Substance Painter

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  1. 35 votes
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  2. Better support for non square textures.

    Substance Painters UV viewport is 1X1 texturespace.

    So when working with non square textures you need to stretch the UV to cover 1X1 space.

    Due to this Painter works from a stretched UV and that will stretch the textures placed on it.

    A good example on problems you can get is when your trying to add a checker pattern to a UV'd sleeve on a shirt, in a bent arm position. Its a complicated shape, with folds and with a bend in the middle. So not always possible to keep it orientated horizontal or vertical.

    Because of this your not…

    44 votes
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  3. To be able to store baked maps on disk (not inside the substance file)

    I'm working on a asset that has almost 40 udims. When I bake the utility maps needed for all those udims (some needing 8k) my file size increases to 20GB+ because all the maps are stored in the substance file.

    I'd suggest an option in the preferences where one could choose a seperate location for those maps so every substance (and autosave) doesn't have to be so large.

    This would save time on saves and autosaves (right now it's taking 3+ minutes on a 20+ GB file) and would also make me save the file more often, which reduces time…

    14 votes
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  4. Could you just make substance source work again.

    Please make Substance Source work again.

    Endless loop of nothing in both Substance Launcher and when loading it from within Painter.

    Everything else works and loads real fast - except Source.

    Source is becoming increasingly useless - just can't get to it no matter what you try.

    6 votes
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  5. "Node editor" instead "Layers", or switcher between them

    I really often need use one mask for few layers and change mask component separately. Nodes system is decision.
    In Substance Desinger i cant drawing right in viewport and use brush with alpha, make this possible and i buy desinger and forget about Painter.
    Node network - is future

    P.s. Sorry for my bad english

    7 votes
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  6. Custom Plug-In Directory Paths

    At my studio, we need to distribute a set of custom Substance Painter plug-ins to all of the artists. Substance Painter doesn't provide any mechanism to load plug-ins outside of the standard Windows path at %userprofile%\Documents\Allegorithmic\Substance Painter\plugins.

    We want to avoid modifying modifying %userprofile% or placing files in the users' Documents folder, which is outside the realm of the directories that our pipeline typically manages.

    Most DCC software allows you to specify custom plug-in paths. Can you expose a command line argument or environment variable for additional plug-in path loading?

    3 votes
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  7. Combine PNG's when exporting final textures

    I noticed that the workflow is much smoother when I segment parts of the model in advance to be their own unique layers.

    Yet, I have no feature to combine the resulted PNG, because each area of the mesh itself still belongs to the same UV map.

    I want an option that'll allow me to combine PNG'S, when they combine in this manner:
    On each resulting image, the area external to the seen parts on the model are considered as "0", blank
    And the areas seen on the model are considered as "1", filled with information.
    When combining the PNG'S…

    4 votes
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  8. Splash screen disable feature.

    It is a bit annoying to not be able to skip the splash screen on SP loading. It is a pretty picture, but it prevents usage of computer in the meantime, while SP loads. It is especially annoying when you are working in a hurry.

    6 votes
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  9. Autosave fails when hard drive fills up

    If your hard drive fills up, autosave will get stuck causing all work to be lost. It should be aware when the hard drive where autosaves are located is too full and not attempt to autosave if there is not enough space, and warn the user that there is not enough space to save the autosave file.

    Or be able to cancel an autosave that is in progress.

    Also, a setting to limit the number of autosaves for a project.

    Also, something to not autosave when nothing has changed in the project.

    I can't believe this happens! The feature that…

    4 votes
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  10. UI and usability


    • drastically increase the number of shortcuts (eg wireframe and shadows toggle): virtually every single command should have a shortcut, also allowing every kind of combination of mouse/keyboard/gestures (as in Blender)

    • numeric input should be aided by snapping to fixed increments and also to zero or otherwise default values (as in ZBrush)

    • When I click in a numeric field with my stylus it should be cleared immediately so I could be able to type new values on the fly, without having to click&drag beforehand to select the present value in order to overwrite it. This issue does not happen when I…
    3 votes
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  11. Support 16-bit for EXR texture export

    In VFX, it's very common to use EXRs at 16-bit, and it is usually the default bit-depth when using them.

    Please add support for 16-bit EXR texture export.

    Also, I'd like to echo Stu Tozer's request to provide compression scheme options:

    https://forum.substance3d.com/index.php?topic=25551.0

    2 votes
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  12. MaterialX Support

    Support for Lucasarts MaterialX.

    3 votes
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  13. Skip autosave when there hasn't been any change

    I sometimes don't close Substance Painter when done for the day. (to start a 8K export on all UDIMs for example). After the export is finished after a couple hours, Substance continues to save every half hour, even though there isn't any change between autosaves.

    It seems fairly obvious, and therefore I'd like to suggest it as a new option in the preferences or just a new feature to only autosave when there has been a change.

    7 votes
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  14. Merging Texture Sets

    Merge the Texture sets on the export.

    4 votes
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  15. bent normal baking in painter

    For instance as an export map under output templates.

    2 votes
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  16. Object scale value for USDZ and glTF on export from Painter please

    USDZ or glTF export sometimes got the wrong scale. It's a paint to rescale the base medel and get painter to redo the paint strokes on the rescaled model plus you need to rescale low and high lopy in order to be able to rebake again.

    2 votes
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  17. Issue Placing Windows on second or third monitors

    I set all the various windows on other monitors. Which is normally not a problem.

    Since 2020.1.1(6.11) update reports an error on start up ant the layout is not remembered correctly.

    Example: I put the Shelf on a second monitor, when substance starts up it reports and error and the Shelf will be placed on the main monitor>

    Here is the Log error:[Script] file:///C:/Users/Michael/Documents/Allegorithmic/Substance Painter/plugins/substance-source/MainTiles.qml:37:3: QML MainTilesMyAssetsControls: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead.
    [Script] file:///C:/Users/Michael/Documents/Allegorithmic/Substance Painter/plugins/substance-source/MainTiles.qml:37:3: QML MainTiles
    MyAssetsControls: Detected anchors on an item that is managed…

    1 vote
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  18. Cylindrical Projection

    Add a cylindrical projection that works like tri-planar to the Fill option.

    2 votes
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  19. Please enable Substance Painter to export AO with consideration of the converted normal map (eg. with ALL details)

    It would be awesome if Substance Painter could use the painted normals to calculate AO map when exporting, and not only the baked mesh maps.

    2 votes
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  20. More Baking Speed!

    Please add ways to speed baking to best use high end computers with many cores Threadrippers/i9s and high ram. I upgraded from 4 cores to 24 and was a bit disappointed to find substance using only about 15% of my new horsepower. Yes the baking goes faster but it seems like it should be chugging harder/faster than it is. It would be good if there was a turbo mode that would blank the viewport and the feedback list (although i do love that feature) so that the baking can just go full out without doing any extraneous updating that could…

    2 votes
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