Implementation of Find Edge filter from Substance Designer.2 votes
In order to fully automate fixing normal map baking errors by blending an averaged and non-averaged map, we need to be able to do this in scripting:
-Import textures into the shelf.
-Assign textures to specific slots from items on the layer stack.84 votes
To solve this issue, we will prioritize an implementation close to what we did within SD. We still keep this in our backlog.
- Import FBX with animation
- Timeline for current animation
- Import BlendShapes, and then you can modify the blendshape's values for.. open mouth, smile, frown, and paint the wrinkles for example.
I would love to see hue, saturation, and value jitter sliders in my brushes like Photoshop has:9 votes
Support for 3dConnexion mice for navigating while painting.217 votes
I would love a gradient map tool, just like substance designers. It is so awesome, and the baseline for almost all stylized work. Could be an option for fill layers, perhaps?67 votes
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