Substance Graph as input to Splatter
In addition to choosing a Pattern in Shape Splatter, it would be amazing if you could choose a substance graph to Splatter.
Exposed parameters on the substance graph could generate a Map pin on the splatter node, and 3 sliders: Amount, Random and Map multiplier.
This would be an incredible way to get far more randomness out of splatter

2 comments
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geoffeep commented
For a clearer example of what I was thinking, I've attached some screenshots.
I was imagining was a toggle button in Shape Splatter that would effectively disable pattern input pins, and enable using a graph as a pattern. In the example I have a graph called Grass that exposes one parameter "bend". I'd reference this graph from another graph in a Shape Splatter node, something like my first screenshot, and the Shape Splatter node would allow me to set random amounts of "bend" per instance, much like it does for other per instance properties already (rotation, scale, etc).
Stretch goal would be to have the Splatter node also generate pins that could let me control that bend parameter through maps, as in the 2nd image :)There are other feature requests in the database that target similar functionality, such as people requesting something like Copy Stamping from Houdini, but I think any sort of implementation that allows me to effectively create infinite variation in the patterns for shape splatter would be amazing!
My current approach would be to instance that grass graph, make a bunch of variations with a different "bend" amount, and plug those into the Pattern pins, but it would be a lot nicer to have controllable variation on every instance.
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shikher9 commented
We need this