Substance Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Add ability to hide Email Address from Titlebar for Security
For security reasons, it's not good to always display your email address, when making videos or taking snapshots, it's clearly shown in the Substance Painter titlebar, this defeats many common security measures, and is a bad idea.
1 vote -
More control for brush movement.
More control for brush movement. The most desired feature is brush, that keeps stroke direction and rotates the alfa accordingly. For example - welding. In zbrush it is easy to set step for alfa and get desired result, also alfa follows the stroke accorgingly.
7 votes -
View wireframe in Paint Mode
Currently it seems the wireframe can only be viewed in Geometry Decal mode. It would be very useful for hand-painting textures to be able to have it active in Paint Mode as well, so that the underlying geometry is easier to follow.
3 votes -
Organization: Imported images should not populate so many shelves
Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.
note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.
7 votes -
Mesh Picker like Material Picker
I typically paint a project with up to 50 meshes. The ability to have a mesh selector like material eye-dropper would be awesome. Click the mesh selector button and whatever mesh you click on next becomes active.
4 votesyou can do it with ctrl+alt+right click
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3 votes
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Add a "Constrain Proportions" Lock to the XY Scale of Materials
Lots of material presets are meant to be scaled along X and Y uniformly, and it would be convenient if there were a toggle that allowed both numbers to change after setting only one value or dragging one slider.
1 vote -
Import bitmap as layer and paint on it.
Also I could not overpaint imported texture inside painter. Is there any way to edit them?
5 votesFor the first request, you can plac your bitmap into a fill layer ;)
Please create another request for the second one. -
Organise Shelf
I don't know if this in already planned, but when I import images, alphas, etc. currently, the images are all over the place. What if during the import process, it will ask us where we want the image to go... would save us a huge headache looking for it.
4 votes -
Ability to change the organization of Shelf sub-windows
It would be nice if we could rearrange the Shelf sub-windows like regular windows, or toggle between horizontal and vertical orientation.
Here is an example of where the current system fails: This is my setup: https://dl.dropboxusercontent.com/s/iwnhurq9fxjkn5s/shot141105103455.png?dl=0 (squashed tab bars).
3 votes -
6-8 channels in one Shader
Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.
These things are very important in the production.
additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.1 vote -
Make selected layer an another chanel
If i Decied, turn painted BaseColor layer to a Height or Metalic...
sory about my engl :)0 votesYou can use the anchor points to achieve this
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