Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. On Demand Freelance Marketplace

    Field Service Management has a crucial role in maintaining Network Field Engineer as they are responsible for planning, installing, testing, and maintaining the equipment to run a proper communication network. Their general duties include the maintenance and repair of equipment and construction of towers to ensure optimal performance. A telecom engineer’s job involves the use of various tools such as interconnect devices, network facilities, and radios. A field engineer also works with engineers from other fields for equipment installation and then report to the upper management.
    https://www.fieldengineer.com/skills/network-field-engineer

    1 vote
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  2. If a paint layer exists in the mask stack, painting on the main mask should be disabled.

    or better yet, the only way to paint in a mask should be on a layer. So many times I've unintentionally painted in the main mask layer only to have to go back a erase all my strokes manually since "clear mask" removes the entire stack. There should be at the very least an option to only clear the main mask layer and leave the stack intact.

    1 vote
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  3. Toggle mesh visibility by UDIM

    I know that it's possible to hide masked UDIMs when painting but it would be nice to have that ability when not using a paint layer.

    Using texture sets for visibily also isn't a great solution since painting across texture sets isn't possible and defeats the purpose of using UDIMs in the first place.

    1 vote
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  4. Access to output settings for GLTF export

    Its an amazing feature to be able to export to GLTF and for the .GLB file to be generated.. but it is endlessy frustrating that the texture output settings can not be accessed.. It seems like it would be easy and within the philosophy of the software, to let us pick which maps and set the resolution and file type for what gets packed into the .GLB file..

    1 vote
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  5. Ability to export Painter layers into separate image files

    The following are the features I would need in the plug in.
    - Ability to export all the layers contained within a folder and its subfolders with a single click.
    - Export only a selection of channels for each layer as specified in the settings.
    - Export all the layers with their respective layer names
    - Replace the existing files without confirmation if the files with the same name exist.
    Ideally it would be great to have all these features in the plug in but if that is too much to ask, the points are arranged in decreasing order of…

    1 vote
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  6. The Magic Wand

    Would really love to see The Magic Wand from Photoshop make its way to Substance Painter. Imagine being able to have a paint layer with multiple colour values and Magic Wand the areas of interest.

    Then create a mask and mask that on the layer. Super evident if you're making tileable texture sheets or even trim, better yet have it in a high to low bake pipeline. Now that would be heaven. 

    I've added an example image of what would be a handy tool in the 2D layout with painting directly to the UV map, along with a workflow that…

    1 vote
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  7. Python API > Access to layers

    Extending the Python API by getting access to layer operations like:


    • Creating, renaming, deleting layers

    • Reordering of layers

    • Assigning resources to layers

    • Editing layer properties (Blend modes, channels, opacity, etc.)

    2 votes
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  8. Different random seeds for material tiling

    I don't know if this is doable, but I would like to have the ability to assign different random seeds when tiling a material. Currently, when tiled many materials began to show a clear pattern. When painting a large area, such as a grass field, it would be nice to be able to tell Substance Painter to assign a different random seed to each tile to break up the pattern.

    1 vote
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  9. Ability to add filters to instanced materials

    Can we get the ability to add filters or masks (or anything you could add to any other layer) to an instance of a material?

    For example, if you have a striped material that is used on multiple parts of a model, with only the direction changing between them, then it would make sense to instance the material then apply a Transform filter to it. Right now you can't do that, so you end up stuck copying the material in order to change the rotation value. This compounds as changes are made throughout the project as any change you make…

    1 vote
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  10. Clear and visual "save" confirmation please! Thank you. :)

    When you hit "save", you can see a pop window or progress bar to show that it successfully saved the file.

    1 vote
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  11. Python API - UV Tiles workflow

    Hi, there is currently nothing insinde Python API documentation to handle UV Tiles !
    We can handle channel pretty well but not having anything for UV Tiles makes it quite useless.
    For example resolution is now depending on 2 factors : Texture Sets and UV Tiles

    And more general thing it would be great if the API could be updated with more stuff, it is very limited for now ! Thanks

    2 votes
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  12. Export - Merge Texture sets map with same udim name

    Since new uvTiles workflow, TextureSet became more a way to sort and optimise speed in Painter. So it happens that 2 texture sets share different elements but on the same uv tile (UDIM).
    Having an option to merge exported uv tiles (UDIM) without worrying about Texture Set would be really great !
    A bit like zbrush do, you can tell zbrush to merge map from different subtool if their udim corresponds. Because Subtool are only use to sort thing inside zbrush, but at export we don't want that to split all our map.
    In this case replace Subtool by Texture…

    1 vote
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  13. Please add interior cube map shader with presets, for windows.

    Currently there’s no way to do this that I know of besides creating textures and shaders in Unreal. While I’m texturing building windows in substance I add glass but then later after export replace that glass with a custom shader so I can fake an interior. It would be perfect to do this all in substance painter. Upload a cube map and use it to fake an interior. This shader could be added to the current shader selection set.

    1 vote
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  14. Paint Layer with the same transform functions as a Fill Layer

    I think it would be a great idea to have the same transform features as per the fill layer for paint layers. This means being able to visually manipulate the scale, position, and rotation within the 2D (UV) View, and having the same sliders where you can scale in either X or Y, ect...

    This will save us time from having to use Anchors and referencing our Painter Layers in another Fill Layer. The transform filter has limitations and isn't as intuitive as a Fill Layer which is why a lot of people are resorting to using anchors as a…

    3 votes
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  15. Plugin to Export layers to GIMP like the the photoshop one

    Simply put, it would be nice to have the option to export out to GIMP instead of photoshop.

    Not every has photoshop, and GIMP is free.

    1 vote
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  16. Blender-style Customizeable Menu for Favorite Tools

    This is something that seems so obvious for every DCC package to have:

    Give me a one-key shortcut to open a customizeable menu that has Favorite tools I've assigned for common tasks for easier access. Right Clicking any option, or tool, brush, material, etc. brings up the "Add to Quick Favorites" option, and pressing the keyboard shortcut for that menu brings up all the settings I've added to it.

    2 votes
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  17. More export options, like flags and texture renaming

    Add more flags, like $size, and allow to change the naming, like albedo or diffuse instead of base color.

    2 votes
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  18. Add grunge size modifier in the mask editor

    The dirt generator as well as the metal edge wear generator have a setting to change the size of the grunges. Mask editor doesn't have this setting.

    1 vote
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  19. Implementing a Search Bar

    would be nice if you can implement a search bar so its easier to find layers.

    1 vote
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  20. Use a fixed-width font in text consoles

    This is partially just a stylistic norm, but in many cases it also makes the output much easier to read (printing data structures, etc.)

    This applies primarily to the Python console, but it would be a nice option to have in the Log window as well.

    1 vote
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