Bevel edge material
Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges
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1 comment
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mattiasmagito commented
That is a shader effect when rendering..SD outputs textures not shaders..so how is it relevant?
Do you just want the round corners effect in the SD viewport?