Attribute randomizer for individual tiles (to avoid replication patterns on large areas)
many tutorials show already how to create an individually designed surface, even with organic realistic themes like for example a meadow with mud and other details.
But if you use it in substance painter (or any other applicaton) to fill a large area, you can always see the pattern.
All the realism in detail is nothing worth if you see it from far distance (like a meadow in front of your feet that reaches to the top of a far mountain).
Because if you try to fill a large area, you need to stagger and replicate. But all your possibilities are currently limited then to positioning the tiles, or color or displacement instead of generating real variations of those tiles with access to creative parameters.
The stupidity is, that there ARE always randomization parameters available when published from SD, which could make each "tile" looking individual, but I did not see a function or application, that makes use of them, when distributing the tiles.
So I'm completely missing the ability, not only to create one identical tile as output which is replicated, but also to randomize the output parameters for each single individual tile within a customizable range of any wished parameter. Only color, displacement, size and position is not enough, it's still recognizable as the same tile.
This would give the chance, that there is no more artificial pattern visible, which makes pictures often looking so cheap generic.