Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Instanced masks

    Ability to use same mask for multiple layers.

    ... In practice if you change the mask, all the instances of the mask changed as well.
    This feature combined with automatic reloading of external mask files would make Substance painter really powerful as it would enable users to use other software (for example photoshop) for advanced mask creation and see the results nearly in realtime.

    24 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Handpaint textures!!!!!

    I love so hard substance painter BUT....still have problems to do handpaint textures like world of warcraft....
    The brushes do not behave like in Photoshop or 3Dcoat ....could you guys develop a solution to be more friendly to textures stylized cartoon?

    82 votes
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    16 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Linux version

    Would love to see linux version of Substance tools.
    I have moved my work to linux a year ago (mostly thx to Modo version available) and as the workflow is faster (and surprisingly easier) on this platform I really don't want to move back. But the thing is I increasingly need a texturing solution. Substance would be a great fit (otherwise I'm left to Mari Indie / 3D Coat).
    I'd totally understand if you decide to officialy support only one distro (RHEL / CentOS) for example. With proper design it shouldn't be a problem and should work across unsupported distros…

    10 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Double sided shading

    Hi,
    I'd like to see double sided shading of single sided geometry in SP. Sometimes you have singlesided polys and would like to see them from both sides even when they show the same texture. For instance when our cloth artists tailor clothes in Marvelous Designer the geometry comes in single sided. that is especially annoying with collars as they look like they are not there at all, because the geometry folds over to form the collar and due to single sided shading is invisible.

    sounds to me like a trivial feature to implement. please do it.

    Thanks
    Guillaume

    17 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. interactive brush radius change with R+lmb.

    This would allow us to more quickly change the radius than holding a single hotkey until we got to the radius we want. often times when painting we want to change our radius quickly and interactively using just one hotkey. this would allow it.

    currently the photoshop key is way too far out in the distance from home base ( wasd, shift, control alt ). there is a bit too much keyboard dancing going around.

    Lets make painter as intuitive as possible!. Better yet, add this and a shortcut editor. This way if someone wants to use B+lmb like in…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Tri-planar projection for grunge in generators

    This would be really neat if possible to implement, as using generators for masking fill layers at the moment results in seams due to the UV projection. Would be really beneficial if the generators (usually grunge maps in the generators) would be able to project with the tri-planar mode, like regular fill layers can do.

    Cheers dudes.

    (Tried to see if this has been added before, but couldn't seem to find anything like this.)

    4 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Make a live link with Unity (Realtime)

    One button press to send all current layers to Unity game path and call Unity to compile. So we can look the final result into the game in Realtime. In the Game the asset look different. This allowed Artist to achieve the expectations in Game.

    2 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. export the map from the editor and not from the exporter.

    right clicking the baked map to save it. maybe even export a "baked" layer, like "this group" merge the layers and export. sometimes (with the NVidia drivers) I can bake my maps and it crashes when I click "export maps", so saving as soon as you bake it you could potentially keep you from losing your bake (and with 2 million poly bakes, it's like 10 minute bake, and if it crashes, well, you get the picture.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Change Field of View in 3D viewport

    Ability to change the camera's FoV in the 3D viewport.

    An Isometric mode would be helpful as well, but mostly the ability to change the angle.

    5 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Export the mesh from an SPP file

    The idea of putting everything needed into one single SPP file is great for exchanging painter projects.

    Sometimes it would be nice to be able to export the mesh from an SPP project to get it back into the 3D application without having to bundle the corresponding 3D mesh separately.

    38 votes
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    14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Make selected layer an another chanel

    If i Decied, turn painted BaseColor layer to a Height or Metalic...
    sory about my engl :)

    0 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. possibility export to extended PSD

    Export not only Base color... Height... on one PSD file. But fore example in PSD file, BaseColor and other chanels it is a folder contaning all layers with an correct alpha.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Adjust brush size with "B" hotkey like Mudbox & Maya

    Instead of pressing the bracket keys to toggle the size of your current brush. Why not have it so, you hold the "B" key and left click drag left & right to adjust the size of the brush on the go?

    Intuitive and easy! :)

    4 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Save thumbnails (so we don't have to regenerating them every time) + Save shelf layout

    Everytime I get in SP I have to see how the thumbnails for the materials and smart materials get re-processed. That sucks specially when you have a lot of them (like having the Database), not even considering all the ram it consumes. Would it be possible to save the actual thumbnails once and not changing them unless the material gets updated?

    Also, the layout inside of the shelf doesn't get saved.

    Thanks!!!!! :D

    36 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Ability to name or annotate Generators, Fill Layers, Filters, Effects, etc.

    When making Smart Materials in projects that are used and shared by up to 20 artists, it would be very helpful to be able to name your Layers/Generators/etc, to make it obvious to other artists what your different layers and filters are doing.

    This saves time as otherwise, every artist will have to reverse engineer every Smart Material.

    Thanks!

    6 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. draw line with hold key function

    Please give us the Hold Shift and draw in straight line function same as Photoshop, we really really need it. That for me is the biggest thing Painter is needing right now. Thank You

    4 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Position map baker based on entire model or custom bounding box

    Have an option to bake a position map based on the entire bounding box of the model. Currently, position maps bake based on the bounds of the geometry in each texture set. This is not ideal if you want to match up weathering details across multiple texture sets.

    A work around we've been using is doing a gradient fill in 3D Coat over the entire model (vehicles made up of many texture sets in this case).

    It would be nice to be able to do this in Painter or Designer and not have to use another software for it.

    3 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Auto reload textures in shelf and layers when the file is updated.

    When a texture file is updated externally please auto reload it inside of substance painter like Maya does. Currently it takes forever to go through your project manually and update all the layers with any work you've done in Photoshop.

    14 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Fix the pixelated texturing filtering in the viewport.

    Please make the texture filtering in the viewport anisotropic with mips. It's hard to look at the model especially the normal with all the pixelization.

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to disable Projection and Stencil tiling when zooming them out

    Projection and Stencil tiling becomes very disturbing when working with certain images, please add an option to disable it.

    15 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
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