Multiple nodes modification
Ability to change similar properties on multiple nodes at the same time.
For example, it would be super useful to change the method of inheritance (relative to parent or absolute) on several nodes at once.
This would be true not only for nodes, but for resources too: I found myself having to change my textures bitmap compression one by one, and I had 40 of them...
This would be great. Working on optimizing my graph after having set everything up, and it would be great to be able to select all blend nodes at once and set them to ignore alpha blending, or set absolute resolution on all uniform nodes simultaneously.
Cross post from: https://forum.substance3d.com/index.php?topic=9628.0
User Fabian F.
to expose the Input Selection of the Multi Switch Node you need to click on the small Graph-Icon next to the parameter and choose either to Expose the value or make an empty function. Exposing the value would be much more useful in your case.
After naming the new parameter you can use another Multi Switch node, click on the Graph-Icon next to the 'Input Selection' parameter in the node and instead of exposing this value again, you can use the already exposed parameter as an input, too.
Worked for me, just need to make sure the exposed parameters match. So if a vector2, the input you're linking also needs to be a vector2.
The best Idea ...
Do this, please, for the good of humanity!
This needs to be everywhere, setting the output size of 100 nodes one at a time is quite RSI inducing.
In Nuke you can copy nodes and paste them as clones, this is super useful when applying the same adjustments in many places. Once pasted they are all linked and you can make the change on any of the nodes that are linked and they all update.
multiple editing wherever possible would make sd much more usable.