Add a text tool
Add a "Text" tool that allows the user to add text in its texture (2D or 3D view) using a custom font.
You should also have the possibility to manipulate it (move/rotate/scale).
I don't really see this as completed.
As long as one cannot change the font and is limited to using substances with 'baked in' Fonts this seems like a 'hold over' feature. You should consider reopening this. It just doesn't seem like a proper text tool and feels very at odds with the usual Subatnce User Freidnliness
super agree! x100
I agree 100% with the idea to add text tool in Substance Designer. It would be very help full for the workflow at work. We are trying to avoid to use the traditional texture from 2d Packages. This is very important missing tool ... lol :)
Status shows "Planned" for 15 months now (since Jan 7, 2015). Any updates from Allegorithmic???
Being able to make custom stencils is great, but what a bother if all I want to do is add a simple label to my object. It would be **SO** much more convenient if I could just type a line or two of text and select a font for it, and get an "instance stencil" that could be added to this session, this project, or to my shelf (just like imported stencils work today).
Open... Close... On... Off... Danger... Part No. 12345... Serial #12-34-56789...
It would be nice too if there was a check box to create stencil out of entire font, very useful for symbol fonts ...
Some ability to randomize said text (or at least the numerical characters) would be nice... I find myself in a situation where I need randomly generated labels which currently involves a lot of manual work in outside software.
Would also be great to stamp images easily for logos/decals on things in multiple channels.
Most paint programs already include a simple text tool for choosing a font and applying because you can simply type text after selecting a font weither custom or standard system font and set basic properties point and click that enable rapid application and some basic color changes, and you can perform further edits to the text if desired. The problem with using a stencil for text is that it makes the process require manual loading of stencil textures that are created in a 3rd party program and the creation of each portion and is better for things such as labels/decals, doing this is much slower creating one custom font or selecting an existing one and is why most paint programs include a text tool to speed things up.
In my opinion, if Substance Designer had its own text node, it would be easy to build a stencil with a substance effect attached that supports text input.
This way both applications would have their own way to easily make text.
Laterally, It's the kind of value-adding nice-to-have that allows for the product to appeal to more markets.
I usually do this workflow, and it is a little faster... but having a text tool wouldn't hurt.
you can do this fast by using a stencil created in photoshop or whatever