Substance Designer
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Save UI interface option
It would be very useful to be able to save your interface layouts. I move around my screens quite often depending on what I am doing and to rearrange my UI constantly is a pain.
5 votes -
Channel Selection Buttons for Blending Modes
I frequently forget to first check what channel I have selected in the drop-down menu before changing the blending mode/opacity on a layer, and I think it'd be nice to have the option to switch between a drop-down menu and buttons, like the channel buttons in the Properties tab. It's just a little visual cue to make it more obvious, so it doesn't take 5 seconds wondering why messing with the blend mode/opacity isn't doing anything, just to realize you were working in the wrong channel.
1 vote -
Using radial symmetry with mirror simultaneously
so we can do something like this
1 vote -
Graph view option: Zooming in around mouse cursor, out around the view center
Hello, new Steam user here! :)
I want to propose a mechanism that exists in the games Supreme Commander and Planetary Annihilation:
Oftentimes, zooming is implemented around the cursor for both zooming in and zooming out.
From the games, I am very familiar with zooming in centered on the mouse cursor and zooming out centered on the center of the whole viewport. At first it seems counter-intuitive to use two different pivots like that, but it really contributes to a more pleasant navigation.
Normally you want to zoom in to a detail in the view, and zoom out overall to…1 vote -
HUD/UI adition
So because you can Ctrl+Alt+Right click a object in the 3D view to select a texture set, makes things alot more streamlined, and less cluttered
Only issue now is that you wont know at a glance which texture set you are on until you open the Texture Set List which in turn adds more clutter
So as a proposal, have maybe on the bottom right corner of the interface a indication of what texture set you are on. Could add customization options on how opaque you want the text to be and how large Or on the program title bar…
1 vote -
Attribute randomizer for individual tiles (to avoid replication patterns on large areas)
Hello,
many tutorials show already how to create an individually designed surface, even with organic realistic themes like for example a meadow with mud and other details.
But if you use it in substance painter (or any other applicaton) to fill a large area, you can always see the pattern.
All the realism in detail is nothing worth if you see it from far distance (like a meadow in front of your feet that reaches to the top of a far mountain).
Because if you try to fill a large area, you need to stagger and replicate. But all your…1 vote
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