Node based baker & Profiled baker
if I can make a graph that is going to control how my mesh is baked. I can use it for all my meshes with personalized control over all the baking parameters. So I plug in the lowpoly, I plug in the highpoly. I choose to bake these textures with these settings. And I can add another output or parameter on the fly to further improve the automation of the work. When I go to my next mesh, use same setting, but all maps are downsized to 512x512. Off we go.
if I have one setting I like, let me profile it, and when I need it for another model, I can simply 2-click to get the exact setting.
(request 2 is already there (presets)
Jota Soares commented
Very good idea, I need this too.