Mesh info input node
This node would allow to link mesh info to the graph, and would auto generate/bake mesh information textures accordingly to where you plug them.
For example if you have a weather node that requires the AO and the curvature, you just plug the mesh input and the maps will be generated (if not already there).
It would be very handy for reusing a graph wit ha new geometry.
It will be indirectly feasible with the future updates of the python API
I don't think it will work. To work properly this node should contain most of options from bakers window. Menaging it won't be easier than setting up bake in dedicated window. There is small chance to reuse it in different assets because they need diferent settings like ray distances.
Color Image Input node is already very helpful for automation in big production pipeline. For example textures can be dynamically plugged into sbsar materials in 3dsmax using maxscript.
A mesh input node would make automation even more flexible.
I'm not sure this would be the best design, but having everything on the graph, mesh included, would make tons of sense.
In my opinion the mesh node could list the bakers and embed the baking options, and depending on what you've baked show the appropriate outputs (AO, curvature, etc... ) on this same node.
And then you connect these outputs to the other nodes.
This is really important, you just insert a new mesh it calculates the AO, curvature, detects edge etc....
the bakers in SD are nice, but theyre not fun to set up. add a mesh input node and baker nodes so we can set up mesh bakes as part of a graph - or perhaps allow us to use a seperate node based editor for them , like we do with fx maps and functions.