Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Use a sbsar as a Painter pre-export process

    The ability to add an sbsar as an export processor step on export from substance painter

    Example: Drop a sbsar into a painter export template that adjusts levels of an output texture on export.

    3 votes
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  2. Substance Painter scene organizer aka ''Outliner"

    Would be great to add new or additional geo into painter scene. And abilitiy to reload selected part of geo. As in Marmoset.
    Also possibility to import a camera. And ability to freeze the camera position.

    2 votes
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  3. the idea for the convenient use of "shelf"

    Good afternoon! I work in your package, and I like it, but as the work I had some ideas at the expense of "shelf" and I would like them to sound. Why not make a separate button on the top of the "shelf", what would it be able to press and it opens it up to full screen. But then, when you choose the right mask, for example, and takes the mouse cursor to the area of ​​"shelf", it automatically disappears. And to make a hotkey for "shelf", what would it be able to press, hold, hover over what you…

    4 votes
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  4. Antialiasing settings by additionnal map

    It would be nice to have different settings of antialiasing by additionnal maps :

    for exemple :
    ID (no antialiasing)
    Normals, curvature,position (8x supersampling)
    AO and Thickness (2x supersampling)

    It would be really appreciated.

    2 votes
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  5. Name of Exported Textures

    Control over how the exported textures are named.

    In many case, we use the same mesh multiple time to bake decals or tillable textures. Which means the exported textures are always named the same based on the mesh name.

    In this case, the texture should be named from the painter solution, not the mesh or the material slot.

    Decal1Albedo
    Decal1
    Metal
    Decal1_Normal

    Tillable_Albedo
    etc.

    5 votes
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  6. 2 votes
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  7. Allowing the MG Mask Editor to access procedural's images features.

    Currently, the MG Mask Editor is one really powerful and versatile tool, but it's lacking one major important feature : Accessing the Procedural images full features when inserted into the Image Inputs slots.

    What's good at using procedural images in the MG Mask Editor if we can't even modify, for example, the amount of lines, direction or forms from the procedural image? It also need the ability to adjust the image content in a similar manner as the Fill layer with UV Scale, UV Offset, UV Rotation, etc.

    3 votes
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  8. Node Based Brush engine

    More of an idea, that I wish painting softwares would support: Why not have the brush settings in a node based system?
    That would be way way more flexible than having just some pre-defined sliders. Allegorithmic is probably the company that will understand this best - and has the experience to pull it off.
    It would sole tons of user requests here that ask for more brush options.

    3 votes
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  9. Smart Material Parameter Attribute Holder

    It would be nice for smart materials (and to a lesser extent smart masks) to be able to expose parameters from the sub-layers and place those in the top level folder for the smart material itself. This would allow the developer of the material to mark key parameters for adjustment and the users of the material to avoid diving through the layers to make simple adjustments.

    I envision it working similar to how it does in Substance Designer. Just have a little expose button that would expose a parameter to a selected parent folder.

    I love smart materials and they…

    3 votes
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  10. Option to always import to project '***'

    Add a option to always import to project '***', when drag&drop texture without popup import window. Just the same way that painter1 works.

    4 votes
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  11. Fill effect as mask + Material mode only support basecolor output

    The Fill effect (as Add effect) in mask slot doesn't support different outputs (but only a basecolor) if you use material in grayscale input. Say I want the default Conrete Clean material to be masked out by its height channel via placing it additionaly in mask\fill effect\grayscale slot. It is important to have it that way, because of UV scale\offset\rotation parameters which are avalable in fill effect. If you try to use material in Mask builder you will only have scale adjustment which is not enough.

    3 votes
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  12. Designer/Photoshop Style Overlay Layer Blending (sRGB)

    By default, Painter's overlay layer blending mode uses linear computation. Having an option to use sRGB Overlay, like that found in Designer and Photoshop would be of great help to those of us trying to work on stylized textures in Painter due to the unique way it blends.

    9 votes
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    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Color Picker for Roughness/Height/Metal/Normal/AO

    Color picker when painting rough/height/metal/normal/AO channels instead of slider only.
    It would be great to be able to pick the information seen in 3d viewport instead of always having to guess which float it could be that fits a certain greyscale/red/green/blue on the model, jus as it is possible with the basecolor information.
    This is what I´d like to be able to do: lets say I am looking at roughness or height channel. I want to pick a certain greyscale or red/green tone which i can see in my viewport to fit a certain roughness or height on a certain…

    4 votes
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  14. Mouse and keyboard shortcut sets for Maya, MODO, Blender & Max

    To make it easier for users of Maya, MODO, Blender & Max, in SP preferences have an option to switch between different mouse navigation and keyboard shortcut configurations that match those in the above mentioned 3D programs.

    4 votes
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  15. Height Map Factor controls

    Height Map Factor control: Currently many of the bushes use Normal Factors so when you paint with Particle brush and the like you brush recognizes the differences in elevation. This however ONLY works if you import a normal. This means any of the new normal information you have created under Height map setting is not taken into account. It would be great to have a checkbox or a HeightFactor control. Currently the only way to fix this is to export your updated height map information, then reimport it and us this as your additional map. Then repeat the process as…

    5 votes
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  16. Using a custom piece of geometry as a brush.

    Imagine dragging a boulder across the surface of a tank or car. The brush (Custom geometry piece) would only affect the more exposed area of the model.
    Taking it further it would cool if I could simulate the dropping of objects on my model or dropping my model (That I'm painting on) on a rocky ground damaging it only in the very specific areas it touches the ground. II could simulate dropping a gun multiple times add damage and wear.
    Ultimately this would be an extension of the particle brush system.

    5 votes
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  17. Multiple Objects and Texture sets in Exploded View or a viewport transform gizmo to move objects around!

    It would add to another level of control and Isolation and ability to tweak models after importing and during texturing!

    5 votes
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  18. Pressure sensitivity support for iPad Pro and astropad

    You can connect your iPad to your computer and use it as a graphics tablet similar to the Cintiq with an iOS app called "Astropad". With the new iPad Pro in combination with the apple pencil you now have pressure sensitivity, which the new version of astropad supports. The only desktop software i know that takes advantage of this pressure sensitivity being stream over is Adobe photoshop and blender. Can you look into adding support for this so we can paint with our iPad Pros and apple pencils! :)

    4 votes
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  19. Enable/Disable Auto-Sourcing (Updating Files in the Shelf Live to Painter)

    It looks like this was mentioned in a more specific sense detailing automatically refreshing bitmaps when they are modified instead of having to drag and drop them back in, but a feature like this would be extremely useful for every tab in Painter (Alphas, Procedurals, Brushes, Materials, Smart Materials, etc.) so that we don't have to relaunch painter anytime we put files inside of our shelf folder. For example, if I make several custom alphas and put them in the alphas folder within my shelf folder for Painter WHILE Painter is up and running, I have to relaunch painter for…

    3 votes
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  20. Scroll down automatically the layer stack when moving layers up or down

    When moving layers or layer groups up or down the layer stack, the layers panel scroll bar should scroll up or down automatically to help this process.
    Thanks

    5 votes
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