Save thumbnails (so we don't have to regenerating them every time) + Save shelf layout
Everytime I get in SP I have to see how the thumbnails for the materials and smart materials get re-processed. That sucks specially when you have a lot of them (like having the Database), not even considering all the ram it consumes. Would it be possible to save the actual thumbnails once and not changing them unless the material gets updated?
Also, the layout inside of the shelf doesn't get saved.
And this is still occurring as of version 2020.2.1
I love having a large material library but the way the program handles thumbnails completely takes the fun out of using it.
There must be a smarter way to handle thumbnails than the **** poor implementation you are still using.
This is still occurring as of Substance Painter 2018.3.3
Another comment about that if I may. I put my new materials in folders. But at the end they all appear in the same huge never ending list. What could be simple to do I guess ? is to actually reproduce the folder system in painter's Shelf. This way I could see my Metal only materials, my grass, my rocks, etc. The way I organized them. Without having to wait for the pebbles materials to process when I'm working on a car for example. Doesn't it sound good and not too hard to implement ? At least easier than to battle with a CPU heavy computing process ?
I can't even vote anymore. **** I managed to display all the materials previews I have there in ACDSee in the blink of an eye and 15 minutes later Painter hasn't even done half the job recomputing them all. Every time you restart the soft. This is a real issue for so ******** long. It can';t be that hard to save an actual thumbnail., even 3 thumbnails (small, medium, large), save them in a database file and log the modifications we eventually do to some of those materials and update the thumbnails database accordingly. Substance is amazing, it changed everything as much as normal maps did back then (parallax bump mapping). But this pre-processing... really...
It's a confirmed bug that the developers are aware of that the thumbnail generation is using RAM and then not releasing the memory once it's been generated. With just 10 custom materials added, you can see the application using almost a gigabyte more RAM just to keep the program open without an open project. Adding a 100 material pack would cause anybody (like me) with only 8G of ram to BSOD every time. Again, it's been reported and confirmed and a fix is on the way. Let's hope it takes the highest priority.
Also add maximize minimize buttons to the shelf menu.
Yeah, i think the Shelf, when have alot of textures/alphas/materials/smart materials, should load the real textures only when necessary (to use less video memory) and show only the "pre-processed-time thumbnails" to remember what is that texture.
This will great increase productivity for users that like to have all database inside painter, like me and the guy above :)
This needs to happen (sadly have 0 votes left, lol).
A workaround for now is to (while still in the Materials tab) type in the name of the Smart MAterial you want, and then switching to Smart Materials view. Surprisingly saves me a little time.