    It would be awesome to have the ability to move panels the way you want them and save that as a custom layout. Then have a couple different layouts for different situations, like creating fx maps where you don't really need the 3d view, etc...

    7 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. photoshop node

    the weakest part of substance designer is its connection to photoshop.

    a way to adress that issue would be to create a node that reads a photoshop file and creates an output from each photoshop layer, non-destructively. if the layer has a mask, why not offer a second mask output.

    atm, if you edit a layer in photoshop, the ouput of the linked photoshop file gets updated as well. but if you i.e. add another layer in photoshop, this is beeing ignored.
    would be great, if that "photoshop node" would simply get another output added in such a case, named…

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes
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  19. Right click to reset Individual Values to their default

    For Example: I want to set my levels values via the sliders. I test out the white value and move the slider in the histogram. I hate the value I chose, and want to reset that value to default. Instead of going into the values tab and setting them to 0, I would like to be able to just right click the slider and have it auto-snap to it's default.

    This UX functionalilty can be extended to any slider or number input for quick iteration.

    3dsmax allows this on all value entries by right click on the small up and…

    7 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Wang tile algorithm

    Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
    and here how its work with textures http://www.pathofexile.com/forum/view-thread/55091

    15 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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