Substance Painter

Let us know how to improve Substance Painter!
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- 1 post = 1 idea

Thanks

  1. Add the brush connection function

    Add the brush connection function, draw a long line, and then rotate the view, the brush connection will often use this demand! The brush captures the position of the last stroke and continues to draw.

    1 vote

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  2. Isolated polygons cannot be hidden

    Isolated polygons in FBX files exported by zbrush cannot be hidden, and isolated polygons in OBJ and FBX files exported by 3D Coat cannot be hidden.

    1 vote

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  3. Camera without the Z axis....

    Hold alt + drag from left to right ANYWERE in the viewport and affect ONLY the y rotation of the camera's orbit.
    Dragging from top to bottom ANYWHERE should rotate in the x axis.

    A.K.A. Camera controls that resemble: SUBSTANCE DESIGNER!, Mudbox, Maya, 3DSMax, Unity, like 90% of other 3D programs, etc.,

    I've never wanted to adjust z axis casually, it is immensely frustrating now that I can't avoid it... Just an option to make your app less painful.

    1 vote

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  4. Allow exporting other image formats for GLTF/GLB, such as Jpeg

    Allow exporting other image formats for GLTF/GLB, such as JPG. This would allow greater optimization for GLB files used on the web.

    1 vote

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  5. FBX format does not support the function of hiding polygons

    FBX format does not support the function of hiding polygons. Only OBJ format can hide polygons. Please add support for hidden polygons in FBX format.

    1 vote

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  6. Diffuse map baker

    I would be nice to have how to bake the diffuse map on to another just like in Designer, Mari and ZBrush.

    1 vote

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  7. Graph preset to be controllable by parameter/function

    Substance Designer: enable to control the selection of a preset with a parameter or function. This way, subgraph presets could be chosen from a top level graph.

    1 vote

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  8. Stencil size and pan lock

    Can we get a stencil size and pan lock,I would like to keep the same size ratio when stamping a logo in stencil mode, sometimes the size can get accidentally adjusted when panning around the object, using mirror to stamp a logo does not work, the logo will come out upside down. This idea can be used in stencil mode, or in paint mode. Thank you

    1 vote

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  9. Preset folders (Designer & Painter)

    When having multiple presets, it would be handy to organize them into folders, both in Designer and accessible from Painter (sbsar).

    1 vote

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  10. Allowing to disable auto docking of UI elements

    The auto docking of UI elements has a pretty wide radius and can be overly aggressive.
    I end up spending a surprisingly large amount of time undocking UI elements or carefully placing them so they won´t dock. It is slowing me down quite a bit and makes the tool less enjoyable as the UI gets in the way frequently.

    This definitely is a matter of personal taste but having the option to disable docking or have a docking behavior that is closer to Photoshop would be of great benefit for many users.

    1 vote

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  11. create preset and copy effect

    Please add the ability to create preset in Generator/Effect, and/or easily copy/paste a generator/effect on an another layer...THANKS.

    2 votes

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  12. There's a difference between a 2D view and a 3D view

    Well, in my comparison, there is one difference between 2D and 3D views.The 2D view has weak light and shadow effects.This affects the export of the current version of the 2D view, so I can't get a perfect 2D light and shadow map.Hope it can be improved, thank you!
    Image contrast is the effect of a 2D map in a dark environment compared to a 3D view in Substance Painter

    1 vote

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  13. Re Seed All Hot Key

    Current work flow for our current project requires to reseed the parameters for several layers (nearly 50 or so) for future builds it would be immensely helpful if there was a "Re Seed All" hotkey for quicker turn arounds on our project.

    2 votes

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  14. Lock uv scale transformation in non square format

    Sometimes it's useful to lock uv scale transformation in non square format, for example: 2 in U, 4 in V, if i lock after that it reset to U scale value so 2 in U and 2 in V, so boring... Thanks

    1 vote

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  15. Save fur tool settings as preset

    Can you add abilities for saving fur tool settings?

    With respect and love for Substance Painter :)
    Thank you to team!

    1 vote

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  16. Option to record 3D Painted strokes in UV space and not in world space or auto transfer 3D paint via UV space when the new model is imported

    In production the model changes after feedback. The textures need to be updated still. When I import the new model change into Substance Painter, the 3D paint strokes are reprojected at the previous locations of the old model and end up not lining up with the new model change. This breaks any kind of use in production.

    SP is built assuming there are no model changes, which is not production friendly. Model changes are common.
    We should have the option to set projects to not record brush strokes in 3D space.

    Looks like when I paint in the 2D UV…

    7 votes

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  17. Different Display Mode between 3d/2d viewport

    Hi,
    could be great if we could set a different display mode for 3d and 2d viewport, for example: paint in Mask mode in 2D viewport and be in Material Mode in 3D viewport for see the final result at the same time, actually it's linked.
    Thanks.

    1 vote

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  18. Position controls in Painter

    In Substance Designer, float2 parameters can be handled as Position controls, they appear in the 2D view and can be manipulated directly from there. My request is to have this feature in Painter too, with generators, filters etc. A specific UI mode would let users manipulate the Position controls in the 2D or 3D view. This would be very useful for some procedural materials.

    2 votes

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  19. Possibility to hide cursor

    I think it would be very convenient to have a shortcut to hide cursor when needed as in Photoshop with CAPS LOCK activated or something else.

    1 vote

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  20. RLM Based Floating License Server Licenses

    Make your software less difficult to manage in a VFX environement and add an option to buy/rent RLM based Floating Licences.

    The login system is tedious to manage in a studio environment and eats up sysadmin/pipeline time when it should just not be a thing to worry about at all.

    Your competition has them...

    1 vote

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