Substance Painter

Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Need ZY flip for Up-xais OBJ

    Need ZY flip for Up-xais OBJ ( Max/Maya )

    1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Shelf should read Windows direct access links

    I find this very useful for organizational purposes and should not be costly to develope. In ZBrush you can create a windows direct access file in your default ZBrush projects, tools, ... folders linking another folder in your hard drive . ZBrush follow the link, access the content of that folder and show that in Lightbox. Say I have a folder in my hard drive with grayscale alphas for ZBrush and other apps. Using direct acess links I can access this folder from ZBrush, SP, etc., otherwise I would need to duplicate those images everywhere.

    1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Units setup for tools, brushes and mesh.

    It would be great if proper units could be implemented through the application. For example, by setting real-world scale on the mesh, brushes and smart materials.

    It's easy to go "scale blind" when working close on a model for days. Being able to, for example, set scratches as 1mm wide and drips as 0.5cm wide would be awesome and help creating a realistic model.

    1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. pencil tools just like in photoshop

    I have to back to use the old manual photoshop way to do the perfect pixel alignment and this is really slow us

    the pic below create in photoshop

    9 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Eliminate Morae Pattern

    High frequency tileable height map patterns for things like textiles create a morae pattern in the viewport when viewed at a distance. The antialiasing post effect makes the morae pattern slightly more blurry, but does very little in terms of eliminating it.

    4 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. 1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Hide Seams Layer

    In the layers panel, there are options for adding a paint, fill, smart material, etc.

    I would like to suggest adding a "Hide Seams" option that would create a paint layer that is set up to paint over seams.

    But, I'd like it to be smarter than manually creating a paint layer where I have to manually change all of the channels to "Passthrough."

    When I do it manually, there doesn't seem to be a way that I can create a brush that includes all of the effects that have been layered on the object.

    So when I begin to…

    3 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. 'Notes' Section

    a small type-field for 'Notes' relating to what a specific layer is doing. Often when sharing .spp files across team members, it is difficult to ascertain what each layer is responsible for.

    Think of Maya's Notes section at the base of the Geometry's Attribute Editor.

    As this would be a 'per-layer' feature, a small icon on the layer could indicate that there are notes attached

    1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add a preview image in the cursor for clone stamp

    SP2 doesn't have a "preview" for the clone stamp's source inside the cursor, like photoshop does, and once you've click to begin cloning then the source is always relevant to your cursor. What that means is that if I click to begin the cloning and find out a something is not perfectly aligned, I have to reselect my source and try again.

    Cutting down on the back and forth could go a long way toward speeding up clone stamp and really help Substance stand out as a Photogrammetry tool.

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Plugins in a custom location

    Ability to put plugins in a custom location.

    It would be incredibly useful for people using source control (like P4), to have the ability to put plugins in a custom location, so they can share it across workspaces. Right now, the problem can be solved with symbolic links, but that's messy and creates a whole mess of potential issues that could be circumvented if the shared location could be referenced directly.

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    backlog  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Set Min and Max value to UV Offset for precise positioning

    Positioning precisely a tiling texture is a tedious operation as UV Scale and UV Offsets go from 0 to 128. It would be much easier if we could define a minimal and maximal position so that the slider doesn't cover such a wide range of values. In Substance Designer a slider covers a default value that we can change to a higher number if necessary, The same in Painter would be very convenient.

    1 vote
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. VR HMD Previews or painting - HTC Vive iRay Viewport Painting

    It would be great if we could paint in a 3d viewport in an HMD like the Vive. See our object Using iRay and paint using one controller for rotation and the other for the brush.

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Paint flow map (drives anisotropy for specular reflections).

    Flow maps (also cold comb maps when used for in-game hair) are vector maps that are mainly used for animated shaders (flowing hot lava) or to drive the anisotropy effect of specular reflections for hairs.

    Currently there is no perfect solution for painting flowmaps. Mari by far has the best implementation of a vector tool, but having to buy Mari just for this is not convenient.

    Here is a video of how to "hack" paint a flow map using 2d painting software like photoshop, painshop pro or krita:
    https://www.youtube.com/watch?v=P9KRnh3cROw

    The shown technique is far away from perfect.

    9 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Autonomous Render/Load Thumbnails In Shelf

    I'd like for the thumbnails in the shelf to load/generate without one having to select the category or having to scroll down to get them all generated.

    For example, launch Painter, go get coffee, all thumbnails are generated.

    As it is now, one can let it sit there and it will not generate thumbnails beyond the ones currently visible in the shelf.

    3 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. improve the features of the bake lighting with environment node

    It would be great to be able to add additional lights in the bake lighting with environment node.
    Defining the shape and blurriness of the lights would be a very handy feature, too.

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Brush spacing preview or arrange tool

    Hi there,

    Here's my idea:

    Like the patterns in the picture below, I want to paint a row of them(by holding ctrl+shift ),and leave about the same space on both sides.
    So before painting,I need to know exactly how they're gonna be arranged on the surface by the spacing value I set on brush.
    But for now I have to paint and undo, again and again until I get the result I want. :(

    So it would be nice to add a preview of it in main view, maybe a toggle on tool menu or something.
    Or perhaps a new…

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Use a sbsar as a Painter pre-export process

    The ability to add an sbsar as an export processor step on export from substance painter

    Example: Drop a sbsar into a painter export template that adjusts levels of an output texture on export.

    3 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Substance Painter scene organizer aka ''Outliner"

    Would be great to add new or additional geo into painter scene. And abilitiy to reload selected part of geo. As in Marmoset.
    Also possibility to import a camera. And ability to freeze the camera position.

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. the idea for the convenient use of "shelf"

    Good afternoon! I work in your package, and I like it, but as the work I had some ideas at the expense of "shelf" and I would like them to sound. Why not make a separate button on the top of the "shelf", what would it be able to press and it opens it up to full screen. But then, when you choose the right mask, for example, and takes the mouse cursor to the area of ​​"shelf", it automatically disappears. And to make a hotkey for "shelf", what would it be able to press, hold, hover over what you…

    4 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. white.witch10@yahoo.com

    Hi, I was wondering can you ask the developers to make sewing easier, for example make a selection tool to wrap around the object in 2D mode, that way this will make sewing easier and faster, and giving a perfect sew every time, and still keeping sewing hands free for not so perfect sewing? I left some picture examples in a ZIP file
    thank you for your time

    2 votes
    Sign in Sign in with All Right Reserved
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Substance Painter

Categories

Feedback and Knowledge Base