Export the mesh from an SPP file
The idea of putting everything needed into one single SPP file is great for exchanging painter projects.
Sometimes it would be nice to be able to export the mesh from an SPP project to get it back into the 3D application without having to bundle the corresponding 3D mesh separately.
Completed in the latest version ;)
Loryen 2 commented
they made it super easy, it's a lifesaver, just go to the File > Export Mesh, it couldn't be easier than that. Thank you guys at Substance
If you export your textures using the Sketchfab configuration it also exports the model in collada (.dae) format
I hope they are going to make it!
Sara Farr 0 commented
Yes, I am needing this function, too.
I would LOVE to have this feature right now. But, I guess, should make backups more often.
Dan Crespo commented
Agreed that this is a needed feature.
Again, someone just changed the original mesh i was using to paint inside substance painter and now all my work is lost. If i could just export the mesh from substance i could recover my work...
This would be really usefull for me too!
If added this would be great for consistency in export formats as well.
Exporting the fbx/obj models from subtance alongside the textures is really necessary. It's sometimes confusing to navigate and find the orignal model used in substance. So to export everything together is a must and it works as a backup model.
Running into the same problem. Designer keep the wrong FBX file, but the correct mesh is in the SPP file. Therefore the ability to export out the FBX again is just so useful in our case.
Yes it would be a HUGE help to be able to export out a file already setup with mesh and shaders for your particular 3d program and renderer. Maybe this works with an FBX? But if not it would be great to be able to export a .ma/.mb file for maya, for example, with the arnold shaders already connected! This has my vote too.
Definitely voting for this. Doing something to this effect could possibly lead to seamlessly transitioning from Painter to something like Unreal without having to separately load in textures and new materials. You'd essentially be able to just export your FBX from Painter with all the texture sourcing / material information and it would just import into Unreal with it like it does with an object in Maya with textures on it upon export. I'm sure it's possible, and it would speed up workflow TREMENDOUSLY.