Substance Designer

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  1. Bigger font size for node names

    The font size for node names in graph view is very small. It's hard to read without zooming way into the graph.

    38 votes
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    under review  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Seamless Greyscale/Colour Node Switching

    Its really annoying to have to provide two versions of the same node or to implement a hacky Greyscale/Colour switch on a graph (which means you have to reconnect nodes or get messy with greyscale/colour conversion nodes between graphs) in order to provide optimised graph types.

    Being able to switch between Greyscale and Colour modes for any given node without messy conversion graph strings, or to integrate such functionality in a graph should be an automatic and painless process inside Substance Designer.

    11 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Mesh info input node

    This node would allow to link mesh info to the graph, and would auto generate/bake mesh information textures accordingly to where you plug them.

    For example if you have a weather node that requires the AO and the curvature, you just plug the mesh input and the maps will be generated (if not already there).

    It would be very handy for reusing a graph wit ha new geometry.

    42 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Better Vector Tools


    • Line thickness.
      Currently it is always 1px wide.
      The "Clear Color" command (that makes the fill or the line color invisible) is somewhat buggy on multiple selections: sometimes it doesn't clear all the selected shapes.
      Eventually, the stroke thickness should be exposed.


    • Freeze Booleans operations.
      Currently there is no way to collapse several shapes into one.


    • Better transform/snap tools.
      Flip along horizontal or vertical position.
      Constrain the size of the polygon tools during creation.
      Snap to axis with SHIFT when using the pen.
      Introduce rulers for snapping.


    • Use Antialias
      There's currently no support for antialias in SVG.


    • Fix the UNDO …

    52 votes
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    backlog (low priority)  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Export selected Graph(s) from Multi Graph Substance

    As the title says, I would appreciate a way to publish a single or slected graph(s) from a substance, that consists of multiple graphs.
    Something like: RMB-click the individual/selected graph(s) and select "publish selected graph(s)".

    The problem arises, because I have a substance containing 20 graphs. It´s nice to have them all toghether while working with SD, but for publishing it would be great to be able to select one ore more of the graphs and only publish those.

    24 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Ability to collapse graph frames

    Complex graph can contain dozens of nodes and can get quickly messy and overwhelming.

    Adding a frame around nodes is handy, but I would also like to be able to collapse /reduce the frame to get a clearer graph.

    33 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Multiple nodes modification

    Ability to change similar properties on multiple nodes at the same time.
    For example, it would be super useful to change the method of inheritance (relative to parent or absolute) on several nodes at once.
    This would be true not only for nodes, but for resources too: I found myself having to change my textures bitmap compression one by one, and I had 40 of them...

    20 votes
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    under review  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Implement paths like in photoshop

    Paths is PS are super usefull. If we had them in SD we could possibly use them to :
    A.. Turn a greyscale image into paths and...
    B. Clone shapes or otter inputs along the paths.

    think of it as a tool to procedurally generate stitches allong a curve, or bolts and rivets.

    17 votes
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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. make better color pickers

    its a frustrating extra couple of clicks to open the full color picker, and the color picker in the attributes tab is a bit useless, only being hue and brightness - we often want shades of gray.

    the detailed color picker is also not great, and requires a poke before the hue slider loads its graphic.

    7 votes
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    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Errode node

    If there is one I haven't found it, but a node that lets you errode an edge (shrink/extend) would be super usefull.

    9 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add 3D View shader parameters to prerefences

    Please add these settings to preferences. Having to change the shader parameters back to my preferred settings ie, OpenGL etc each time I swap shaders in the 3D View is annoying.

    3 votes
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    started  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Delete Node Only

    If I drag in my substance graph, I will get the links and nodes. Then I press Delete key with the selection, every node and link are removed.

    Sometimes that make things uncomfortable. What I only want to delete is the nodes, not the links.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Frame holding comments as well as pins

    I'm using comments a lot, and I use Frame as much as those.
    But, when I move the frame, the comments stay at their position.

    I have to select every nodes and comments in frame to move them in a time.
    I think that this is a weird thing. There is no advantage to use frame if I want to use comments.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. MDL Export: exporting other than material

    Currently, when exporting MDLs, the export is obviously a material data export as it is the most common use of it. The material must be set as 'root' for the export to go through successfully.

    But as you know, MDLs are also capable of being used in other contexts such as environment lighting, and also in other contexts that accept their output type.

    For example, let's say I'm creating an MDL graph that takes the sunandsky, wrap a few parameters and plug it into the sun_direction. However, to use this in the environment light context, the output must…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Parameters Window compact view

    Add an option to have a more compact UI regarding the parameters window, so less scrolling is required thus speeding up the workflow.

    See thread for full details: https://forum.allegorithmic.com/index.php/topic,26250.0.html

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Have Frame Titles Size Change with the Zooming In/Out of the Graph

    When you zoom out in a graph and it has a bunch of frames with long titles, it turns into an illegible mess. If the titles size changed to match the zooming (gets smaller when zooming out, bigger when zooming in) it would make things a lot more legible.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Quickly filter parameters to find them faster

    Quickly filter parameters to find them faster.
    This is something I got used to in UE4 and I wish we could do that in SD too.

    7 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Drop in node with spacebar "search" feature adjustment

    Currently, when you use spacebar search feature to add a new node into your graph while having an input/output connecting line selected, it adds the node at the half way point of the selected connection line. It would be nice if it added it relative to your mouse cursor instead. Sometimes your graphs become so large that you have to zoom the graph view out and then back in pretty far to select the node you just added and then drag it into the position you originally wanted.

    3 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Support for vertex colors in obj files

    SD does not support vertex colors in obj files. This is not standard, but a common way to support this is described on this wikipedia page http://en.wikipedia.org/wiki/Wavefront.objfile

    Implementation details are quite simple: "Some applications support vertex colors, by putting red, green and blue values after x y and z. The color values range from 0 to 1."
    Please note this method is supported by ZBrush for polypaint.

    Would it be possible to implement this? Knowing FBX is limited in size, SD doesn't support PLY, OBJ might be the last option to enable very high poly meshes bakes in…

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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