Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Keep closed folders closed when switching between texture sets

    It would be very nice if folders in the layer stack stayed closed when switching between texture sets. Now, every time I switch texture set all the folders are unfolded and it's a pain to find the layer I'm looking for if I don't manually go through the list and close everything.

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Baking request

    1) Baking ID Maps - It would be great to have the option of baking ID maps from poly groups or selection groups from an fbx.

    2) Match by Sub-Name mesh - Once this has been fixed. It would be great to be able to have an alternative rather than submesh. FOr example poly groups, selections sets or even explode morphs/blend shapes. The reason being is that when you are creating low res LOD's they tend to be one model with one material. Having to split the high res and low res into seperate meshes for exploding purposes is an…

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Mask stack

    Mask stack or mask group if U like, would be benefitial feature in next update. Work undestructively is a goal for us all!!!!

    6 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Stamp Tool!

    Would LOVE to see a stamp tool similar to, say, 3D-Coat's implementation.

    One mode has the location locked, but click-dragging allows you to scale or rotate the stamp.

    The other mode has scale / rotation locked, but you drag the stamp around to place it.

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Gradient tool

    It`ll be nice to have a tool to add gradient (ex: black to white from bottom to top of the model), ideally linear and radial ones.

    6 votes
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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Viewport Texture Set Selection

    Instead of having to select Texture Sets manually in the texture set window it would be more intuitive to be able to Example. 'Hotkey' + Left Click on the geometry you want to paint and have Substance Painter automatically switch to the applicable texture set. Similar to Subtool switching in Zbrush by alt + left clicking on your geometry.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Decimal separator "," should be accepted

    In English, the decimal separator is "."
    However, other languages have "," as the decimal separator.
    On the numpad, there is no ".", but ",".
    Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
    All other softwares I know accept "," as well.
    Substance Designer / Painter should do the same.

    5 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. UDIM mesh select

    My suggestion is that you can ctrl+ click a mesh element and go to that udim automatically, it saves time and makes for maximum efficiently.

    5 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Move Tool

    It is a bit difficult to precisely move fill/paint layers.
    The only way is to enter a value in a field.
    It would be nice to have a Move tool that acts globally, in every situation.
    For example, I think that such a tool should be able to access the matrices of transform nodes of substances made in Designer.
    This way the Move tool will be able to work with filters/generators as well.

    5 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Command Line Template & NM Format

    I use the command line to quickly open the correct models and baked textures from an external application.
    I also need to be able to set the template and normal map format from the command line.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. A special layer for adding normal details that affect Smart Masks/Materials.

    Would be awesome if one could paint normal info on a special layer that then would be added to the normal channel, and thus would affect all the smart masks and materials.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Hotkey for brush rotation

    it will be great for faster work

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Change Field of View in 3D viewport

    Ability to change the camera's FoV in the 3D viewport.

    An Isometric mode would be helpful as well, but mostly the ability to change the angle.

    5 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. add custom mateial shelf.

    now my material shelf is a mess, would be great to have custom shelf to store custom material based by project (?)

    5 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Mode for NM and AO clean up

    Every NM and AO baked map ever has needed some post bake clean up. This is a huge annoying part of building game textures. Currently you need to use the fill layer, and place your NM or AO maps into the base colour channel to see and work on them, then export them out and then re-import and assign them to see the fixes affect. This could be much more streamlined. As it is apart of just about any assets creation. Would be great to be able to see the fixes while you make them.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Import bitmap as layer and paint on it.

    Also I could not overpaint imported texture inside painter. Is there any way to edit them?

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels

    Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
    It is not necessary for Baker functionality, just for already baked / pre-created textures.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Triplanar improvements - rotate, offset and scale in 3 axis

    When using triplanar mapping on basematerials and textures it would be useful if you could rotate, scale and translate the projection in 3 axis, and maybe even visualize it in the viewport like a box mapping gizmo. This would be useful if your texture has any kind of grain going in one direction and you want to line up 2 of the sides on your object to have the same direction.

    4 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Native SSS Channel and/or SSS Shader

    Please add native support for SSS and translucent shading in Painter. More and more film studios are starting to use Painter, and game studios are incorporating SSS look into their assets more and more. I should be able to paint SSS amount and color channels and a way to get real-time preview in the viewport as I paint and adjust SSS channels. If you can Epidermal, Subdermal and Deep layers even better.

    4 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Expose the camera transform values

    To render an object I like to have the camera at a set distance and angle, and that is just not possible... we have to keep rotating the camera in free mode hoping to get it right ... well, it'd be very nice to be able to just write the angle and the position in a transform panel.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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