Substance Designer

Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Make 'Set as Primary Input' Larger

    Come on. It's too small.

    Make it as big as 'Output(s) computation' button.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. "Keep aspect ratio" button for any attribute of Width and Height

    Hi,
    it should be a button implemented everywhere for Width and Height slider, to enable or disable "maintain aspect ratio".
    Most attributes need proportional scale and it takes a lot time, always to adjust both sliders.
    Furthermore, if you want a quick comparison "before-after", you never can see it, because either the viewer has already updated.
    Watch here:
    https://forum.allegorithmic.com/index.php/topic,26785.0.html
    OR
    you have to wait unnecessary minutes, for example when you change in absolute values the output size of your material.
    I had the situation, that I needed to wait 3 minutes after sliding from 256px to 4096px in Width, and…

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. 'continue' for FX map

    While I'm working with FX map, I usually put 0 on color.
    to use this method, everything should be calculated in color section. Of course we do this a lot of time.
    But, if there is a system node, or function that allow us to use 'continue' token as well as usual programming, the work will be much easier.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Quad Transform node where you add as much points as you want.

    The idea is to have more advanced and more than 4 point-based transformation.

    Name Suggestion: "QuadX2" because the number of the points are multiplies of 2 (4,8,16...) those points are equally distributed on the edge coordinates of a 1x1 square.
    I did a little mockup down below, check it out and please let me know if this would be useful to you ?

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Copy Graph

    The ability to right click or select a graph in a package in the Explorer window, and copy it while conforming to a numbered naming convention. Similar to ctl+d in maya. (ie: a copy of 'WallShape01' would be 'WallShape02')

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. MDL Export: exporting other than material

    Currently, when exporting MDLs, the export is obviously a material data export as it is the most common use of it. The material must be set as 'root' for the export to go through successfully.

    But as you know, MDLs are also capable of being used in other contexts such as environment lighting, and also in other contexts that accept their output type.

    For example, let's say I'm creating an MDL graph that takes the sunandsky, wrap a few parameters and plug it into the sun_direction. However, to use this in the environment light context, the output must…

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Parameters Window compact view

    Add an option to have a more compact UI regarding the parameters window, so less scrolling is required thus speeding up the workflow.

    See thread for full details: https://forum.allegorithmic.com/index.php/topic,26250.0.html

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Have Frame Titles Size Change with the Zooming In/Out of the Graph

    When you zoom out in a graph and it has a bunch of frames with long titles, it turns into an illegible mess. If the titles size changed to match the zooming (gets smaller when zooming out, bigger when zooming in) it would make things a lot more legible.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. 3D parameter editor

    While using substance designer, I use World Space Normal maps a lot.
    Sometimes I think that using 3 angles or a color is so confusing.
    If I can adjust an angle in 3d viewport and use that angle as a float3 value, it will be helpful.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Texture baking with settable mesh smoothing

    Allow texture baking to a settable smoothed version of the input mesh to accomodate different rendering engines and get accurate results.
    (Catmull-clark subdivision, choice of the number of divisions, smoothing of UV and/or UV borders...)

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. gradient map node

    Sampler or preset to save/load gradients.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. 1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Support for vertex colors in obj files

    SD does not support vertex colors in obj files. This is not standard, but a common way to support this is described on this wikipedia page http://en.wikipedia.org/wiki/Wavefront.objfile

    Implementation details are quite simple: "Some applications support vertex colors, by putting red, green and blue values after x y and z. The color values range from 0 to 1."
    Please note this method is supported by ZBrush for polypaint.

    Would it be possible to implement this? Knowing FBX is limited in size, SD doesn't support PLY, OBJ might be the last option to enable very high poly meshes bakes in…

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. PLY support

    Please add support for PLY mesh format so we can use high polys for bakes which have more than 65 million polygons (restriction of FBX).

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Image catalog to easily compare before and after changes.

    It would be great to have a way to save out a snapshot from the 2d or 3d view so you can compare before and after making a few changes to the graph. Functionality could be similar to Pixar's "it" image viewer, or Houdini's MPlay, but would be a pane inside of Designer.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Create an RGB image without a mask being automatically being added.

    Create an RGB image without the mask being automatically added as an alpha channel.

    As we have a workflow in the studio where we use PSD export and we need the layered PSD file not to have layer masks.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. UI rescaling is an absolute pain, undocked panels 1 pixel border selection

    I'm using a multi-monitor set up and I am constantly hassled by trying to resize my windows. Sometimes I want to re-orient them in a particular way because I'm looking at reference. Sometimes I want them larger or smaller. Being able to drag and resize a window is extremely important.

    The problem I am facing (and I always have been having) is that the floating windows in the UI are nearly impossible to resize. It seems like its literally -1- pixel border selection. This is very hard to work with. A good working example is in your internet browser window,…

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. impact/collision map baking

    If you bake the height map from a collision box on the low mesh, you can isolate the impact areas of an object. you can combine the curve map and this impact map for micro wear.

    But we need a tool to generate a collision box (like unreal engine)

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Append/Override specific settings in Project Files stack

    Substance Designer currently has the ability to load in multiple project configurations and apply them via an ordered stack. By default, there are two config files called Default Project and User Project. You can also create project configuration files yourself and add them to this stack.

    However, let's say you want to create two additional project configs. One for use studio-wide and another for a specific 3d engine/project. While you can add them to the project configuration stack, the last one in the stack will overwrite settings from all others that came before.

    What I would like to see is…

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Text Node: line break/paragraph after Exposing Text

    Hello,

    I've been using the newly introduced Text Node in a Material for an easy to customize Book Texture, with different Titles etc.

    However I noticed that, after Exposing the Text Parameter from the Node, the String value doesn't support line breaks.
    So it always only one line of text per node if exposed.

    I think it would be a huge improvement if it was possible to inject paragraphs into the exposed Text params for formatting etc.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Substance Designer

Categories

Feedback and Knowledge Base