Scripting: import into shelf and assign to slot in layer stack
In order to fully automate fixing normal map baking errors by blending an averaged and non-averaged map, we need to be able to do this in scripting:
-Import textures into the shelf.
-Assign textures to specific slots from items on the layer stack.
To solve this issue, we will prioritize an implementation close to what we did within SD. We still keep this in our backlog.
Brad Boyles 0 commented
to Echo Shank's comment, the automated baking is finally broken after the recent release of Painter. Please fix! I like staying and doing all my baking within Painter.
Now the normal map fix plugin is broken in the latest version of Painter, so it is even more important that this gets addressed. Please don't make us have to bake in Marmoset.
karolina Rudkiewicz 0 commented
@firstname.lastname@example.org Of course not. Do you really think they don't do it because it's hard? When a 15 minute youtube video, or a 3 pages pdf read can get you what you want? No. The reason companies do or don't do something is because it is in their best interests.
Where are we on this?
The post is now more than 3 years old.
Is that really that hard to implement ?
Is this still an issue?
If the goal is to paint the normal map to imitate smooth edges, either automagically or manually (in the same manner as you would paint and adjust edge scratches), then I vote for it. Ideally, we should be able to paint smoother corners even on a blank (entirely #8080FF) normal map.
Maya Gameworks 0 commented
Yeah it's a shame but I bake my Normal Maps in Marmooset. It just works. No need to fix anything... Wish SP had a better baker.
Thank you very much...
Wonderbar! Seriously, thank you for this :)
Make scripting great again!
Bit Barrel Media commented
An added bonus would be to to set the normal mixing mode (Combine / Replace) and to add a (smart) material from the shelf to the layer stack.