Substance Painter

Let us know how to improve Substance Painter!
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  1. 1 vote
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  2. Reset Query to Default + Searchbox could use a space

    This is extraordinarily nitpicky, but this is something I run into with every use:
    After I've been stacking on some sub Generators, Filters, ect I'll naturally hit the Rest Query to Default button in the the searchbox. However, one very minor inconvenience is that the default reset state for searchboxes doesn't include a space to separate the user's search query from the preset filter text. (E.g. "u:generator") So if you were to start typing into search for something, it gets added to that string and invalidates the search. Obviously, like everyone already does, hitting space before starting to type fixes…

    1 vote
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  3. Add "antiscopy" to alpha shape parameters to allow for a circle to become an oval brush

    I would like to stamp/draw with an oval brush alpha (with tilt angle) and have control of that in the Parameters section along side the existing Hardness

    1 vote
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  4. Deterministic Random mode for ID color generator

    Each time the ID baker runs, if the Color Generator is set to Random, you get a different result each time. So, if you have to rebake your ID mesh map, it invalidates anything you have setup based on ID colors.

    It would be great if this was deterministic, based on Mesh ID or File ID at least, and perhaps based on a seed parameter that could be tweaked.

    1 vote
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  5. Ability to export meshes with different LOD | Using automatic smart Ai learning for LOD creation

    Ability to export meshes, from inside Painter, different Level Of Detail. Internal Ai tool that learns (using cloud) and became smarter. That automatically re-mesh decimating mesh and tessellation considering correctly the vertex normals. In this way, we can export different LOD.

    1 vote
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  6. Conserve Showing and Hiding extra meshes Texture Set List panel setup in (Iray) Rendering!

    Ability to conserve the "Texture Set List" panel setup when rendering in Iray. Many times import extra surface (as for example extra mesh for ambient occlusion) that is shown up in the rendering, making the rendering not useful for presentation. And is not pósible to reimport the mesh without the extra mesh. We wish to hide extra meshes in the same way we use to do in the 3D editor. But the Texture Set List setup is not conserved when rendering. And there is no way to hide in rendering extra objects. This makes the super awesome Iray unuseful.

    1 vote
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  7. Warning on unexpected export result when attempting to export a texture map.

    For example Unity Preset Export, exporting into format PNG, have a warning for texture map metallicsmoothness ("This export format PNG does not support none transparency Alpha channel.")

    I worded unexpected because Albedotransparency will be completely fine but everything else won't be when it is relevant to the alpha channel when exporting to PNG.

    *If something like this is already in Painter, please make it more opaque to the user."

    1 vote
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  8. Group Texture Sets

    Make group for Texture Sets so we can group UDIMs depending on object parts.
    And make an option to show Flat Texture Sets (without groups).

    1 vote
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  9. Show the Texture Set selected on a long "Texture Set List"

    Because when the list is long and you "Ctrl+Alt+righ click" on a texture set on viewport the list dose not show which Texture Set is selected and you need to go down to see.

    And please make the selected Texture Set name always on the top too

    Show the Texture Set selected on a long "Texture Set List"

    1 vote
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  10. backup and reimport customized hotkey

    for example I use painter both at home and in the office. it would be awesome to be able to backup and reimport customized hotkey. so I wouldn't need to do the setting twice. and if I get a new computer I could easily get my setting back.

    1 vote
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  11. [one click button] Set size for all texture sets

    It would be nice to see one-click button that will set size for all texture sets to one size. It will help a lot on iray rendering workflow. Currently, when you have textures sets with big (4k) resolution navigation and changing lighting conditions is very hard to modify, PC is slowing down. Clicking one by one and changing it from high to low nad vice versa is time-consuming. I attached an image with a preview of idea.

    1 vote
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  12. Scripting Model Import

    Be able to reimport or import a model into an existing project.

    1 vote
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