Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

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  1. Pressing C Should Also Cycle the Layer Stack's Channel

    There should be an option in the settings somewhere to enable the layer channels to cycle with the viewport texture channel cycling.

    Basically, if I press C to view Metallic in the viewport, my layer tab should also switch to Metallic for quick modifications.

    This would have an added benefit of essentially being a hotkey to cycle through layer channels instead of having to go up to the dropdown menu (which I find is fidgety sometimes when SP is in the middle of a calculation).

    11 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Grids, Snapping, Guides + 2D View Improvements

    2D-View Grid with Snapping/Toggle functionality (Similar to Photoshop). Photoshop-Style drag-in guides (with snap ability).

    Ability to snap the grid to either the view-port or the texture, so you can move them independently and line them up however you please.

    29 votes
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    under review  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Auto Updater or Update Button

    Please add an automatic update routine to Substance Painter. Or include a button to manually perform the check for new updates and downloading and installing them.

    6 votes
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    started  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Unlimited User Channels

    Not being limited in the amount of User Channels (It's limited to 8 now) in Substance Painter.

    It could be very useful to export many different texture masks to use them in S. Designer.

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make it easier to import substances from Substance designer into Substance painter

    I recently purchased both Substance designer and Substance painter. I would have expected that it would be extremely easy to import your custom substances from Designer into Painter, but currently it's not. At least not for me. I can't find a solution in the manual or in the forums, and whenever I choose Import substance in Substance Painter, the imported substance does not appear like it does in Designer. The normal map is disabled, and the substance does not appear in the Materials section (which I expected), but instead in the Stencils and Textures section. Very confusing. If I enable…

    9 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Scrolling to adjust settings in last selected option

    I like how in Photoshop, when I select a new blending mode, or adjust the opacity, your mouse wheel is bound to that action.
    This allows you to quickly scroll through all the blend modes or to fine tune the opacity by scrolling with your third mouse button

    I would love to see this in both Painter and Designer where is makes sense :) (basically any option list, 0 to 100 %, etc)
    it allows you to experiment much quicker and reduces the amount of distance your mouse has to travel for tweaking options (especially with that giant list of…

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. OCIO LUT support for viewport

    it would be nice if Substance Products would have OpenColor IO color management support. Beeing able to judge your textures against a specific LUT would be really helpful

    14 votes
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    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Reset to default - Export settings

    As I didn't make a copy of the existing export settings, I accidentally removed one, and would like to have it back.
    There seems no way to do this unless reïnstalling? A button to reset the default export settings back to default would be much appreciated!
    I know it is a new feature now, and love it so far !

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. blur effect whole layer using geometry as base. Blur should not cause seams.

    It would be cool to have ability to blur effect whole layer using geometry as base. Blur should not cause seams.

    14 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. blending modes for brush.

    blending modes for brush. Multiply, Screen, Overlay etc. It would be cool to have this feature.

    12 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Adding the ability to TAB between values

    Clicking on the numeric value instead of the pencil icon and the tabbing through the parameter list to enter discrete values.

    15 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Tighter orbit and framing of solo textureSets parts

    If you solo or work on a portion of an asset, the framing (F) of the bounding box will do so for the whole asset instead of the portion you want to focus on. This requires extra work in zooming into your area of interest. Example: Solo the head of a character to paint but the framing will do so for the bounding box of the entire character.

    9 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. alphas/stencil scale control

    I find the ability to rotate the alphas and stencils great. Would also be nice to have negative scale control so that you can flip the patterns across an axis.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Automatic Export Path

    This is probably heavily dependent on personal work flow/pipeline, but I often find myself having to re-set the export path of my texture maps after opening each project file.

    The main issue I have is when I open a new file, the export path stays linked to my old asset so I have to change the directory every time. It would speed up exporting if the default behavior of Substance Painter was to export files straight to the project file directory, and maybe have an override directory that the user would have to set if he is exporting all the…

    5 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Baking Dialog - Fix Pressing Enter In Numeric Fields Behavior

    Typing a new number into a numeric field in the Baking dialog and pressing Enter causes UI sections to collapse and/or causes the scrollbar to jump. This is obviously undesirable. Pressing enter should ONLY set the entered numeric value.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Export selected textures only - per texture set - and being able to override resolution per texture


    1. I would like to be able to simply disable some of the textures on exporting the set.

    For example i am having albedo, metallic, roughness, normal and ao.
    Sometimes i do not heed the ao and metallic maps. Other time i do not need the normal.

    Currently i should create a ton of texture configurations or i have to export all the textures every time and delete these that i don't need.


    1. Being able to override the resolution per texture on export is also really helpful. This is however already suggested.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. export textures maps of different assets to different folders at once.

    It would be great to be able to export texture of the different assets or materials to different folders at once you export all the texture.

    Example: I have a hat, a pants and a shirt. I want export them to a specific folder like "Hat folder" and so on .

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Painting Improvement: Trim Dynamic-like Brush

    So today I was trying to paint folds in SP just to realize: It is really hard.
    We have the basic components. We can set the brush to height only and choose our height level. Then we can use pressure sensitive brush size to draw out our initial folds. With proper alpha we might even get nice round elevation that is starting to look like cloth.
    We hit the wall here, though. Now we would need to go in and start to work the edges but we don't really have the tools for that.
    In traditional painting we would use…

    2 votes
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  19. Make 'file type' per texture instead of global export option

    I often want to export a bunch of maps as one format (.JPG) but still have some as another format (.PNG). It would save me so much time if I could set the file type per map instead of as a global setting.
    So, for example, I might export:

    BaseColor: JPG 50% Compression
    Normal: PNG
    Roughness: JPG 75% Compression
    etc...

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Ability to save a generator's parameters as a preset

    Similar to how a user may save their parameter tweaks in Substance Player as a Preset, I would love this ability within Painter. Having this would reduce some of the (much requested) need for copy/paste between channels and Fill Layers. Instead, I could tweak a particular generator to my liking, save it as a preset, then apply that same generator elsewhere and choose that saved preset.

    2 votes
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