Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Add grunge size modifier in the mask editor

    The dirt generator as well as the metal edge wear generator have a setting to change the size of the grunges. Mask editor doesn't have this setting.

    1 vote
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  2. MaterialX Support

    Support for Lucasarts MaterialX.

    3 votes
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  3. Implementing a Search Bar

    would be nice if you can implement a search bar so its easier to find layers.

    1 vote
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  4. Use a fixed-width font in text consoles

    This is partially just a stylistic norm, but in many cases it also makes the output much easier to read (printing data structures, etc.)

    This applies primarily to the Python console, but it would be a nice option to have in the Log window as well.

    1 vote
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  5. Default starting layer

    Most users that I know delete the basic layer on their objects and then start with a fill layer.

    Can we make a fill layer as the default starting layer or a fill layer with a paint effect already applied?

    Maybe have a option in the preferences to start with either a Paint or a Fill layer as the default starting layer as a option

    3 votes
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  6. 1 vote
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  7. Collective Paletts

    Collective Palettes, the only way i can use less clicks, i would have to undock each property window just so i can paint faster, so i came up with Collective Palettes window, this is what the user would have to do is to press the palette icon in the texture set list, and the corresponding layers will follow over to the Collective Palettes window, what will make the ideal complete, if the team can add the properties paint window, but if not the texture set list, and the layers will work just fine over in the Collective Palette window. Less…

    1 vote
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  8. Include Color profile when exporting 2D View

    Currently, if you export to 2D, the color profile you have loaded (that does change the 2D view) is not exported with it, leading to a mismatch in colors. I think the option to include the color profile on 2D view export would be very useful. Even more so that i am unable to match the specific color grading i achieve with painter in photoshop, so i can't even match it outside of the package.

    1 vote
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  9. Select Texture Set from 3d View

    Been able to select texture set based on 3d geometry (clicked/selected)
    instead on digging throughout the texture set list, especially in complex scenes

    1 vote
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  10. UI Baking window & Eye icon in front of number of tile

    01.some ideas about the baking UI window. If a texture set selects is on the left side of the Baking window it will be easy to use?
    .
    02. Texture Set has an Eye icon in front of the UDIM number for isolate view individual UV and can name beside the number of tile.

    1 vote
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  11. 旋转模型和暂停笔刷

    Can I rotate the model at the same time while painting with the brush? Use the ALT key to rotate the model and paint without interrupting the continuity of the brush, please add this common function

    1 vote
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  12. Proper gradient tool for easy workflow

    For example, I can't texture my character in Substance Painter that way - nor Substance nor Unreal Engine support this! The only option - bake maps inside Blender!

    What I mean, is that I just can't do smooth gradients with 4-5 colors, which have different positions, and especially if I want to place gradients precisely around model, or lots of gradients with masks, but with lots of transitions (visible-not visible-visible etc - on ONE mask).

    Also, It's not a user-friendly to position gradient based on "Position" map. It often gives me wrong direction of gradient or is generally slow to…

    2 votes
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  13. Fine-tune slider increments

    Currently, we have shift+ moving the slider gives us control to 0.1 on the slider. Can we get Ctrl+Shift to get even finer control to 0.001

    I find when placing repeated textures that need to be super exact location-wise, this gets a bit tedious.

    1 vote
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  14. Projection tool - the image should be scaled from where you click the mouse


    1. It is very difficult to scale the photo in the "Projection" tool because the photo is scaled from the geometric center. The image should be scaled from where you click the mouse.


    2. I don't like the fact that Lazy Mouse turns on all the tools. It should remain enabled only in the tools in which it was activated.


    3. I do not like that in windows such as "Brushes", "Tools", "Materials" etc. after reopening they do not show the place where I left them. You need to rewind them again and look for the last used item.


    4. I miss the option…

    1 vote
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  15. Custom background color for export padding

    Allow to define a custom background color for exported textures with finite or no padding.
    At the moment we can only choose the default channel background color, which is not defined anywhere in the UI and also cannot be changed.

    1 vote
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  16. The custom noise in Blur Slope

    Add a filter: The custom noise in Blur Slope cannot be set to the type of mapping such as: Tri-planar, which is very inconvenient for UV alignment, and there are seams at the edges.

    1 vote
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  17. Object scale value for USDZ and glTF on export from Painter please

    USDZ or glTF export sometimes got the wrong scale. It's a paint to rescale the base medel and get painter to redo the paint strokes on the rescaled model plus you need to rescale low and high lopy in order to be able to rebake again.

    2 votes
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  18. decal mirroring. symmetrical planar projections

    The issue ....
    Placing decals on vehicles is a pain because we have to do it twice. If i place a decal on a wing I want it automatically placed on the opposite wing as well. While i can projection paint with symmetry, I can't use the decal tool with symmetry

    The solution
    Add the option for symmetrical planar projections. With this feature any planar projection is automatically duplicated and mirrored across the centerline . included should be an option to flip the UVs on the symmetrical projection to fix mirrored text.

    2 votes
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  19. Ability to import UDIM textures and automatically apply them on UDIM tiles inside Substance Painter

    Many times I am taking over an asset which is done in Mari and has the maps already exported. If the asset has a lot of UDIM tiles, its difficult to go in one by one and import the UDIM tiles and apply them on each UDIM texture set in Substance Painter.

    Can we please have an automated system where I can point SP to a folder, it matches the textures in the folder to the texture sets in my SP project and imports all of those textures and applies them to my mesh?

    Thankyou!

    6 votes
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  20. Ctrl+Click an area of UV map to auto focus layer

    Like in Photoshop, if you Ctrl+click a small item within the image, you are taken to that specific layer.

    1 vote
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