Substance Designer

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Thanks

  1. PLY support

    Please add support for PLY mesh format so we can use high polys for bakes which have more than 65 million polygons (restriction of FBX).

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. 3D parameter editor

    While using substance designer, I use World Space Normal maps a lot.
    Sometimes I think that using 3 angles or a color is so confusing.
    If I can adjust an angle in 3d viewport and use that angle as a float3 value, it will be helpful.

    1 vote
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  3. Create an RGB image without a mask being automatically being added.

    Create an RGB image without the mask being automatically added as an alpha channel.

    As we have a workflow in the studio where we use PSD export and we need the layered PSD file not to have layer masks.

    1 vote
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Texture baking with settable mesh smoothing

    Allow texture baking to a settable smoothed version of the input mesh to accomodate different rendering engines and get accurate results.
    (Catmull-clark subdivision, choice of the number of divisions, smoothing of UV and/or UV borders...)

    1 vote
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  5. Add an option in preferences to choose the default frame color

    Add an option in preferences to choose the default frame color.

    1 vote
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  6. Easier to see nodes that use custom parameters

    Would it be possible to make the nodes using custom parameters more clearly visible when using the Using Custom Parameter search function of the Node Lookup Tool.

    At the moment they're rendered as normal with the others being dimmed. This works if there aren't that many nodes in a graph, but when the graph is fairly complex these can be difficult to see. Something like a yellow border around the highlighted node might help greatly in quickly locating them.

    4 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. gradient map node

    Sampler or preset to save/load gradients.

    1 vote
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  8. Image catalog to easily compare before and after changes.

    It would be great to have a way to save out a snapshot from the 2d or 3d view so you can compare before and after making a few changes to the graph. Functionality could be similar to Pixar's "it" image viewer, or Houdini's MPlay, but would be a pane inside of Designer.

    1 vote
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  9. UI rescaling is an absolute pain, undocked panels 1 pixel border selection

    I'm using a multi-monitor set up and I am constantly hassled by trying to resize my windows. Sometimes I want to re-orient them in a particular way because I'm looking at reference. Sometimes I want them larger or smaller. Being able to drag and resize a window is extremely important.

    The problem I am facing (and I always have been having) is that the floating windows in the UI are nearly impossible to resize. It seems like its literally -1- pixel border selection. This is very hard to work with. A good working example is in your internet browser window,…

    1 vote
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. SVG node: fill gradients

    Substance Designer

    SVG could be used for more than just flat shape masks.

    Several Substance Designer tutorials appear to be a long series of steps in which people painstakingly create shapes in SD with gradients that could be achieved in seconds in a vector program and imported as an SVG, if the SVG node handled gradients.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Improve visibilty of crop controls

    The crop controls in the 2D view for crop nodes are barely visible on very noisy textures like rocks. The controls are then very difficult to manipulate. Please let us scroll through different control patterns so we can use one that renders well for a given texture, in particular use one with larger borders, or dim the outside of the cropped area (like Photoshop is doing with the Crop tool).

    2 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Save As Copy...

    Different from "save as..." as "save as copy..." would allow you to keep working on your current file, while creating a new file with the current state of your work.

    Would be great on those random but creative circumstances where you unexpectedly find something very cool for a node idea, but it doesn't fit your objective. You want to save it for later exploration but you have real work to fulfil so, as you don't want to ditch it away what you do is "save as..." into a new folder and then "save as..." again into the previous working file.…

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. output node export in right click menu

    would be so much easier then check in and check of in "Export Outputs"
    when you want just a single output exported

    2 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. impact/collision map baking

    If you bake the height map from a collision box on the low mesh, you can isolate the impact areas of an object. you can combine the curve map and this impact map for micro wear.

    But we need a tool to generate a collision box (like unreal engine)

    1 vote
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    need more info  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Append/Override specific settings in Project Files stack

    Substance Designer currently has the ability to load in multiple project configurations and apply them via an ordered stack. By default, there are two config files called Default Project and User Project. You can also create project configuration files yourself and add them to this stack.

    However, let's say you want to create two additional project configs. One for use studio-wide and another for a specific 3d engine/project. While you can add them to the project configuration stack, the last one in the stack will overwrite settings from all others that came before.

    What I would like to see is…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Text Node: line break/paragraph after Exposing Text

    Hello,

    I've been using the newly introduced Text Node in a Material for an easy to customize Book Texture, with different Titles etc.

    However I noticed that, after Exposing the Text Parameter from the Node, the String value doesn't support line breaks.
    So it always only one line of text per node if exposed.

    I think it would be a huge improvement if it was possible to inject paragraphs into the exposed Text params for formatting etc.

    1 vote
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Prevent switching 2D/3D tab

    I tabed 2D/3D view, and primarily stay with 3D, but EVERY TIME when I click some node, it switching active 3D tab to 2D — extremely annoying !

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Copy nodes between versions of Designer

    please make a way to open new substances in the old as preview or copy nodes especially if there are no new nodes. I currently am using both 5.6 and 6 and it is a nightmare

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. A bridge to work seamlessly between substance pack

    Like that of Adobe Premiere Pro and After Effects
    or Davinci Resolve and Fusion

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Bevel edge material

    Coming from archviz I found very useful the option on a material to bevel hard edges without going through the high/low poly baking process like in vray
    http://docs.chaosgroup.com/display/VRAY3MAYA/Round+Edges

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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