Add bakers in Substance Painter
Those expecting AO/Cavity baking and output from painter, note that Froyok stated on polycount we should put in a new idea. I added one here for you to vote on:
+3 votes for cavity map output. I end up having to reload substance Designer and loading all my painter outputs to make a final cavity map suitable for UE4's AO input.
I think using Painter to bake all your maps it would be way more simpler than using Designer. Being able to bring your low poly mesh and then link your High poly mesh to bake all your maps. This would be awesome.
If we can have a button to create those maps, it's will be great !
the button will be next to the choise of the map.
When I got Substance Painter I expected it had baking already included, in a way technically it does from the export, but in reality it seems to keep things separate to a point. But yeah I thought at time version 1.0 came out it'd have some generators, especially an AO generator to match the environmental lighting as it looks great as is in Substance Painter, but nope, have to do in a 3rd party program. And no Subsurface Scattering either, though tutorial shows how to fake it via emissive, and curvature map, and what about glass transparency?
Mask via ZBrush and Mari would be highly appreciated
It means mask generators - Cavity, AO? Would be extremely useful.