Substance Painter
Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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Export Render to texture from 2D view(Combinde texture as complete map)
Export complete texture map by 2D view.
Be able to setting up to custom render texture size and bake output with custom export path.Some idea suggest to bake complete map function menu in to export all channel menu.
Korean almost graphic user working for mobile game ... It is really need for mobile game graphics workflow.125 votes -
delete textures from textures tab
I'm not sure if i'm missing anything but i cant for the life of me find a way to delete textures i'm not using anymore in substance. I tried the Clean command, that did a little cleaning, i still have left over stuff.
i just wanna press Delete or RMB (remove)
32 votes -
copy & paste Layer effects with instance option
copy & paste Layer effects with instance option
22 votesFeasible with anchor points
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Material Groups
I would like to be able to group materials in different folders, tabs and so on.
For example all wood related substances should go in wood substances folder. Same goes for metal ones, then same with plastics and so on.
Otherwise its a mess right now.
25 votes -
Add a text tool
Add a "Text" tool that allows the user to add text in its texture (2D or 3D view) using a custom font.
You should also have the possibility to manipulate it (move/rotate/scale).112 votes -
Enable us to delete textures from the project
I would like to see an option to delete textures from a Substance Painter Project file to decrease the file size.
Currently I see no way to remove unwanted or obsolete textures from the Project.4 votes -
Export layers to separate files
Layers, not just final channels
46 votesThis is now doable via scripting. We will provide a sample plugin for dealing with exporting arbitrary layers.
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toggle fullscreen using tab key for SP + SD
I think the headline describes the requested feature :)
especially when working with Substance Painter, a quick way to toggle fullscreen would help a lot!
24 votes -
4K monitor support
Icons and text are just too small to be able to work with SP on a 4K monitor.
26 votes -
blur the background
like in marmoset toolbag.
1 vote -
Add mask by an existing layer
It will be nice to allow an existing layer to be turn into a mask that can be use on other layers.
12 votes -
sRGB8 baseColor gets split to 16 bit per channel diffuse and specular on export (png)
When the baseColor channel is set to sRGB8 and the exporter is set to PNG (16 bit max), exporting to a format such as PBR Spec+Gloss splits the baseColor map into diffuse and specular maps that are each 16 bits per channel. This is a waste as the baseColor was only 8 bits per channel to begin with.
It would be nice if the default behavior were to use the bit depth of the baseColor map for the newly created maps. Adding 8bit png do the format dropdown would be an added bonus :)
3 votesYou can now choose the bit depth at export time.
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Substance Designer material reload in Painter
As of right now, if you make a materal in designer and bring it in to Painter and assign it and change something in the material in Designer, Painter does not propogate the changes unless you re-assign the material. This wipes out any custom changes you had on parameters which can be annoying. Awesome stuff though! Keep the changes coming :)
4 votesYou can now use the Resource Updater plugin to update all instances of a resources inside a project and keep its parameters.
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Viewport Texture Set Selection
Instead of having to select Texture Sets manually in the texture set window it would be more intuitive to be able to Example. 'Hotkey' + Left Click on the geometry you want to paint and have Substance Painter automatically switch to the applicable texture set. Similar to Subtool switching in Zbrush by alt + left clicking on your geometry.
6 votesctrl+alt+right click
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Quick selection of texture sets/ meshes with a hotkey + left click
When working with numerous similar texture sets, it would be useful to be able to rapidly choose a mesh/texture set by clicking in the 3d view while holding down a hotkey (Similar to swapping subtools in Zbrush)
2 votesctrl+alt + right click
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Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels
Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
It is not necessary for Baker functionality, just for already baked / pre-created textures.4 votesYou can set this in the export configuration panel
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Decimal separator "," should be accepted
In English, the decimal separator is "."
However, other languages have "," as the decimal separator.
On the numpad, there is no ".", but ",".
Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
All other softwares I know accept "," as well.
Substance Designer / Painter should do the same.5 votes -
Alembic import
A lot of VFX and animation studios now have their pipeline based on Alembic at most steps.
1 vote -
Change 'Abort' to 'Cancel'
Hi,
Could you please change your 'Abort' button to cancel? It'd be nice to not be reminded of my abortion in dialog boxes.
Thank you :)
1 voteSorry about this. It’s fixed and will be submitted in the next release.
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Bring back the "+" and "-" slider controls that were removed in 2018.
In the latest version (2018), you removed the little "+" and "-" buttons from the slider controls, for things like UV Scale, UV Offset, etc. I used those all the time in previous versions to "nudge" textures into place with very fine control (2 decimal places). Please add them back. Ideally with a preferences setting to specify how many decimal places of accuracy.
It's now very cumbersome to have to constantly click the mouse in the numeric field and enter values manually over and over to get things just right, and just dragging the new slider doesn't offer enough control.
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7 votesshortcuts works since 2018.1.3
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