Substance Designer

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  1. Replacing a node in the graph by drag and drop

    It would be nice to be able to drag a node from the library on top of an existing node in the graph and replace the node including all of its current connections. Not sure if there's a way to do this now.

    1 vote

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  2. A corner tag to make it easy to resize frames. Rather than mousing over the corner and missing.

    A corner tag to make it easy to resize frames. Rather than mousing over the corner and missing

    3 votes

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  3. Simultaneous Grayscale and Color Support (automatic switch)

    We should have the ability to create a single node that can support both grayscale and color, rather than needing to add "gray" vs "color" suffix or prefix onto each node that can support both.

    This would be a simple internal detection process, and doesn't really require any advanced changes. We would still need to write both versions of our nodes, but with the difference that Designer would automatically employ whichever one is currently plugged in.

    One method that would allow us to use a single graph would be a checkbox on input and output nodes that specify they are…

    1 vote

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  4. Output nodes "usage" section should be more consistent with the 3D preview

    I export my textures packed with each channel representing one material properties. It is possible to describe these "usages" in the Output node but the 3d viewer doesn't respect them and only seem to accept a usage that is set to RGBA components.
    I'd like the viewer to be able to gather its inputs from my Output nodes usage, even for textures that affect several material properties.

    1 vote

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  5. Use fuzzy searching for node list

    The current search algorithm seems like a basic substring search. Where your query must contain a single continuous substring of the name you want to match. For example "Flood" will match all the various Flood Fill nodes, but to match a specific node such as "Flood Fill to Position" you have to type "Flood Fill to P".

    In many modern software applications a fuzzy searching algorithm is used. Where search results are sorted by the "distance" between two strings where the distance is determined by the number of characters that must be added/deleted/substituted to make a query string match a…

    2 votes

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  6. Link Node

    I think there would be a huge benefit in having a node that links to other software, specifically ZBrush and Painter.

    For ZBrush, the node would connect to a ZBrush session and allow for users to generate height information from the session. It can also send Designer's height data to allow for sculpting within ZBrush. This would be great for easily going back and forth between the program, while organizing the sessions for their various purposes like establishing the base forms, modifying shapes, or final touchups at the very end. I see many studios (Sony Santa Monica and Blizzard, as…

    3 votes

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  7. Transfer Textures Form UDIM meshes

    If you have for example VFX mesh with 10 UDIMs it's quite tricky to transfer textures to real time mesh that has only one UDIM. It would be amazing it texture transfer baker would support texture loading per uv tile or material. By doing so it would be possible to make low poly, low cost mesh from high end one.
    And don't get me wrong I am thinking of plane simple baking here. Like you transfer height details to normal map you could transfer same just from the texture of "high poly" (UDIM mesh) to a non udim one.

    4 votes

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  8. Quick select variable in node creation

    When creating a node, allow one of the variables to be edited before creating it, by pressing tab.
    For example, with the blend node:
    The blending mode is set for quick selecting. This means that if you search for the blend node, you can press tab to select with which blend node you want to add it, this variable is then set on creation.

    1 vote

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  9. Attribute randomizer for individual tiles (to avoid replication patterns on large areas)

    Hello,
    many tutorials show already how to create an individually designed surface, even with organic realistic themes like for example a meadow with mud and other details.
    But if you use it in substance painter (or any other applicaton) to fill a large area, you can always see the pattern.
    All the realism in detail is nothing worth if you see it from far distance (like a meadow in front of your feet that reaches to the top of a far mountain).
    Because if you try to fill a large area, you need to stagger and replicate. But all your…

    1 vote

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  10. Export at higher resolution

    I like working at 2048 for speed and efficiency on my fairly powerful computer. It would be nice to have an export at 4096 option, instead of having to manually upres the entire graph before exporting.

    4 votes

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  11. Sample nodes with image input?

    If possible, we need a sampler function node that accepts an integer used to select the image to sample from.

