Substance Designer

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Thanks

  1. Wang tile algorithm

    Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
    and here how its work with textures http://www.pathofexile.com/forum/view-thread/55091

    15 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Ruler

    Introduce a ruler with unit selections for metrics, inches, pixels etc. similar to photoshop.

    12 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Seamless Greyscale/Colour Node Switching

    Its really annoying to have to provide two versions of the same node or to implement a hacky Greyscale/Colour switch on a graph (which means you have to reconnect nodes or get messy with greyscale/colour conversion nodes between graphs) in order to provide optimised graph types.

    Being able to switch between Greyscale and Colour modes for any given node without messy conversion graph strings, or to integrate such functionality in a graph should be an automatic and painless process inside Substance Designer.

    11 votes
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  4. Export Displaced Mesh

    It'd be great to have an option to export the displaced mesh exactly the way it looks in the 3D viewport (or with translation for iRay view as those always differ).

    Use Cases: A quicker path to a 3D print.
    Especially when you're designing real world materials it would be great to have a tangible example when getting a render signed off on. Or just to quickly create prop pieces or stamping tools for specialty costumers.

    Substance Designer Path:
    1. Mesh goes into Substance Designer
    2. Deformation is dialled in
    3. Export to OBJ

    Traditional Path:
    1. Export Height Map …

    10 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. 10 votes
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  6. Import/link and export Image Sequence

    It would be great to have the option to load image (udim) sequence into Substance Designer and be able to export a bitmap sequence from one Output node.

    For those who sometimes like to use Substance Designer as an image editor rather than just a material maker.

    I would happily give up on nuke or other compositing programs If I could apply all the fantastic functions in Substance Designer onto my texture image sequence at once.

    9 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Simple math in numerical parameter fields

    Designer could greatly benefit from allowing numerical parameter fields to be subject to simple math manipulation.

    i.e. If someone wanted to change Perlin Noise 'Scale' from default 32 to some multiple, they could just type 32 * 4 and hit Enter instead of having to mentally calculate the answer and type 128.

    Other applications have this feature such as Cinema 4D and Houdini. It allows the user to maintain their speed while working without being slowed down by simple math.

    9 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Better light and rendering tools

    The lights in Substance Designer are very poor. You can only activate two, and you can only move one light (never the other, which is stuck in place even if you activate it). The one light you can move is very awkward and difficult to move already.

    I would like to have rendering tools built into Substance Designer that are absolutely worthy of being in the best material authoring software. movable, rotatable spotlights and point lights, among other things, would be very convenient and professional. 
    

    9 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Errode node

    If there is one I haven't found it, but a node that lets you errode an edge (shrink/extend) would be super usefull.

    9 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Copy stamping

    For you Houdini users out there I'm sure you've missed copy stamping in SD.
    What this allows you to do is to make variations on each copy when using tiling/scattering nodes by referring to a value in a node up the chain.
    You could for example randomize a different warp strength for each copy, within limits set by you. Or use a different shape in the "shape" node for each copy. Very powerful.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Drag and create new node like in Unreal Engine 4

    I just worked a lot with UE4 blueprints and recently back to SD and noticed that to add nodes is not really handy. So maybe you could add a similar system like in ue4. For instance when you click and drag the circle to add a new node po previous and then just type the name of the node you need and it will automatically connect it to the previous node. It's simple but very handy. You no need to connect nodes by hand

    7 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Quickly filter parameters to find them faster

    Quickly filter parameters to find them faster.
    This is something I got used to in UE4 and I wish we could do that in SD too.

    7 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Savable layouts

    It would be awesome to have the ability to move panels the way you want them and save that as a custom layout. Then have a couple different layouts for different situations, like creating fx maps where you don't really need the 3d view, etc...

    7 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. photoshop node

    the weakest part of substance designer is its connection to photoshop.

    a way to adress that issue would be to create a node that reads a photoshop file and creates an output from each photoshop layer, non-destructively. if the layer has a mask, why not offer a second mask output.

    atm, if you edit a layer in photoshop, the ouput of the linked photoshop file gets updated as well. but if you i.e. add another layer in photoshop, this is beeing ignored.
    would be great, if that "photoshop node" would simply get another output added in such a case, named…

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. Right click to reset Individual Values to their default

    For Example: I want to set my levels values via the sliders. I test out the white value and move the slider in the histogram. I hate the value I chose, and want to reset that value to default. Instead of going into the values tab and setting them to 0, I would like to be able to just right click the slider and have it auto-snap to it's default.

    This UX functionalilty can be extended to any slider or number input for quick iteration.

    3dsmax allows this on all value entries by right click on the small up and…

    7 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. make better color pickers

    its a frustrating extra couple of clicks to open the full color picker, and the color picker in the attributes tab is a bit useless, only being hue and brightness - we often want shades of gray.

    the detailed color picker is also not great, and requires a poke before the hue slider loads its graphic.

    7 votes
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    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Gradient Map

    More variations of interpolations for gradients. Like those found inside cineam4d's gradient shader

    6 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Place Panorama Shapes by clicking on a surface in the 3D view.

    It would be nice to be able to place the center of a Panorama Shape by clicking on a surface in the 3D view via bouncing raycast.

    6 votes
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    backlog (low priority)  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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