Substance Painter

Let us know how to improve Substance Painter!
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- 1 post = 1 idea

Thanks

  1. Bake non-square textures and non-power-of-two textures NPOT

    Substance Painter should support baking textures following a layout of for example 512x256 or 1024x4096. Basically any non-square textures would be fine.
    I can see though that baking non-power-of-two textures might be a little too far fetched (probably because of how the GPUs treat rendering).

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Clipping mask - Make one layer use the layer underneath as a mask

    this would be a very useful feature given the fact that we all probably used photoshop at one point or another and it's a workflow that already works and we're used to it and i think it would make the learning curve a bit easier if we could use this feature

    8 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. selection copy/paste/move/rotate/scale

    basically the selection and transform capabilities of photoshop - select an area, cut or copy, paste into same or different layer, use transform gizmo to adjust in either 2d or 3d, release selection.

    working with many layers to achieve this is unwieldy.

    8 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Directional light and shadow support

    Image based lighting is great, but it lacks a main directional light casting high quality shadows. It would help a lot in model showcasing.

    8 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Bring back the "+" and "-" slider controls that were removed in 2018.

    In the latest version (2018), you removed the little "+" and "-" buttons from the slider controls, for things like UV Scale, UV Offset, etc. I used those all the time in previous versions to "nudge" textures into place with very fine control (2 decimal places). Please add them back. Ideally with a preferences setting to specify how many decimal places of accuracy.

    It's now very cumbersome to have to constantly click the mouse in the numeric field and enter values manually over and over to get things just right, and just dragging the new slider doesn't offer enough control.

    7 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Apply Smart Material to multiple TextureSets

    Apply Smart Material to multiple TextureSets

    7 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. 8k bakers

    The new 8k export option is great but the backers have a maximum of 4k so in order to make the transfer from high res mesh to low res mesh at 8k we must use another software. I believe 8k backers would be a huge improvement especially for VFX artists.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Hight DPI Settings. They are not?

    Wtf? Why does the application order form not point - address so I can get a magnifying glass on the mail.
    Seriously, why not support high resolutions?

    7 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. GPU baking!! Pretty please

    no need to explain !!! do you even GPU bro?

    7 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Symmetry support for Stencils, Mirror along X/Y/Z axis button

    Without support of symmetry for stencils, It takes insane amount of time to produce hard surface symmetrical assets.

    Symmetry for Stencil

    or a button that mirrors the layer across one axis. <-- can be more useful then a symmetry

    7 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Baker and Output for Cavity/AO map

    Would like Painter to have a baker and map output for Ambient Occlusion/Cavity mapping appropriate for the UE4 material workflow.

    Currently after finishing work in Painter, I have to reload Designer, input my Painter height and normal outputs and make up a new Ambient Occlusion output that's modified to only occlude the fine cavities from the details. Would be nice to not have to load up Designer every time to do this.

    7 votes
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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Export masks as bitmaps

    It could be handy to be able to export masks as bitmaps.

    I was thinking of using SP to paint some terrain texture for a game.
    Usually terrain doesn't have a big texture for the whole surface, and use texture splatting.

    That's basically fill layers with masks. But at run time you only use the mask and the texture is the tiled original texture used for the fill layer (and not a baked one).

    Having a way to export the masks would be enough to being able to use SP for terrain painting.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. invert mask color by holding ctrl or alt.

    I am often have to invert my color from white to black - it would be cool to have some option for quick invert during editing

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  14. Lazymouse and advanced Brush settings

    A Feautre like Lazymouse would be helpful, with it it would be nice to see more brush options like straight lines, dotted lines etc.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Organization: Imported images should not populate so many shelves

    Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.

    note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. More control for brush movement.

    More control for brush movement. The most desired feature is brush, that keeps stroke direction and rotates the alfa accordingly. For example - welding. In zbrush it is easy to set step for alfa and get desired result, also alfa follows the stroke accorgingly.

    7 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Import Cameras, Alembic, FBX etc.

    Being able to import a camera would be great. Not only if working on a whole set in SP but as well to check a asset from a specific camera angle.

    Furthermore it would help to render for example a turntable or specfic camera for example to use a Object in a Mattepainting straight from IRay, or for a concept etc. There are a ton of great new things that could be done in Substance Painter with this feat. :)

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Change all textureset size at once

    We should have a way to change ALL textureset size at once.
    For example switching all textureset size from 4k to 128 in 1 selection/click.

    6 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Brush Settings Presets

    Add the ability to save/restore brush settings quickly. I'm constantly bumping flow/opacity/spacing up and down and presets with my preferred brush settings would be greatly speed up my workflow.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to name or annotate Generators, Fill Layers, Filters, Effects, etc.

    When making Smart Materials in projects that are used and shared by up to 20 artists, it would be very helpful to be able to name your Layers/Generators/etc, to make it obvious to other artists what your different layers and filters are doing.

    This saves time as otherwise, every artist will have to reverse engineer every Smart Material.

    Thanks!

    6 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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