change the name of the material inside of painter without reimporting the mesh
As an outsource partner i run into this a lot, I get files that have to be integrated and the material name isn't always what it is supposed to be, and sometimes the material name changes in the middle of the texturing process which causes me to spend a couple of hours manually renaming tifs, psd, etc, and at that point reimporting the mesh with the proper material name is just not possible.
SO! my suggestion is that you are able to change the material name inside of painter without reimporting the mesh. this would allow tifs psd etc. to be properly named and less time spent manually renaming the maps after export.
please post some wires, i dont know what your talking about