Implement paths like in photoshop
Paths is PS are super usefull. If we had them in SD we could possibly use them to :
A.. Turn a greyscale image into paths and...
B. Clone shapes or otter inputs along the paths.
think of it as a tool to procedurally generate stitches allong a curve, or bolts and rivets.
We totally need this, there is such a tool but it costs 20$ : https://gumroad.com/l/sd_curves
This would make SD so much more powerful!
I think it will be really usefull for transform (deform) the patterns to your uv-mesh, too!
The UV-Mesh sometimes have bigger and smaller polygons. For more and less details.
Maybe for it will be nice, too.
I delete my Idea and add them to your. I think it is nearly the same...
Maybe it can help.
Spline (Path) to deform a bitmap.
Image deform along a single spline (path).
Another Idea to add a Spline at each side of the bitmap. The form of the spline move the pixel, shrink, grow, and/or cut the bitmap.
like this for one spline:
and this for four splines: