Substance Painter

Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Organization: Imported images should not populate so many shelves

    Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.

    note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.

    7 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Mesh Picker like Material Picker

    I typically paint a project with up to 50 meshes. The ability to have a mesh selector like material eye-dropper would be awesome. Click the mesh selector button and whatever mesh you click on next becomes active.

    4 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. 3 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add a "Constrain Proportions" Lock to the XY Scale of Materials

    Lots of material presets are meant to be scaled along X and Y uniformly, and it would be convenient if there were a toggle that allowed both numbers to change after setting only one value or dragging one slider.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Import bitmap as layer and paint on it.

    Also I could not overpaint imported texture inside painter. Is there any way to edit them?

    5 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Organise Shelf

    I don't know if this in already planned, but when I import images, alphas, etc. currently, the images are all over the place. What if during the import process, it will ask us where we want the image to go... would save us a huge headache looking for it.

    4 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Ability to change the organization of Shelf sub-windows

    It would be nice if we could rearrange the Shelf sub-windows like regular windows, or toggle between horizontal and vertical orientation.

    Here is an example of where the current system fails: This is my setup: https://dl.dropboxusercontent.com/s/iwnhurq9fxjkn5s/shot141105103455.png?dl=0 (squashed tab bars).

    3 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. 6-8 channels in one Shader

    Base Color, Height, Roughness, Metallic, Specular, Glossiness, Reflection, Displacement (maybe as bump) all these things in one shader.

    These things are very important in the production.
    additionally, it would still be nice if you could see displacement. I know Displacement goes heavy on the graphics card, but even as a bump map to see it, would be great. You can combine it with the height, but the possibility to have displacement would be great.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Make selected layer an another chanel

    If i Decied, turn painted BaseColor layer to a Height or Metalic...
    sory about my engl :)

    0 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
1 2 6 7 8 10 Next →
  • Don't see your idea?

Substance Painter

Categories

Feedback and Knowledge Base