Substance Painter

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Thanks

  1. Basic 3D Manipulation

    It would be nice to be able to arrange (rotate,pan, scale) each piece of geometriy in the viewport separately and also to able to add further pieces e.g. one model, then a base plane, then a duplicate of the first model but rotated etc.

    1 vote
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  2. Add a manual update button for instantiate across texture sets

    As my topic says. Instantiate across texture sets is very slow when I have a very large number of texture sets. I think we should create a manually updated button for it, we can choose to update automatically or manually. So when I have a model with more than a dozen texture sets, I can see the final effect when I need it.

    1 vote
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  3. Height map on materials in preview shelf

    Material preview shelf in SP doesn't represent true material view without height map. Sometimes it's hard to find the materials I was looking for because of it. Please add height map to material previews so they'll look as in Source. Here is the image for comparison.

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  4. "All maps" at once in the Drop menu of textures in the layers window

    When you click the drop menu In the layers panel to select specific texture " color, roughness, metallic, normal, height, etc ", to have in that drop menu a " All maps" option , that means, when you are on " all maps " when you drag the opacity slider of a layer, it will affect all the other texture types opacity for" color, roughness, metallic, normal , height, etc". Or a way to select multiple texture from the drop menu so when we drag the opacity slider of a layer to affect those texture types. This will improve our…

    1 vote
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  5. Complete "Painting Mode\Layer" for classic artists.

    many artists need full functionality painting futures.
    it must be individual painting layer with floating color picker palette, maybe with color mixer, or color presets palette. with colorpicker tool, which worked in viewport. maybe with mixer brushes.
    ....and with everything else that is needed for comfortable classic drawing on ONE layer.

    1 vote
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  6. Edge Bleeding when 'Exporting Mask to file'

    I find I use Export Mask to File a lot when painting Layer masks for use in engine, but these don't seem to have Edge Bleeding, so when I use them in engine, I get a seam where it mips to black instead of white.

    1 vote
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  7. Solo view lighting

    Currently there is either default non shaded solo view of channels or there is basic option to have some kind of shading to black ambient. Both are limited. Id like some additional options there to have solo view with lighting and tone mapping working. Something like basic view in Mari. So i can see fully shaded and tone mapped diffuse channel (maybe even with AO added) without the annoyance of specular and bump.

    1 vote
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  8. Global brush size (as an option).

    Would be nice to have brushes to adjust their size to the current one when switching between them like it is in Zbrush. I noticed that if I want to paint big details I want all brushes big, same with small and it is a hassle to keep resizing brushes with every brush switch. Of course something like this should be an option rather than forced.

    1 vote
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  9. Custom colors for UI frames and text.

    All that black and white look may be fancy but is hard to use. I like clear colors for menus, submenus, frame borders etc so it is easier to navigate visually. Especially different colors for different text.

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  10. Tone mapping in 2d view

    An option to have tone mapping work in 2d shaded view please.

    1 vote
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  11. color mixing

    hello

    as we can do in real world mix wet colors with brush and make a new color and fade a color range . if you can add a brush or a wet layer or paint effect to painter can mix colors together , we can paint more realistic and do better in hand painting :)

    Thanks

    1 vote
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  12. Wood Floor Materials Needed

    For us, architects/3D buildings creators, we miss a lot of wood materials for floors. The tiling options available are too poor compared to other materials offered such as for vehicles or sci-fi. I have been having to get seamless textures from Adobe Stock and work them out in Alchemist to be able to have some sort of variation, but without knowing Designer, for example, it's very hard to get something realistic. Nice planks, different wood patterns with less veins, control over roughness, we really really need more of that.

    1 vote
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  13. UI headers in different colour(s)

    hi , im fairly new to painter but been in 3d CG industry for over 15 years, I love the program !

    when navigating the UI , lets take the "Properties" window for example, the heading and sub headings aren't easy to differentiate from the actual settings / adjustments below, if there are a few drop down items open there's a long list of items all blending together and its not clear where one group of setting end and another begin.. it be so much easier if the headings and even sub-headings had a different colour..

    If this could be…

    1 vote
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  14. Invert gloss/rough map

    Invert a gloss ou rough texture map uploaded to Substance Painter. Maybe I doing it wrong, but nowadays when I have a roughness map and need a glossness map, I open it in Photoshop, do ctrl+I and upload it to Substance Painter.

    Is not difficult to me to do that, but would be perfect to do that on Painter only clicking in one button.

    1 vote
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  15. Ability to add naming prefix to exported texture files

    I often export multiple color sets for objects (ie different colors on a set of furniture). I would like the ability on export to add a short prefix to the front of the file names for the given expor so that when i am going to use the files later it is easier to distinguish which color files are which at a glance without having to have 10 different folders with all the files named the same. It would not need to be long - 5 or 6 characters max would be fine.

    so instead of $textureSetdiff the output

    1 vote
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  16. Bake multiple selected textures without baking entire scene

    I often work with very large scenes with many textures. Sometimes I only need to rebake 3 or 4 out of 20. I would like to be able, rather than having to rebake each separately, be able to say rebake these 4 textures and not the rest. This would allow me to work more efficiently.

    1 vote
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  17. About IRAY

    I hope to increase the ability of iray to render video.

    1 vote
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  18. Expose channel name as output expression

    Right now we can only name maps with project, mesh, or texture set variables but it would be great to expose the channel name as a variable. This would be super handy when making custom user channels for things like masks. Those channel names are usually very specific and ideally that name appears in the output texture.

    1 vote
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  19. Blur with Curvature baking

    It's really useful to have Blur with Curvature baking.

    1 vote
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  20. Fix Off-screen Layer Blend Dropdown

    With dual displays, (especially on my home setup with a huion display and 4k monitor) the layer blending dropdown list shows up too often on the other display when the layer is halfway down the list (or all the time on my huion when I have desktop scaling above 100% for my 4k monitor). It's very annoying when painter is on a pen display.

    1 vote
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