Baker and Output for Cavity/AO map
Would like Painter to have a baker and map output for Ambient Occlusion/Cavity mapping appropriate for the UE4 material workflow.
Currently after finishing work in Painter, I have to reload Designer, input my Painter height and normal outputs and make up a new Ambient Occlusion output that's modified to only occlude the fine cavities from the details. Would be nice to not have to load up Designer every time to do this.
When an ability is add, please make a link in the comment
Place add a link to a tutorial specific about this the ability to add the bakes as outputs Cavity/AO and export them. I can't find it.
PS I'm looking at this for Unity 5 though I assume if its an available output it could be used no problem on any export.
With the AO outputs I hope to see at least an option to consider the resulting texture normal so the output AO considers the details of the resulting texture.
from what I have seen the bakes in painter require a high and a lowpoly mesh - if no high poly mesh is available the lowpoly serves as the source
in designer you can however create bakes from a lowpoly mesh that has a Tangent space normal map assigned and it captures all the fine Details.
the same should be true in painter - that's my wish for today :)
Baking is now included in Painter, we will add the ability to add the bakes as outputs and export them.