Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. More export options, like flags and texture renaming

    Add more flags, like $size, and allow to change the naming, like albedo or diffuse instead of base color.

    1 vote
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  2. Add grunge size modifier in the mask editor

    The dirt generator as well as the metal edge wear generator have a setting to change the size of the grunges. Mask editor doesn't have this setting.

    1 vote
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  3. MaterialX Support

    Support for Lucasarts MaterialX.

    3 votes
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  4. Implementing a Search Bar

    would be nice if you can implement a search bar so its easier to find layers.

    1 vote
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  5. Use a fixed-width font in text consoles

    This is partially just a stylistic norm, but in many cases it also makes the output much easier to read (printing data structures, etc.)

    This applies primarily to the Python console, but it would be a nice option to have in the Log window as well.

    1 vote
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  6. 1 vote
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  7. Projection plane deformation mesh function added

    It is suggested that an SSD deforming mesh tool and a smear deforming tool can be added to the toolbar. Before projection rendering, the image can be deformed appropriately. This is especially suitable for texture rendering of organisms, such as eye contour alignment.

    1 vote
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  8. Paint across Texture Sets

    To be able to paint across UV's on different Texture Sets.

    1 vote
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  9. Collective Paletts

    Collective Palettes, the only way i can use less clicks, i would have to undock each property window just so i can paint faster, so i came up with Collective Palettes window, this is what the user would have to do is to press the palette icon in the texture set list, and the corresponding layers will follow over to the Collective Palettes window, what will make the ideal complete, if the team can add the properties paint window, but if not the texture set list, and the layers will work just fine over in the Collective Palette window. Less…

    1 vote
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  10. Use Photoshop style color picker!

    One of the few serious peeves I have with Painter that has NOT changed over the years is the useless color picker. You are part of Adobe now, get the photoshop color picker in there already! It would be nice to be able to put in colors by their web id or to be able to copy and paste a color value from photoshop rather than trying to get exactly the color you want with the dropper. This feature needs improvement, please!!!!

    4 votes
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  11. Include Color profile when exporting 2D View

    Currently, if you export to 2D, the color profile you have loaded (that does change the 2D view) is not exported with it, leading to a mismatch in colors. I think the option to include the color profile on 2D view export would be very useful. Even more so that i am unable to match the specific color grading i achieve with painter in photoshop, so i can't even match it outside of the package.

    1 vote
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  12. Select Texture Set from 3d View

    Been able to select texture set based on 3d geometry (clicked/selected)
    instead on digging throughout the texture set list, especially in complex scenes

    1 vote
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  13. UI Baking window & Eye icon in front of number of tile

    01.some ideas about the baking UI window. If a texture set selects is on the left side of the Baking window it will be easy to use?
    .
    02. Texture Set has an Eye icon in front of the UDIM number for isolate view individual UV and can name beside the number of tile.

    1 vote
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  14. Support for Matrix3*3, 4*4, quaterion.

    Pixel processor allows user to make filters with rendering technique. However Substance does not support matrix 33 and 44 at substance graph area. (Not MDL).

    1 vote
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  15. 旋转模型和暂停笔刷

    Can I rotate the model at the same time while painting with the brush? Use the ALT key to rotate the model and paint without interrupting the continuity of the brush, please add this common function

    1 vote
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  16. Proper gradient tool for easy workflow

    For example, I can't texture my character in Substance Painter that way - nor Substance nor Unreal Engine support this! The only option - bake maps inside Blender!

    What I mean, is that I just can't do smooth gradients with 4-5 colors, which have different positions, and especially if I want to place gradients precisely around model, or lots of gradients with masks, but with lots of transitions (visible-not visible-visible etc - on ONE mask).

    Also, It's not a user-friendly to position gradient based on "Position" map. It often gives me wrong direction of gradient or is generally slow to…

    2 votes
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  17. Fine-tune slider increments

    Currently, we have shift+ moving the slider gives us control to 0.1 on the slider. Can we get Ctrl+Shift to get even finer control to 0.001

    I find when placing repeated textures that need to be super exact location-wise, this gets a bit tedious.

    1 vote
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  18. Projection tool - the image should be scaled from where you click the mouse


    1. It is very difficult to scale the photo in the "Projection" tool because the photo is scaled from the geometric center. The image should be scaled from where you click the mouse.


    2. I don't like the fact that Lazy Mouse turns on all the tools. It should remain enabled only in the tools in which it was activated.


    3. I do not like that in windows such as "Brushes", "Tools", "Materials" etc. after reopening they do not show the place where I left them. You need to rewind them again and look for the last used item.


    4. I miss the option…

    1 vote
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  19. Custom background color for export padding

    Allow to define a custom background color for exported textures with finite or no padding.
    At the moment we can only choose the default channel background color, which is not defined anywhere in the UI and also cannot be changed.

    1 vote
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  20. The custom noise in Blur Slope

    Add a filter: The custom noise in Blur Slope cannot be set to the type of mapping such as: Tri-planar, which is very inconvenient for UV alignment, and there are seams at the edges.

    1 vote
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