Substance Painter

Let us know how to improve Substance Painter!
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- 1 post = 1 idea

Thanks

  1. Support Quadro M5000M

    I've been unable to use Substance since purchasing my new MSI laptop equipped with a Quadro M5000M. With each new release I try it out hoping the card is supported and continue to be disappointed. I continue to update to the latest drivers and still no dice. Please help!!

    1 vote
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. manual move symmetry plane

    the characters or objects i work on at work are almost NEVER symmetrical. maybe the head would be and nothing else. i have to then paint each side of the face manually. this is a HUGE pain, PLEASE let us manually move the symmetry plane. 3dcoat has great options for this. just let us move the symmetry plane. PLEASE!!!!!!!!!!!!

    41 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Mask Generators that access the Layer Stack

    It would be cool to create mask generators based on Height, Curvature, etc. But not just from the baked maps but from everything including whats in the layer stack. It's a hassle to have to export the combined layer stack and reimport it in order to do this. I understand this can be achieved with layer effects, but mask generators are a more efficient way to blend materials (or Smart Materials).

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. change the name of the material inside of painter without reimporting the mesh

    As an outsource partner i run into this a lot, I get files that have to be integrated and the material name isn't always what it is supposed to be, and sometimes the material name changes in the middle of the texturing process which causes me to spend a couple of hours manually renaming tifs, psd, etc, and at that point reimporting the mesh with the proper material name is just not possible.

    SO! my suggestion is that you are able to change the material name inside of painter without reimporting the mesh. this would allow tifs psd etc. to…

    38 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. 8k bakers

    The new 8k export option is great but the backers have a maximum of 4k so in order to make the transfer from high res mesh to low res mesh at 8k we must use another software. I believe 8k backers would be a huge improvement especially for VFX artists.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Ability to have layers affect inputs used by Substance effects

    Let's say you want to add additional details to the height and ao maps inside of Substance Painter that was not originally baked out from a model... and then apply a substance effect such as edge wear or mask builder. Unfortunately, anything that's added in the layer stack doesn't contribute to said effects and instead only uses just the baked maps.

    It would be very nice if it was possible to utilize such details such as taking the height map at a certain point in the layer stack, generate ambient occlusion and curvature from it, blend it into the baked…

    3 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Update baked images on material slots

    Im using the baked maps, normal/etc.. images in material slots on various layers, and I need to rebake those several times and everytime I have to go layer by layer updating them, even if they have exactly the same name as the previewsly baked textures, the old ones seem to be stored somehow just on the layers. Is there a way to update those automatically every time I do a new bake? Or at least have a way to choose if you want for some reason to store or not, the old ones.

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Improve tablets support

    A suggestion. Could improve the use of the tablet in Substance Painter. I have to stay between the mouse and the stylus to do some actions. Keyboard shortcuts are not fully customized.

    You could make presets
    - ZBrush
    - Photoshop

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Rename texture sets or re-link if renamed in Maya

    I rely on texture set names as a string when I output my texture maps. This is important as a working pipeline to have everything named correctly and export easily. Right now if I want to change "Cat1blue" to "Catblue1" I will have to re-export a fbx with both material, copy and paste in painter (which sometimes mess layers up), export a fbx with just new material just to get rid of old material in Painter. And while it kinda work, I am still forever stuck with an error message in the Log that says I…

    22 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Be able to use the "down and up arrow key" to change the "blending mode" in "Layers Panel"

    There are times where I'm looking for the right blending mode in the for a layer. I find it that you have to click the blending mode button every time, rather than just using the down or up arrow keys.

    Doing this will save uneccessary clicks.

    51 votes
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    completed  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Be able to create you own "shelf"

    Be able to create you own "shelf"

    Imported textures are default to show in the "texture Shelf".
    But I feel that is disorganized and difficult to look for the texture

    I think we should have and option to import them to a new shelf or an existing shelf it its something that can be used in other project.

    25 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Command Line Template & NM Format

    I use the command line to quickly open the correct models and baked textures from an external application.
    I also need to be able to set the template and normal map format from the command line.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Support For Non Square Stencil Textures

    The current tool stretches/squishes any non square texture used as a stencil back into a square for projection.

    Please allow for non square textures.

    27 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Substance Painter software stability and UI usability

    so i created this to see how many people prioritize that over adding new features in SP...people cant normally work being constantly scared to lose all their work and it makes it impossible to work on a big asset, because adding a lot of layers makes SP even more unstable...
    so if you re more concerned not to lose your work instead of having new features, I need your vote!

    thank you!

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. A special layer for adding normal details that affect Smart Masks/Materials.

    Would be awesome if one could paint normal info on a special layer that then would be added to the normal channel, and thus would affect all the smart masks and materials.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Additional Map Shortcut

    Add an additional map shortcut so we can see and swap quickly bettween baked map to watch if all is ok.

    c = Channel
    m = Material
    a = Additional map ?

    3 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. color id masking

    masking out mesh with color id, basically have the ability to mask out your mesh that way you can, if you export your lowpoly as all one mesh and you have intricate details or stuff that blocks you from texturing it can make it difficulty, it would make it an effective way to mask out your mesh

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Tessellation shader for the viewport

    It's kind of annoying having to export your maps to visualize how your height maps will look with parallax or tessellation, and it'd be amazing to have this kind of feature in the editor like Designer has

    29 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. import alembic files

    Ability to import all or geo from an Alembic file.

    12 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Convert fill layer to paint layer

    It would be really helpful to be able to add an image into a fill layer and then convert that into a paint layer.

    For cleaning up AO as an example, doing this and then using smudge to neaten up issues would be really nifty.

    1 vote
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
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