Substance Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Create or buy Sculpting app
I think creating or buying something like Nomad Sculpt and slotting it into the Substance ecosystem would just be awesome. Bonus: vr support
1 voteWrong section, but Medium has join the Adobe 3D team, so it should cover your needs ;-)
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RTX support
Allow support for RTX to speed up the baking process (similar to designer)
12 votes -
Please update bad advice in documentation
In https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html, one of the suggestions is "Disabling the TDR completely -> Set "TdrLevel" to 0 ( not recommended )". Even if it says "not recommended" this suggestion cannot be safely done in a PC running DX12 applications. For DX11 application TdeLevel=0 effectively is the same as an infinite timeout, however with DX12 you also get page faults which go through the TDR handling mechanism. When these are triggered, it will cause an unrecoverable PC hang. A number of substance painter users in our production had followed this advice and it took us a number of weeks to track…
1 vote -
Same features and UX for SBSAR materials between Painter and Designer
If you have ever created a SBSAR material for Painter you may have noticed that the experience of using it in Designer and in Painter is pretty different. There is a bunch of specificities in Painter you have to know in order to make it work as you wish – when possible – and once that done you discover that the UI of your material is not exactly what you had at the beginning in Designer.
Not only this is disturbing (after all it is the same material that is manipulated) but as a material designer it requires quite a…
37 votes -
instances and blending modes
When I instance a material or smart material and have the blending mode on the original set to anything other than it's default I have to change the blending mode of each channel in every textureset I have it instanced to, because the instances have their blending modes set to default again. For instance, If I instance a material whose basecolor I want to be multiplied over what is below, I set the blending mode to multiply. But when I instance this material to any other textureset, It comes in as normal and then I have to go through all…
2 votes -
Orthographic snap
When rotating in orthographic view holding shift to snap to 90 degree angles. Makes it quick and easy to place logos and such.
3 votes -
Python API
Add a python api Painter similar to the one implemented in Designer.
Regards
Bonsak18 votes -
Radial Symmetry
Radial Symmetry..
19 votes -
Alembic import
A lot of VFX and animation studios now have their pipeline based on Alembic at most steps.
1 vote -
Change 'Abort' to 'Cancel'
Hi,
Could you please change your 'Abort' button to cancel? It'd be nice to not be reminded of my abortion in dialog boxes.
Thank you :)
1 voteSorry about this. It’s fixed and will be submitted in the next release.
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Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels
Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
It is not necessary for Baker functionality, just for already baked / pre-created textures.4 votesYou can set this in the export configuration panel
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Decimal separator "," should be accepted
In English, the decimal separator is "."
However, other languages have "," as the decimal separator.
On the numpad, there is no ".", but ",".
Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
All other softwares I know accept "," as well.
Substance Designer / Painter should do the same.5 votes -
Copy content from paint layer to its mask
I ran into a case where I wanted to copy the content of my paint layer then create a fill layer and paste the paint layer content in the mask channel. Even if it was originally color it could still be pasted as gray scale into the mask channel.
17 votes -
multiple selected layers create folder
add the functionality that if you have multiple layers selected and click the "create new folder" button, painter automatically puts those selected layers into the folder.
1 voteJust do ctrl+g and it will work ;)
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Triplanar improvements - rotate, offset and scale in 3 axis
When using triplanar mapping on basematerials and textures it would be useful if you could rotate, scale and translate the projection in 3 axis, and maybe even visualize it in the viewport like a box mapping gizmo. This would be useful if your texture has any kind of grain going in one direction and you want to line up 2 of the sides on your object to have the same direction.
4 votes -
Legacy UV seam padding
Padding is always bleed in SP 2018.1.
i need legacy padding toggled option.1 vote -
Bring back the "+" and "-" slider controls that were removed in 2018.
In the latest version (2018), you removed the little "+" and "-" buttons from the slider controls, for things like UV Scale, UV Offset, etc. I used those all the time in previous versions to "nudge" textures into place with very fine control (2 decimal places). Please add them back. Ideally with a preferences setting to specify how many decimal places of accuracy.
It's now very cumbersome to have to constantly click the mouse in the numeric field and enter values manually over and over to get things just right, and just dragging the new slider doesn't offer enough control.
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7 votesshortcuts works since 2018.1.3
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Edit mesh name
We would like to be able to edit mesh name in project configuration within painter (Similar to being able to edit shader name within texture set list).
1 vote -
YOUR SMARTHONE IS A MATERIAL SCANNER
That is one **** of a typo.
https://tutorials.allegorithmic.com/courses/18796e4975a36ab18b6a51d745d402b91 voteThan for reporting!
We are going to fix this asap -
Import Cameras, Alembic, FBX etc.
Being able to import a camera would be great. Not only if working on a whole set in SP but as well to check a asset from a specific camera angle.
Furthermore it would help to render for example a turntable or specfic camera for example to use a Object in a Mattepainting straight from IRay, or for a concept etc. There are a ton of great new things that could be done in Substance Painter with this feat. :)
6 votes
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