Substance Painter

Let us know how to improve Substance Painter!
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  1. Ctrl+Click an area of UV map to auto focus layer

    Like in Photoshop, if you Ctrl+click a small item within the image, you are taken to that specific layer.

    1 vote
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  2. Freeze a layer/group - Toggle

    When working in music production, when there are a multitude of effects, the file gets hard to work with, so they created the ability to "freeze" any tracks that had all of these effects, so the app wasn't continuously having to process the effects if you were working around those areas. There is an option to unfreeze as needed to make it "live" again. Maybe this could be something like a dynamic merge or similar to a smart object in photoshop?

    1 vote
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  3. Add Source rotation to Warp filter

    At this moment Warp has few options in Source parameters. Source tiling is very useful but I'd like to have Source rotation as well.
    Because sometimes i use procedurals or grunges as my custom input an there is no way to rotate them, for example Crystal or Directional. As a workaround I use empty layer and i link its mask content to cutom warp noise as an Anchor.

    1 vote
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  4. substance painter, closing when opening, opening logo appears and closes I couldn't find why please help

    substance painter, closing when opening, opening logo appears and closes I couldn't find why please help

    1 vote
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  5. Marking-menu editor

    I'd like customizeable Marking-Menu Editors [Like in Maya] where I can fill them with favorite brushes [or other things, cuz it should be customizeable]. Then I can just press a special combo [space + RClick], pick or swipe to my favorite brush, and boom.

    1 vote
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  6. Hotkeys for Shelf

    I'd like Hotkeys assigned to the different tabs in the shelf. One for Brushes, Alphas, Materials, Smart Materials, Smart masks.. whatever. And I'd like it to also be a pop-up window in the middle of the viewport, much like the right-click pops up the Painting window.

    1 vote
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  7. Add unconstrained transform for Projected picture (like in Mari)

    Moving your cursor over the picture's edge will allow to stretch the picture in/out/up/down. Sometimes UVs are slightly stretched and this would help a lot.

    1 vote
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  8. Dragging a texture into Layer panel would automatically create a Fill Layer

    Dragging a texture into Layer panel would automatically create a Fill Layer with said texture.

    1 vote
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  9. Visualize Bake Settings with Rays pointing in and out of Surface

    It would be nice to visualize the settings in real time by producing rays that extrude from each vertex (or a portion of them when dealing with large vertex count, or even just a few you can personally select on the surface) along the surface of the object. It would also make the settings and normalization parameters easy to get an intuitive feel for if they were projected out of the surface using simple lines to display min max distance (etc...). Yes, some of these values are incredibly low and probably beyond what can be consistently rendered with floating point…

    2 votes
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  10. Projection tool to/from external editor (Substance Painter)

    Something that works similarly to the projection tool of Blender or the Zapplink tool of Zbrush: position the model the way you want and open the canvas in an external editor, whether it is Photoshop or anything else.

    You can select the channel to be opened in the editor with the drop-down list in the upper right corner of the 3D view (Base Color, Roughness etc). Then whatever you painted in the editor will be projected on a regular layer (and on its corresponding channel) once you're back in Substance Painter.

    I understand that Substance Painter has its own set…

    1 vote
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  11. Allow typing into text and numerical fields while NOT hovering over them.

    For some reason you are not able to type into a field unless you are hovering over it. This even extends to the python console. Why on earth is this a thing? I don't know of any other program that would do this and its honestly frustrating and unhelpful.

    1 vote
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  12. Have a channel view mode of Basecolor + Alpha combined

    Right now we have channel views for Basecolour, Roughness, Normal, Mask, AO etc. But it would be great to have one for Basecolour+Alpha, be it alpha-blended or clip.

    It would make hand painted workflows much better in Painter.

    1 vote
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  13. Save UI settings

    This is one of the things I dont get in SP, the Ui (Window sizes) resets everytime I start a new project, we need either a preset or some sort of a system to keep the UI elements positions after restart of SP.

    1 vote
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  14. Proper gradient tool for easy workflow

    For example, I can't texture my character in Substance Painter that way - nor Substance nor Unreal Engine support this! The only option - bake maps inside Blender!

    What I mean, is that I just can't do smooth gradients with 4-5 colors, which have different positions, and especially if I want to place gradients precisely around model, or lots of gradients with masks, but with lots of transitions (visible-not visible-visible etc - on ONE mask).

    Also, It's not a user-friendly to position gradient based on "Position" map. It often gives me wrong direction of gradient or is generally slow to…

    2 votes
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  15. bent normal baking in painter

    For instance as an export map under output templates.

    3 votes
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  16. Ghost view of high poly object over scene

    There are many reasons the high poly mesh sometimes don't superimpose position or scale of the low poly and seeing them both over each other would help a lot. Even a numeric mismatch warning like: "high-poly object size mismatch 55%" would help.

    1 vote
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  17. Object scale value for USDZ and glTF on export from Painter please

    USDZ or glTF export sometimes got the wrong scale. It's a paint to rescale the base medel and get painter to redo the paint strokes on the rescaled model plus you need to rescale low and high lopy in order to be able to rebake again.

    2 votes
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  18. decal mirroring. symmetrical planar projections

    The issue ....
    Placing decals on vehicles is a pain because we have to do it twice. If i place a decal on a wing I want it automatically placed on the opposite wing as well. While i can projection paint with symmetry, I can't use the decal tool with symmetry

    The solution
    Add the option for symmetrical planar projections. With this feature any planar projection is automatically duplicated and mirrored across the centerline . included should be an option to flip the UVs on the symmetrical projection to fix mirrored text.

    1 vote
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  19. change back the texture export menus.

    the older menus were better before 2020.1(6.10)

    1 vote
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  20. Cylindrical Projection

    Add a cylindrical projection that works like tri-planar to the Fill option.

    3 votes
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