Substance Designer

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Thanks

  1. Copy nodes between versions of Designer

    please make a way to open new substances in the old as preview or copy nodes especially if there are no new nodes. I currently am using both 5.6 and 6 and it is a nightmare

    6 votes
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  2. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes
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  3. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes
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  4. Node based baker & Profiled baker

    Node-based baker:
    if I can make a graph that is going to control how my mesh is baked. I can use it for all my meshes with personalized control over all the baking parameters. So I plug in the lowpoly, I plug in the highpoly. I choose to bake these textures with these settings. And I can add another output or parameter on the fly to further improve the automation of the work. When I go to my next mesh, use same setting, but all maps are downsized to 512x512. Off we go.

    Profiled Baker
    if I have one setting…

    5 votes
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  5. Bake alternate UV data to additional texture maps

    Being able to bake additional UV channels into a texture that can be used to generate flow maps, uv texture maps and other methods of distorting a texture to fit a UV map of a mesh. For a detailed description of a different use of this, read: http://www.valvesoftware.com/publications/2011/gdc2011grimesnonstandardtextures.pdf

    They go into the shader side implementation of these ideas, but some do apply to Substance rendering too. It has similarities to Tri-Planar shading, where other data is used to map textures to a mesh.

    Thanks!

    4 votes
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  6. Work on isolated object like screws/bolts and then move/place them on the main texture

    Currently its like working on the whole map isolating the rest of the areas using mask. I would like to create a small object like screws regardless of position, the final output can then use to move transform to place it wherever needed.

    4 votes
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    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Radial menu for most used nodes

    The space key drop-down menu, of course, is good, but why not create a quick selection menu in which you can put any node, for example, levels. It is inconvenient for me every time to enter this word in a search engine or to get into a small icon on a tool shelf.
    Like this: https://www.artstation.com/artwork/AzYdy

    Allegorithmic, Just DO IT! Make our dreams come true!

    0 votes
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