Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Option to disable brush strokes recording

    We all know that SPainter is made this way to provide a non-destructive workflow, so we can change the model, uv, materials and it will reproject/recalculate stuff for us.

    BUT...

    Its about years people asking fixes that enable us to make handpainted textures.
    The new brushes are amazing and feels good to use. But if we use for a long time, the app starts to slow down and the file becomes HUGE.

    My suggestion:
    Just a button to "not record brush strokes in the current session/project".

    The file will not be huge when we paint.
    The app will not slow…

    2 votes
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  2. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    1 vote
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  3. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    0 votes
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  4. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    0 votes
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  5. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    0 votes
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  6. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    0 votes
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  7. Add a tear-off, docakable navigator window like in photoshop.

    Sometimes its ideal to have a window that has the subject in its full view when you are zoomed in. Rather than having to zoom out to look at the whole model, then zoom back in to continue painting, it would be nice to have a "fit to frame" window (a navigator window in Photoshop) than can stay open on another monitor that we can quickly reference to see if what we are painting works or not, cutting workflow time down.

    1 vote
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  8. Dockable UI after tear off

    I would like to suggest a dockable UI that, after tear off can dock to a different monitor or placement that is remembered on reopen of painter, rather than free-floating windows that don't remember placement or size. The ability to save a particular workspace configuration would be ideal.

    1 vote
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  9. Store quick access palettes of color for picking while working

    Often I'm working from a palette of theme based colors

    Unreal has a really useful color palette creation/storage option for quick picking when working

    You name a theme, add or remove as many colors as you need and you can flick between themes. As I've already made a harmonious color selection it saves me copy and pasting color values

    1 vote
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  10. Check Painter Version in Python API

    There ought to be a way of checking the Painter version in the Python API.

    Similar to what exists in the JavaScript API:
    alg.version.api - JavaScript api version
    alg.version.painter - Substance Painter version

    2 votes
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  11. Painter Freezes on UI Tab Tear-off

    Whenever I try and tear off a UI panel from it's docked position, Painter hard-locks. Even on fresh startup (no projects open) it hard locks.

    Hardware: MSI Raider GE65

    1 vote
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  12. numeric input and Wacom

    The way you handle the numeric input is very annoying. If I click into a numeric input field it will loose focus when I move my fingers( and the pen) to type in the numbers. Please change this behaviour- it's driving me nuts.

    1 vote
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  13. thumbnail in udims ..what is this icon thing ..its confusing

    can you please bring back thumbnail in udims ..what is this icon thing ..its confusing.This has to be the stupidest update

    1 vote
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  14. It seems as though the live interactive view has become more flat.

    Even with roughness set to zero it doesn't seem to show in the display as highly specular. You basically have to go into iray to get a feel for how reflective the material is. I feel like painter didn't used to be like this. Maybe I am wrong, but I feel like it used to display more accurately.

    1 vote
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  15. Why is it that there is still no UI scalling option within the Substance Painter?

    People have been asking for this since 2015 yet still no fix. Now almost everyone has high-resolution monitors and wider screens. Even photoshop has this option. Substance Painter is such a great program but this is going to destroy a lot of eyes.

    Is there a reason why this not being implemented?

    2 votes
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  16. Virus Win64:MdeClass

    After an update of Painter I receive a virus warning

    2 votes
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  17. Set UDIM setting per material

    Currently with one project the user has to decide if using UDIM for the whole project or not at all. The proposal would be that the decision for using UDIM is set per material (or better: default to all materials, but allow for deselecting single materials).

    Use case: I've got a Low-Poly tank where I need UDIM to work on the tank itself, but the tracks have a separate material and UVs that span across multiple UV spaces (because the texture set in 1001 is then repeated over the whole mesh without me needing to cut up the track mesh.…

    1 vote
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  18. Save the Shelf thumbnail size UI settings (Small, Medium, Large)

    Can we save the preference for shelf thumb size (top right of the shelf UI)

    I have a lot of materials and a high resolution monitor. I cant differentiate between my materials/brushes etc without changing the thumbnail setting to "Large."
    I have to do this every time I open Painter as it's not saved.
    hanks!

    1 vote
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  19. MULTIPLE UV CHANNELS in SP

    Please add the ability to select the desired UV channel in the substance painter. This is very necessary for painting masks, for mixing materials.
    For example: There are two materials, they have the second UV channel selected, and blend them through the mask that is drawn on the first UV channel.
    I beg you to add such a possibility, it is very necessary.

    2 votes
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  20. Hide selected object or Tile using a shortcut

    It would be nice to have a way to set a shortcut to hide and show a selected object or UVTile.

    1 vote
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