Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Color Picker for Roughness/Height/Metal/Normal/AO

    Color picker when painting rough/height/metal/normal/AO channels instead of slider only.
    It would be great to be able to pick the information seen in 3d viewport instead of always having to guess which float it could be that fits a certain greyscale/red/green/blue on the model, jus as it is possible with the basecolor information.
    This is what I´d like to be able to do: lets say I am looking at roughness or height channel. I want to pick a certain greyscale or red/green tone which i can see in my viewport to fit a certain roughness or height on a certain…

    4 votes

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  2. Height Map Factor controls

    Height Map Factor control: Currently many of the bushes use Normal Factors so when you paint with Particle brush and the like you brush recognizes the differences in elevation. This however ONLY works if you import a normal. This means any of the new normal information you have created under Height map setting is not taken into account. It would be great to have a checkbox or a HeightFactor control. Currently the only way to fix this is to export your updated height map information, then reimport it and us this as your additional map. Then repeat the process as…

    5 votes

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  3. Using a custom piece of geometry as a brush.

    Imagine dragging a boulder across the surface of a tank or car. The brush (Custom geometry piece) would only affect the more exposed area of the model.
    Taking it further it would cool if I could simulate the dropping of objects on my model or dropping my model (That I'm painting on) on a rocky ground damaging it only in the very specific areas it touches the ground. II could simulate dropping a gun multiple times add damage and wear.
    Ultimately this would be an extension of the particle brush system.

    5 votes

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  4. Multiple Objects and Texture sets in Exploded View or a viewport transform gizmo to move objects around!

    It would add to another level of control and Isolation and ability to tweak models after importing and during texturing!

    5 votes

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  5. Pressure sensitivity support for iPad Pro and astropad

    You can connect your iPad to your computer and use it as a graphics tablet similar to the Cintiq with an iOS app called "Astropad". With the new iPad Pro in combination with the apple pencil you now have pressure sensitivity, which the new version of astropad supports. The only desktop software i know that takes advantage of this pressure sensitivity being stream over is Adobe photoshop and blender. Can you look into adding support for this so we can paint with our iPad Pros and apple pencils! :)

    4 votes

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  6. Enable/Disable Auto-Sourcing (Updating Files in the Shelf Live to Painter)

    It looks like this was mentioned in a more specific sense detailing automatically refreshing bitmaps when they are modified instead of having to drag and drop them back in, but a feature like this would be extremely useful for every tab in Painter (Alphas, Procedurals, Brushes, Materials, Smart Materials, etc.) so that we don't have to relaunch painter anytime we put files inside of our shelf folder. For example, if I make several custom alphas and put them in the alphas folder within my shelf folder for Painter WHILE Painter is up and running, I have to relaunch painter for…

    3 votes

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  7. Scroll down automatically the layer stack when moving layers up or down

    When moving layers or layer groups up or down the layer stack, the layers panel scroll bar should scroll up or down automatically to help this process.
    Thanks

    5 votes

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  8. Create and edit vector layer

    The ability to create/edit a vector layer and import an svg.
    Like in substance designer (with anti-aliasing;))

    4 votes

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  9. 9 votes

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  10. Tiny brush cursor mode

    Ideally under [Caps Lock], like in Photoshop.

    6 votes

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  11. Allow UV tiles (not texture sets) to have different export sizes

    With the new workflow, I would like to custom export sizes etc, like 512x512 on 1001, 2048x2048 on 1003. Hope to see this feature added!

    0 votes

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