Substance Designer

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Thanks

  1. Implement paths like in photoshop

    Paths is PS are super usefull. If we had them in SD we could possibly use them to :
    A.. Turn a greyscale image into paths and...
    B. Clone shapes or otter inputs along the paths.

    think of it as a tool to procedurally generate stitches allong a curve, or bolts and rivets.

    19 votes
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    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. make better color pickers

    its a frustrating extra couple of clicks to open the full color picker, and the color picker in the attributes tab is a bit useless, only being hue and brightness - we often want shades of gray.

    the detailed color picker is also not great, and requires a poke before the hue slider loads its graphic.

    7 votes
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    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Errode node

    If there is one I haven't found it, but a node that lets you errode an edge (shrink/extend) would be super usefull.

    9 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add 3D View shader parameters to prerefences

    Please add these settings to preferences. Having to change the shader parameters back to my preferred settings ie, OpenGL etc each time I swap shaders in the 3D View is annoying.

    3 votes
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    started  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Delete Node Only

    If I drag in my substance graph, I will get the links and nodes. Then I press Delete key with the selection, every node and link are removed.

    Sometimes that make things uncomfortable. What I only want to delete is the nodes, not the links.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Frame holding comments as well as pins

    I'm using comments a lot, and I use Frame as much as those.
    But, when I move the frame, the comments stay at their position.

    I have to select every nodes and comments in frame to move them in a time.
    I think that this is a weird thing. There is no advantage to use frame if I want to use comments.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. MDL Export: exporting other than material

    Currently, when exporting MDLs, the export is obviously a material data export as it is the most common use of it. The material must be set as 'root' for the export to go through successfully.

    But as you know, MDLs are also capable of being used in other contexts such as environment lighting, and also in other contexts that accept their output type.

    For example, let's say I'm creating an MDL graph that takes the sunandsky, wrap a few parameters and plug it into the sun_direction. However, to use this in the environment light context, the output must…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Parameters Window compact view

    Add an option to have a more compact UI regarding the parameters window, so less scrolling is required thus speeding up the workflow.

    See thread for full details: https://forum.allegorithmic.com/index.php/topic,26250.0.html

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Have Frame Titles Size Change with the Zooming In/Out of the Graph

    When you zoom out in a graph and it has a bunch of frames with long titles, it turns into an illegible mess. If the titles size changed to match the zooming (gets smaller when zooming out, bigger when zooming in) it would make things a lot more legible.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Quickly filter parameters to find them faster

    Quickly filter parameters to find them faster.
    This is something I got used to in UE4 and I wish we could do that in SD too.

    7 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. 1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Drop in node with spacebar "search" feature adjustment

    Currently, when you use spacebar search feature to add a new node into your graph while having an input/output connecting line selected, it adds the node at the half way point of the selected connection line. It would be nice if it added it relative to your mouse cursor instead. Sometimes your graphs become so large that you have to zoom the graph view out and then back in pretty far to select the node you just added and then drag it into the position you originally wanted.

    3 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Support for vertex colors in obj files

    SD does not support vertex colors in obj files. This is not standard, but a common way to support this is described on this wikipedia page http://en.wikipedia.org/wiki/Wavefront.objfile

    Implementation details are quite simple: "Some applications support vertex colors, by putting red, green and blue values after x y and z. The color values range from 0 to 1."
    Please note this method is supported by ZBrush for polypaint.

    Would it be possible to implement this? Knowing FBX is limited in size, SD doesn't support PLY, OBJ might be the last option to enable very high poly meshes bakes in…

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. PLY support

    Please add support for PLY mesh format so we can use high polys for bakes which have more than 65 million polygons (restriction of FBX).

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. 3D parameter editor

    While using substance designer, I use World Space Normal maps a lot.
    Sometimes I think that using 3 angles or a color is so confusing.
    If I can adjust an angle in 3d viewport and use that angle as a float3 value, it will be helpful.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Create an RGB image without a mask being automatically being added.

    Create an RGB image without the mask being automatically added as an alpha channel.

    As we have a workflow in the studio where we use PSD export and we need the layered PSD file not to have layer masks.

    1 vote
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. Texture baking with settable mesh smoothing

    Allow texture baking to a settable smoothed version of the input mesh to accomodate different rendering engines and get accurate results.
    (Catmull-clark subdivision, choice of the number of divisions, smoothing of UV and/or UV borders...)

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Easier to see nodes that use custom parameters

    Would it be possible to make the nodes using custom parameters more clearly visible when using the Using Custom Parameter search function of the Node Lookup Tool.

    At the moment they're rendered as normal with the others being dimmed. This works if there aren't that many nodes in a graph, but when the graph is fairly complex these can be difficult to see. Something like a yellow border around the highlighted node might help greatly in quickly locating them.

    4 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. gradient map node

    Sampler or preset to save/load gradients.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Image catalog to easily compare before and after changes.

    It would be great to have a way to save out a snapshot from the 2d or 3d view so you can compare before and after making a few changes to the graph. Functionality could be similar to Pixar's "it" image viewer, or Houdini's MPlay, but would be a pane inside of Designer.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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