Substance Painter

Let us know how to improve Substance Painter!
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  1. 39 votes
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  2. Better support for non square textures.

    Substance Painters UV viewport is 1X1 texturespace.

    So when working with non square textures you need to stretch the UV to cover 1X1 space.

    Due to this Painter works from a stretched UV and that will stretch the textures placed on it.

    A good example on problems you can get is when your trying to add a checker pattern to a UV'd sleeve on a shirt, in a bent arm position. Its a complicated shape, with folds and with a bend in the middle. So not always possible to keep it orientated horizontal or vertical.

    Because of this your not…

    49 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. To be able to store baked maps on disk (not inside the substance file)

    I'm working on a asset that has almost 40 udims. When I bake the utility maps needed for all those udims (some needing 8k) my file size increases to 20GB+ because all the maps are stored in the substance file.

    I'd suggest an option in the preferences where one could choose a seperate location for those maps so every substance (and autosave) doesn't have to be so large.

    This would save time on saves and autosaves (right now it's taking 3+ minutes on a 20+ GB file) and would also make me save the file more often, which reduces time…

    19 votes
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  4. Make active the "export" button in the export menu for quick re-export

    In Painter 2019, the "export" button was active for pressing Enter, and I could very quickly re-export maps using hotkeys:

    control + shift + e
    enter

    Please make this button active again, it is inconvenient to click with the mouse every time.

    Or add a hotkey option to export maps with current export settings.

    3 votes
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  5. Copy paste / Drag and drop sub layers and mask layers.

    We can already reorder sub layers... However, being able to copy and paste any sub layers/mask layers (filters, fills, levels) is kind of missing. Also, being able to drag and drop them from one layer (or mask layer) to another would be nice.

    102 votes
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    23 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. ID color picker location

    When you rebake your maps after reimporting a corrected mesh the colors of the ID map changes. This cause all the layers that used color selection to break.
    If the pick color remembered where you did your pick color it could update easily all the colors for the masks.

    4 votes
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  7. Visualize Bake Settings with Rays pointing in and out of Surface

    It would be nice to visualize the settings in real time by producing rays that extrude from each vertex (or a portion of them when dealing with large vertex count, or even just a few you can personally select on the surface) along the surface of the object. It would also make the settings and normalization parameters easy to get an intuitive feel for if they were projected out of the surface using simple lines to display min max distance (etc...). Yes, some of these values are incredibly low and probably beyond what can be consistently rendered with floating point…

    3 votes
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  8. Allow UV tiles (UDIM tiles) to be renamed

    With the new Substance Painter UDIM workflow, UV Tiles appear in the Texture Set List with their standard sequential numeric values (1001, 1002, 1003, etc).

    I'd like the ability to rename these tiles, or alternately add a textual name value to appear next to the tile number. This would provide a nice usability benefit to remember what the purpose/use of each tile is.

    2 votes
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  9. Merging Texture Sets

    Merge the Texture sets on the export.

    7 votes
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  10. please add UI scale option in next substance painter ,for 2K screen users ,its UI is too small

    please add UI scale option in next substance painter ,for 2K screen users ,its UI is too small,our eyes will be hurt by too long to watch
    substance painter.
    Substance Painter is vere powerful,we love it .I hope you could help us to fix this ,thank you so much.
    here is Substance Painter 2020.2 UI picture.

    2 votes
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  11. Combine PNG's when exporting final textures

    I noticed that the workflow is much smoother when I segment parts of the model in advance to be their own unique layers.

    Yet, I have no feature to combine the resulted PNG, because each area of the mesh itself still belongs to the same UV map.

    I want an option that'll allow me to combine PNG'S, when they combine in this manner:
    On each resulting image, the area external to the seen parts on the model are considered as "0", blank
    And the areas seen on the model are considered as "1", filled with information.
    When combining the PNG'S…

    5 votes
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  12. Skip autosave when there hasn't been any change

    I sometimes don't close Substance Painter when done for the day. (to start a 8K export on all UDIMs for example). After the export is finished after a couple hours, Substance continues to save every half hour, even though there isn't any change between autosaves.

    It seems fairly obvious, and therefore I'd like to suggest it as a new option in the preferences or just a new feature to only autosave when there has been a change.

    10 votes
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  13. Support 16-bit for EXR texture export

    In VFX, it's very common to use EXRs at 16-bit, and it is usually the default bit-depth when using them.

    Please add support for 16-bit EXR texture export.

    Also, I'd like to echo Stu Tozer's request to provide compression scheme options:

    https://forum.substance3d.com/index.php?topic=25551.0

    3 votes
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  14. Sub categories for materials

    I don't want to have all my materials in a single collection. I want to be able to keep my own materials and variations in a separate folder from the default ones, and be able to put downloaded materials in their own folders..

    2 votes
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  15. Custom Plug-In Directory Paths

    At my studio, we need to distribute a set of custom Substance Painter plug-ins to all of the artists. Substance Painter doesn't provide any mechanism to load plug-ins outside of the standard Windows path at %userprofile%\Documents\Allegorithmic\Substance Painter\plugins.

    We want to avoid modifying modifying %userprofile% or placing files in the users' Documents folder, which is outside the realm of the directories that our pipeline typically manages.

    Most DCC software allows you to specify custom plug-in paths. Can you expose a command line argument or environment variable for additional plug-in path loading?

    3 votes
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  16. bent normal baking in painter

    For instance as an export map under output templates.

    3 votes
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  17. Hotkeys for Shelf

    I'd like Hotkeys assigned to the different tabs in the shelf. One for Brushes, Alphas, Materials, Smart Materials, Smart masks.. whatever. And I'd like it to also be a pop-up window in the middle of the viewport, much like the right-click pops up the Painting window.

    2 votes
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  18. Splash screen disable feature.

    It is a bit annoying to not be able to skip the splash screen on SP loading. It is a pretty picture, but it prevents usage of computer in the meantime, while SP loads. It is especially annoying when you are working in a hurry.

    6 votes
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  19. Cylindrical Projection

    Add a cylindrical projection that works like tri-planar to the Fill option.

    3 votes
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  20. Autosave fails when hard drive fills up

    If your hard drive fills up, autosave will get stuck causing all work to be lost. It should be aware when the hard drive where autosaves are located is too full and not attempt to autosave if there is not enough space, and warn the user that there is not enough space to save the autosave file.

    Or be able to cancel an autosave that is in progress.

    Also, a setting to limit the number of autosaves for a project.

    Also, something to not autosave when nothing has changed in the project.

    I can't believe this happens! The feature that…

    4 votes
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