Instanced Layers, Masks, Effects, etc. for INSTANCED SMART MATERIALS
Sometimes for a UDIM Workaround, multiple texture sets have identical fill layers, smart materials, masks or effects. For better iteration, it would be great to ALSO have the ability to INSTANCE instead of JUST COPYING. For instance, I would love to be able to change parameters of a single fill layer, generator or effects and have them automatically be exactly the same in all other texture sets where I instanced that fill layer, generator or effects. This would be great for all elements that compose the layer stack. So that we can have INSTANCED SMART MATERIALS for FAST ITERATION.
Looks like this feature was recently implemented so might be good to mark this complete. That's up to the devs though.
Id love to have instanced/referenced masks, so i dont have to copy paste every time i make a change
I have a mesh with 46 udims and I have lots of udim sharing the same smart material
when I want to change one parameter in my smart material, I have to do it to all the layers !!
what a wasted time !!
feature definitely needed !
Instancing would make SP soooo much faster. In Mari you can copy and paste as a linked layer. Any change to any one of the instances updates all of them because they are essentially the same material.
Yeah Mari has this ~ it can Copy and Paste a Linked Layer or Layer Stack. I also suggest that Instances be used as it will speed up performance and
Why have 1 dust layer for every object? Just generate 1 with instances on the objects you want.