Combine PNG's when exporting final textures
I noticed that the workflow is much smoother when I segment parts of the model in advance to be their own unique layers.
Yet, I have no feature to combine the resulted PNG, because each area of the mesh itself still belongs to the same UV map.
I want an option that'll allow me to combine PNG'S, when they combine in this manner:
On each resulting image, the area external to the seen parts on the model are considered as "0", blank
And the areas seen on the model are considered as "1", filled with information.
When combining the PNG'S together, only the used parts will enter the final image... While everything ells (external information) will be ommited.
This will allow me to make a single PNG out of many different layers, and can make my workflow smoother.
Because each material brought outside of the software has it's own layer system, and you can hide parts you don't need to see at the moment.
It's a very useful function, and I want to work with it better.