Improvement to Material Picker Tool - ability to pick from user-defined set of channels instead of all underlying channels
Current Material Picker Tool (Shortcut: P) picks all channels under the user cursor. Allow user to "lock" specific channels, so that it only picks for ex. "color" or "height" etc. (or combination of channels).
The "Color Picker" tool does this already with "Base Color" channel. The problem with Color Picker is that
A) it doesnt have a shortcut and has to be accessed via separate UI
B) can only pick color
Its been 5 years guys, 5 YEARS.
The color picker is already IN the program, please please please for the love of all good things, add a configurable shortcut for it.
It's so frustrating omg. Just add it asap !
A Painter software without a color picker tool, REALLY?
It would be at least partially okay if you would have at least an easily accessible color palette or a color wheel, but there's not even that.
And all this going on for 5 years, this can't be serious!
This would improve, or actually enable, basic hand painting techiques for artists.
I agree it.
It will be great to be able to select only from masks too. that way I can have a full control over the gradient of my mask.
They still haven't fixed this...? Its been 3 years... when are we going to get hand painted features? :/
I feel like this is fundamental functionality that should totally be implemented!
How is this feature still missing? Substance has the potential to be good for hand painting, but this feature is sorely missed. Please improve this. It should also work when painting masks!
Rotten Demon commented
"p" is so stupid shortcut
and picking all channels is so annoying
It would be great if I could pick from only what is shown in the currently active view mode. If I'm viewing the material, then pick the channels in the material. Likewise, if I'm only viewing base color, then pick only the base color.This is an industry standard and a no-brainer feature to have. I can only assume that it's a tricky feature for allegorithmic to implement since they've not yet done so. I understand all about priorities, but please keep this in your database of things to do. Thanks.
The inability to restrict the eye dropper to a set of channels is extremely disruptive to my workflow, especially when working with custom shaders. For example, I've built a shader designed to provide flexibility in establishing a character's skin tone, by using a channel for base values, laying a flat colour over that and many other channels where we use greyscale painting to add reds, blues and yellows individually. Not being able to restrict my eyedropper to a specific channel at a time means I either have to organize my layers in a way that isn't conducive to working fluidly, or I risk accidentally painting on channels I didn't mean to and messing things up.
It would be hugely helpful it the Material Picker acted like an inspector until you clicked--similar to what you see in RV or Nuke. I want to be able to look at the roughness channel and as I mouse over I should get a readout of what the value is under the mouse so I can tell easily that roughness is .6 on the cheek and .9 on somewhere else. Click to pick the value.
this would be so great! everytime I try to pain something on a specific channel, like say fixing an AO map, it is pretty much impossible to pain smooth gradients with the typical photoshop workflow of color picking and painting over and over again.... would be nice to be able to do this easily.
This would be very usefull!
Love to have a workflow whereby you're painting away at one channel and like Photoshop or Painter, you <alt> pick a color and continue painting. :)
it would be great if there was a shortcut for a separate Picker that would just pick the color and not the material too, i found that the [ V ] key works good and gotten used to it in 3d painting programs like zbrush or 3d coat