Antialiasing settings by additionnal map
It would be nice to have different settings of antialiasing by additionnal maps :
for exemple :
ID (no antialiasing)
Normals, curvature,position (8x supersampling)
AO and Thickness (2x supersampling)
It would be really appreciated.

2 comments
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enriquepina@gmail.com commented
absolutely agree with this. It makes for a sloppier workflow without it.
Would also be useful to have normal map settings be able to flip the xyz like in Xnormal.
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devnull commented
When I started using trial, I was really surprised that there is no way set AA per map. After all, AO and Thickness are very slow to bake with 8xAA (especially at 8K resolution), even if I leave them overnight, when I wake up, they still not ready, and visible quality of my model does not improve much with 8xAA in AO and Thickness. On the other hand, baking Normal map may give visible improvements with 8xAA. Baking some maps with high AA and some with low AA currently has to be done manually, and this not efficient use of 3D artist's time.
I suggest to add checkbox "Custom antialiasing" in each additional map, and when it check it could enable droplist where we could choose custom supersampling. If unchecked, then common supersampling setting will be used. This would be very helpful, especially when baking 4K and 8K maps.