improve the features of the bake lighting with environment node
It would be great to be able to add additional lights in the bake lighting with environment node.
Defining the shape and blurriness of the lights would be a very handy feature, too.
ireneus brewka commented
After the latest update the 2 Lights that were in the bakedLightingEnvironment filter are gone.
They were very necessary! Now you have only in the bakedLightingStylized version the 2 lights.
Which is no alternative.
Even better than the 2 lights would be if you could stack multiple environmentMaps (each one needs to be orientable separately and would just add to the last) for baking the lighting.
That would give us the opportunity to use shaped lightSources (hdriMaps of lights) allowing for soft lights as well.
Without at least those 2 lights this feature became actually useless to me, and i have to stick to older versions of substancePainter.
ps: there should be a way to edit your initial suggestion