Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Freeze a layer/group - Toggle

    When working in music production, when there are a multitude of effects, the file gets hard to work with, so they created the ability to "freeze" any tracks that had all of these effects, so the app wasn't continuously having to process the effects if you were working around those areas. There is an option to unfreeze as needed to make it "live" again. Maybe this could be something like a dynamic merge or similar to a smart object in photoshop?

    1 vote
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  2. Add Source rotation to Warp filter

    At this moment Warp has few options in Source parameters. Source tiling is very useful but I'd like to have Source rotation as well.
    Because sometimes i use procedurals or grunges as my custom input an there is no way to rotate them, for example Crystal or Directional. As a workaround I use empty layer and i link its mask content to cutom warp noise as an Anchor.

    1 vote
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  3. Please enable Substance Painter to export AO with consideration of the converted normal map (eg. with ALL details)

    It would be awesome if Substance Painter could use the painted normals to calculate AO map when exporting, and not only the baked mesh maps.

    2 votes
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  4. More Baking Speed!

    Please add ways to speed baking to best use high end computers with many cores Threadrippers/i9s and high ram. I upgraded from 4 cores to 24 and was a bit disappointed to find substance using only about 15% of my new horsepower. Yes the baking goes faster but it seems like it should be chugging harder/faster than it is. It would be good if there was a turbo mode that would blank the viewport and the feedback list (although i do love that feature) so that the baking can just go full out without doing any extraneous updating that could…

    2 votes
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  5. Use Photoshop style color picker!

    One of the few serious peeves I have with Painter that has NOT changed over the years is the useless color picker. You are part of Adobe now, get the photoshop color picker in there already! It would be nice to be able to put in colors by their web id or to be able to copy and paste a color value from photoshop rather than trying to get exactly the color you want with the dropper. This feature needs improvement, please!!!!

    3 votes
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  6. Marking-menu editor

    I'd like customizeable Marking-Menu Editors [Like in Maya] where I can fill them with favorite brushes [or other things, cuz it should be customizeable]. Then I can just press a special combo [space + RClick], pick or swipe to my favorite brush, and boom.

    1 vote
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  7. Hotkeys for Shelf

    I'd like Hotkeys assigned to the different tabs in the shelf. One for Brushes, Alphas, Materials, Smart Materials, Smart masks.. whatever. And I'd like it to also be a pop-up window in the middle of the viewport, much like the right-click pops up the Painting window.

    1 vote
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  8. Add unconstrained transform for Projected picture (like in Mari)

    Moving your cursor over the picture's edge will allow to stretch the picture in/out/up/down. Sometimes UVs are slightly stretched and this would help a lot.

    1 vote
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  9. Dragging a texture into Layer panel would automatically create a Fill Layer

    Dragging a texture into Layer panel would automatically create a Fill Layer with said texture.

    1 vote
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  10. Transfer Maps for new UVs

    Until the time of writing we can't preserve the strokes position with imported maps so if we change the UVs of the mesh the imported maps won't follow but If somehow we could use Projection menu to project the baked map such as Albedo using the 2D view of painter to project them directly on UVs then we can change the mesh UVs and import the mesh again and this time (preserve strokes positions on mesh) works perfectly fine. That's it we transfers map without any artifact and hard work which nowadays workflows such as maya transfer maps have.

    2 votes
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  11. bake curvature from mesh

    Right now the curvature is generated from the Normal Map which leaves artefacts and gaps. Since a lot of smart materials are driven by curvature maps, curvature from mesh would be a crucial addition to painter's bakers.

    24 votes
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  12. Dynamic Scaleable User Interface

    In the included image one can easily see the large discrepancy between the font size on the desktop and Substance Painter. The screen resolution is set to 3840 x 2160 and the desktop has been zoomed by 25%. It appears to me that either the underlying UI components are a bit dated or just do not consider the higher display resolutions that are available today. Even though I am using a 43" monitor I need to be no more than 12" away to be able to read anything. I should add that I am in my 60's so that has…

    2 votes
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  13. Projection tool to/from external editor (Substance Painter)

    Something that works similarly to the projection tool of Blender or the Zapplink tool of Zbrush: position the model the way you want and open the canvas in an external editor, whether it is Photoshop or anything else.

    You can select the channel to be opened in the editor with the drop-down list in the upper right corner of the 3D view (Base Color, Roughness etc). Then whatever you painted in the editor will be projected on a regular layer (and on its corresponding channel) once you're back in Substance Painter.

    I understand that Substance Painter has its own set…

    1 vote
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  14. Allow typing into text and numerical fields while NOT hovering over them.

    For some reason you are not able to type into a field unless you are hovering over it. This even extends to the python console. Why on earth is this a thing? I don't know of any other program that would do this and its honestly frustrating and unhelpful.

    1 vote
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  15. Have a channel view mode of Basecolor + Alpha combined

    Right now we have channel views for Basecolour, Roughness, Normal, Mask, AO etc. But it would be great to have one for Basecolour+Alpha, be it alpha-blended or clip.

    It would make hand painted workflows much better in Painter.

    1 vote
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  16. Save UI settings

    This is one of the things I dont get in SP, the Ui (Window sizes) resets everytime I start a new project, we need either a preset or some sort of a system to keep the UI elements positions after restart of SP.

    1 vote
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  17. AdobeRGB support (not only sRGB)

    Hi there,
    all cameras can deliver a rich RGB format like AdobeRGB.
    In Substance we can currently only assign sRGB, which is a very small limited color space.
    It should be by default possible to assign OTHER COLOR PROFILES (like it is in Photoshop possible)
    – at least ADOBE RGB – instead having the extra work to convert to the small sRGB and loosing quality.

    3 votes
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  18. Sync Source with Shelf

    It would be a great feature to be able to sync one's shelf library with owned materials in the Source. Having just upgraded pcs and forgot to back my library up (opps) I find myself wishing I could just poke a button to get all my Source materials into my shelf without having to go identify each one and poke it to download. This would be a great way to get any updates to existing materials as well. It would probably be more efficient as well since it could be hitting your servers at whatever speed is optimal to not…

    1 vote
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  19. Ghost view of high poly object over scene

    There are many reasons the high poly mesh sometimes don't superimpose position or scale of the low poly and seeing them both over each other would help a lot. Even a numeric mismatch warning like: "high-poly object size mismatch 55%" would help.

    1 vote
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  20. decal mirroring. symmetrical planar projections

    The issue ....
    Placing decals on vehicles is a pain because we have to do it twice. If i place a decal on a wing I want it automatically placed on the opposite wing as well. While i can projection paint with symmetry, I can't use the decal tool with symmetry

    The solution
    Add the option for symmetrical planar projections. With this feature any planar projection is automatically duplicated and mirrored across the centerline . included should be an option to flip the UVs on the symmetrical projection to fix mirrored text.

    1 vote
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