Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. 42 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Allow UV tiles (UDIM tiles) to be renamed

    With the new Substance Painter UDIM workflow, UV Tiles appear in the Texture Set List with their standard sequential numeric values (1001, 1002, 1003, etc).

    I'd like the ability to rename these tiles, or alternately add a textual name value to appear next to the tile number. This would provide a nice usability benefit to remember what the purpose/use of each tile is.

    4 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Python API > Access to layers

    Extending the Python API by getting access to layer operations like:


    • Creating, renaming, deleting layers

    • Reordering of layers

    • Assigning resources to layers

    • Editing layer properties (Blend modes, channels, opacity, etc.)

    5 votes
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  4. Better support for non square textures.

    Substance Painters UV viewport is 1X1 texturespace.

    So when working with non square textures you need to stretch the UV to cover 1X1 space.

    Due to this Painter works from a stretched UV and that will stretch the textures placed on it.

    A good example on problems you can get is when your trying to add a checker pattern to a UV'd sleeve on a shirt, in a bent arm position. Its a complicated shape, with folds and with a bend in the middle. So not always possible to keep it orientated horizontal or vertical.

    Because of this your not…

    55 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. ID color picker location

    When you rebake your maps after reimporting a corrected mesh the colors of the ID map changes. This cause all the layers that used color selection to break.
    If the pick color remembered where you did your pick color it could update easily all the colors for the masks.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. To be able to store baked maps on disk (not inside the substance file)

    I'm working on a asset that has almost 40 udims. When I bake the utility maps needed for all those udims (some needing 8k) my file size increases to 20GB+ because all the maps are stored in the substance file.

    I'd suggest an option in the preferences where one could choose a seperate location for those maps so every substance (and autosave) doesn't have to be so large.

    This would save time on saves and autosaves (right now it's taking 3+ minutes on a 20+ GB file) and would also make me save the file more often, which reduces time…

    25 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Virus Win64:MdeClass

    After an update of Painter I receive a virus warning

    2 votes
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  8. Python API - UV Tiles workflow

    Hi, there is currently nothing insinde Python API documentation to handle UV Tiles !
    We can handle channel pretty well but not having anything for UV Tiles makes it quite useless.
    For example resolution is now depending on 2 factors : Texture Sets and UV Tiles

    And more general thing it would be great if the API could be updated with more stuff, it is very limited for now ! Thanks

    3 votes
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  9. Paint Layer with the same transform functions as a Fill Layer

    I think it would be a great idea to have the same transform features as per the fill layer for paint layers. This means being able to visually manipulate the scale, position, and rotation within the 2D (UV) View, and having the same sliders where you can scale in either X or Y, ect...

    This will save us time from having to use Anchors and referencing our Painter Layers in another Fill Layer. The transform filter has limitations and isn't as intuitive as a Fill Layer which is why a lot of people are resorting to using anchors as a…

    3 votes
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  10. Copy paste / Drag and drop sub layers and mask layers.

    We can already reorder sub layers... However, being able to copy and paste any sub layers/mask layers (filters, fills, levels) is kind of missing. Also, being able to drag and drop them from one layer (or mask layer) to another would be nice.

    118 votes
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    started  ·  26 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Blender-style Customizeable Menu for Favorite Tools

    This is something that seems so obvious for every DCC package to have:

    Give me a one-key shortcut to open a customizeable menu that has Favorite tools I've assigned for common tasks for easier access. Right Clicking any option, or tool, brush, material, etc. brings up the "Add to Quick Favorites" option, and pressing the keyboard shortcut for that menu brings up all the settings I've added to it.

    4 votes
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  12. More export options, like flags and texture renaming

    Add more flags, like $size, and allow to change the naming, like albedo or diffuse instead of base color.

    4 votes
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  13. Make active the "export" button in the export menu for quick re-export

    In Painter 2019, the "export" button was active for pressing Enter, and I could very quickly re-export maps using hotkeys:

    control + shift + e
    enter

    Please make this button active again, it is inconvenient to click with the mouse every time.

    Or add a hotkey option to export maps with current export settings.

    3 votes
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  14. Why is it that there is still no UI scalling option within the Substance Painter?

    People have been asking for this since 2015 yet still no fix. Now almost everyone has high-resolution monitors and wider screens. Even photoshop has this option. Substance Painter is such a great program but this is going to destroy a lot of eyes.

    Is there a reason why this not being implemented?

    2 votes
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  15. Sub categories for materials

    I don't want to have all my materials in a single collection. I want to be able to keep my own materials and variations in a separate folder from the default ones, and be able to put downloaded materials in their own folders..

    4 votes
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  16. Toggle mesh visibility by UDIM

    I know that it's possible to hide masked UDIMs when painting but it would be nice to have that ability when not using a paint layer.

    Using texture sets for visibily also isn't a great solution since painting across texture sets isn't possible and defeats the purpose of using UDIMs in the first place.

    2 votes
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  17. Ability to export Painter layers into separate image files

    The following are the features I would need in the plug in.
    - Ability to export all the layers contained within a folder and its subfolders with a single click.
    - Export only a selection of channels for each layer as specified in the settings.
    - Export all the layers with their respective layer names
    - Replace the existing files without confirmation if the files with the same name exist.
    Ideally it would be great to have all these features in the plug in but if that is too much to ask, the points are arranged in decreasing order of…

    1 vote
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  18. Check Painter Version in Python API

    There ought to be a way of checking the Painter version in the Python API.

    Similar to what exists in the JavaScript API:
    alg.version.api - JavaScript api version
    alg.version.painter - Substance Painter version

    1 vote
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  19. Skip autosave when there hasn't been any change

    I sometimes don't close Substance Painter when done for the day. (to start a 8K export on all UDIMs for example). After the export is finished after a couple hours, Substance continues to save every half hour, even though there isn't any change between autosaves.

    It seems fairly obvious, and therefore I'd like to suggest it as a new option in the preferences or just a new feature to only autosave when there has been a change.

    14 votes
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  20. Painter Freezes on UI Tab Tear-off

    Whenever I try and tear off a UI panel from it's docked position, Painter hard-locks. Even on fresh startup (no projects open) it hard locks.

    Hardware: MSI Raider GE65

    1 vote
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