    If this is not possible, we need some type of setup change that allows us to create generic sampling functions that sample pixels from images, without those image indices being hard-coded into the functions.

    Currently, the only way to do this is some type of switch selector that samples from several images and returns the one desired. And in the pixel processor, this is a problem, because all code ends up getting executed for each and every sample. This means…

    1 vote

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  12. Option to Default Graph Format to 16-Bit

    Using 8 bit gray values in programs like Painter results in very low quality materials. I always use 16-bit ALL of my materials. But I often forget to set the graph format before I publish, which means some of my filters are most likely making some aspect of my materials look bad without my noticing.

    I was even told by a member of your staff to always use 16 bit for gray values.

    Anyway, it would benefit me greatly to have Designer default to 16-bit. And options to allow us to select these types of defaults makes a lot of…

    1 vote

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  13. From To Links Helper

    When the links are very long and do not fit into the viewport, it is not clear from which node they go. Add the name of the ParentNode and Child Node when you hover over the link.

    2 votes

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  14. Auto typing focus on const value type-in

    When a const value node is added to a function-style graph, the typing focus should be automatically set on that node's value type-in control.

    The only specific situation where this would not improve the situation would be when the user wants a zero. In which case, they would just hit enter an extra time.

    So to add a new const float value of 1.3..
    With this feature: tab, f, enter, 1.3, enter
    Without it: tab, f, enter, move mouse over to properties pane, click type-in control, 1.3, enter.

    1 vote

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  15. Allow changing "Get" node type without deleting and re-adding

    While writing functions, and especially when copying and modifying a function to work with a different type, we have to delete all of the "get" nodes and re-add them with the same parameter name but with a new type. It would be very convenient to have the ability to simply change the get node's parameter type without removing it.

    Or even better, have Designer automatically change all get nodes that are associated with a parameter when we change the type of that parameter. Maybe I should have made this the primary request.

    1 vote

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  16. Type Independent Functions

    Allow us to write function nodes that accept any type for their inputs. Since function nodes are inlined anyway, it makes a lot of sense to give us this freedom, if its possible.

    For example, we should only need to write one function to generate an average. Not one for ints, one for floats, one for vector 2, vector 3, etc.

    On the implementation side, it could be as simple as adding a new type to the function parameter drop down called "any". Then just assign whatever type that gets plugged in as the parameter's official type.

    Return values will…

    1 vote

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  17. Easier SVG Rotation

    Dragging the mouse anywhere outside of the SVG rectangle should activate rotation mode, instead of having to hover really close to points that are near the edge.

    1 vote

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  18. Dynamic Graph Variables

    Requesting the ability for nodes to be capable of permanently changing a graph variable so that the next node that reads the same variable sees those changes. These variables would likely reset to their "default" values when the graph starts.

    If this is something that would cost in performance, maybe a toggle that converts a standard graph variable into a dynamic one.

    A big plus would be communication between graphs. For example, if we expose a dynamic variable of a sub-graph, we can control its starting value and read its final value after it exits.

    1 vote

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  19. Automatic parameter preset marking

    Currently, we have to mark those little pins next to each exposed parameter to record it as part of a preset. But I've also noticed that Designer marks parameters whose value has changed from its default. Doesn't it make sense to use this as part of the recording process? When a user switches into preview mode with the intention of creating a preset, they have very little reason to change any values, other than to make those values part of that preset. So why not record all values that are not set to their defaults? This would make the entire…

    1 vote

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  20. Clone a node

    Add the ability to clone a node, like you can do in e.g. Nuke. From Nuke's documentation:

    "You can clone nodes in preparation for pasting them elsewhere in a script. Cloned nodes inherit the values of their parent, but unlike copied nodes, they also maintain an active link with their parents’ values. If you alter the values of one, the other automatically inherits these changes.

    Clones are helpful for maintaining consistent setups across multiple elements. For example, you might use clones to apply an identical film grain setup to a series of elements shot on the same stock. Should you…

    4 votes

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