Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels
Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
It is not necessary for Baker functionality, just for already baked / pre-created textures.
You can set this in the export configuration panel
I didn't find this feature in latest release 2018.2.0. I probably wasn't clear enough. I need to see these Baked Mesh Maps in Substance Painter Viewport, but assigned to different UV Channel.