Substance Designer

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Thanks

  1. Improve visibilty of crop controls

    The crop controls in the 2D view for crop nodes are barely visible on very noisy textures like rocks. The controls are then very difficult to manipulate. Please let us scroll through different control patterns so we can use one that renders well for a given texture, in particular use one with larger borders, or dim the outside of the cropped area (like Photoshop is doing with the Crop tool).

    2 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Save As Copy...

    Different from "save as..." as "save as copy..." would allow you to keep working on your current file, while creating a new file with the current state of your work.

    Would be great on those random but creative circumstances where you unexpectedly find something very cool for a node idea, but it doesn't fit your objective. You want to save it for later exploration but you have real work to fulfil so, as you don't want to ditch it away what you do is "save as..." into a new folder and then "save as..." again into the previous working file.…

    2 votes
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  3. output node export in right click menu

    would be so much easier then check in and check of in "Export Outputs"
    when you want just a single output exported

    2 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. impact/collision map baking

    If you bake the height map from a collision box on the low mesh, you can isolate the impact areas of an object. you can combine the curve map and this impact map for micro wear.

    But we need a tool to generate a collision box (like unreal engine)

    1 vote
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    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Append/Override specific settings in Project Files stack

    Substance Designer currently has the ability to load in multiple project configurations and apply them via an ordered stack. By default, there are two config files called Default Project and User Project. You can also create project configuration files yourself and add them to this stack.

    However, let's say you want to create two additional project configs. One for use studio-wide and another for a specific 3d engine/project. While you can add them to the project configuration stack, the last one in the stack will overwrite settings from all others that came before.

    What I would like to see is…

    1 vote
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  6. Text Node: line break/paragraph after Exposing Text

    Hello,

    I've been using the newly introduced Text Node in a Material for an easy to customize Book Texture, with different Titles etc.

    However I noticed that, after Exposing the Text Parameter from the Node, the String value doesn't support line breaks.
    So it always only one line of text per node if exposed.

    I think it would be a huge improvement if it was possible to inject paragraphs into the exposed Text params for formatting etc.

    1 vote
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Prevent switching 2D/3D tab

    I tabed 2D/3D view, and primarily stay with 3D, but EVERY TIME when I click some node, it switching active 3D tab to 2D — extremely annoying !

    2 votes
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  8. Copy nodes between versions of Designer

    please make a way to open new substances in the old as preview or copy nodes especially if there are no new nodes. I currently am using both 5.6 and 6 and it is a nightmare

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes
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  10. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes
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  11. Node based baker & Profiled baker

    Node-based baker:
    if I can make a graph that is going to control how my mesh is baked. I can use it for all my meshes with personalized control over all the baking parameters. So I plug in the lowpoly, I plug in the highpoly. I choose to bake these textures with these settings. And I can add another output or parameter on the fly to further improve the automation of the work. When I go to my next mesh, use same setting, but all maps are downsized to 512x512. Off we go.

    Profiled Baker
    if I have one setting…

    5 votes
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  12. Bake alternate UV data to additional texture maps

    Being able to bake additional UV channels into a texture that can be used to generate flow maps, uv texture maps and other methods of distorting a texture to fit a UV map of a mesh. For a detailed description of a different use of this, read: http://www.valvesoftware.com/publications/2011/gdc2011grimesnonstandardtextures.pdf

    They go into the shader side implementation of these ideas, but some do apply to Substance rendering too. It has similarities to Tri-Planar shading, where other data is used to map textures to a mesh.

    Thanks!

    4 votes
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  13. Work on isolated object like screws/bolts and then move/place them on the main texture

    Currently its like working on the whole map isolating the rest of the areas using mask. I would like to create a small object like screws regardless of position, the final output can then use to move transform to place it wherever needed.

    4 votes
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    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Radial menu for most used nodes

    The space key drop-down menu, of course, is good, but why not create a quick selection menu in which you can put any node, for example, levels. It is inconvenient for me every time to enter this word in a search engine or to get into a small icon on a tool shelf.
    Like this: https://www.artstation.com/artwork/AzYdy

    Allegorithmic, Just DO IT! Make our dreams come true!

    0 votes
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